First time poster longtime player. (Sorry about the formatting)
Pros + + + (from a Wargame, EE, ALB and Red Dragon player)
1. I absolutely love the fact that you can now queue commands while in the wait phase!
2. Front lines seem to be working out nicely and reward taking control of the map instead of camping "sectors".
-Also i really like the fact that there's focus on the actual fighting instead of command inf/vehicle sniping.
3. Game play feels quite intense at times and i like it.
Cons - - -
I really hope the Battlegroup (Decks in WG) editor UI gets some changes and love.
I'm just kinda amazed how you can go from the detailed and clear stat view that WG had to the really confusing and uninformative UI that is in the game at the moment.
1. I'm having trouble comparing stats and generally figuring them out.
- I really liked the old
Wargame style unit stat displays. The WG UI clearly told me the following:
*The text and images were actually readable (i feel the font and images used are too small) (Using 1080p on a 24'' monitor)
*
If a AA gun was able to hit both aerial and ground targets.
*
Indication if a weapon was static or could fire on move and assorted weapon related stats. (Yes some of this might be obvious but i still feel like it should be displayed)
*
Gave me way better indication on the units weaponry and range in general.
- Why are the armor / armor pen / unit specialty (commander / at / etc) so far from each other instead of all being in a single corner (or two) ?
* I feel that the armor icon should be at the same corner with AP value (just a personal preference and nitpicking)
* Currently the information i'm looking for is like all over the "card" and i feel like it could be better organized and displayed in the actual stats window aswell.
- Why Isn't the HE value displayed at all next to the AP value? I feel like this is important information and u might as well show it next to AP value.
*I also hope there would be a way to view both the infantry + transport stats in a single view (for example when disabling the picture) instead of having to constantly hover behind the card to be able to see the vehicles statistics.
- The unit top down views for vehicles are super small as u can see in the image below and just feel like a waste of space instead.
HIGH QUALITY MS PAINT IMAGE BELOW:
A fast edit of what i'd like it to look like with the images hidden / maybe an extra option ticked to "stack" them.
2. 10 vs 10 leavers.
- The same issue has existed since 10 vs 10's got added. I'm not sure if the engine has a capability to replace dropped out players or something but its really great when every "10 vs 10" is essentially a 7-10 vs 7-10.
3. Balance issues (mainly AI wise, kinda nitpicking tbh)
- Yes i realize its really early on and were missing units / commanders / balance patching but it feels to me the allied armor early game (experienced this mainly in AI games) just shits on everything the SS-"Panzer" commander can put out. And yes i changed tactics and went on defensive stance for phase A which helped out but the medium AI was really tough during phase A (not saying it's a bad thing but might annoy people new to the genre as it seemed rather brutal for a medium AI)
4. I'd hope there would be better and more clear was of identifying infantry types inside vehicles.
TLDR:
I like the new gameplay and tactics introduced with frontline mechanics and gameplay in general seems to be going the right direction but the UI needs tweaking and changes.
Edit: Also these are just my initial impressions based on 5ish multiplayer games and like 10 games against bots. Will post more accurate stuff once i get some more hours in.