In this thread I'll post my findings about the skirmishes and (mostly) balancing issues. Feel free to comment with your own experiences and motivations (or scenarios) for explanations as you please but please steer clear from derailing the subject.
(1)
After the first few skirmishes it's time for some feedback: As it seems, arty is a little bit to strong against the stresslevels of tanks and so are airborne bombs, they really make the tanks go crazy and fallback even if the bombs weren't that close nor killed anyone. The low caliber fast firing AP guns also are a bit too good at making tanks freak out and fall back (although these were mostly non-experienced units, but still). Off map arty is very well made however and seems good but balanced so far.
These are nitpicky things but they make quite the difference since well timed barrages reverses a tank charge.
So far else I've noticed no performance drops whatsever. Which is a relief.
I'm unsure wether this is the right way to post this, if it isin't I wish someone would either move my post or redirect me.
(1)
After the first few skirmishes it's time for some feedback: As it seems, arty is a little bit to strong against the stresslevels of tanks and so are airborne bombs, they really make the tanks go crazy and fallback even if the bombs weren't that close nor killed anyone. The low caliber fast firing AP guns also are a bit too good at making tanks freak out and fall back (although these were mostly non-experienced units, but still). Off map arty is very well made however and seems good but balanced so far.
These are nitpicky things but they make quite the difference since well timed barrages reverses a tank charge.
So far else I've noticed no performance drops whatsever. Which is a relief.
I'm unsure wether this is the right way to post this, if it isin't I wish someone would either move my post or redirect me.