We are a bunch of players, from completely newbies, to moderately experienced players.
We help each other out in multiplayer sessions, and rarely actually fight.
Right before the update, we still played for countless hours, having a blast.
After about 20 hours of playtime in 2.2, we learned how the new system works,
and why it is not fun anymore.
The main problems we have encountered:
Economy imbalance:
Most things cost nearly as much alloy, as minerals before, while we have about ¼ of the income, and still require extra buildings for it.
Slow gameplay:
This applies mainly to non galaxy butcherer/conqueror empires.
Planets grow painfully slowly.
6-8 growth/month (which already requires some work) may looks like a lot
compared to the old system, but now a size 16 planet can have a hundred pops.
Probably even more with all the techs.
It also doesn’t help, that colonizing with normal empires now slows this even further.
In the end, for much more micromanagement, it felt like our colonies advanced like a slug.
Not rewarding at all. In more harsh words, we’ve got a lame planet manager simulator.
AI:
The AI become horrible. Maybe it was always this horrible in wars, but at least it was half decent in economy. Now every single time i conquer a planet, it’s in a horrible state. 40 pop, 80+ jobs. The AI have zero clue how to manage the new economy system.
In aggressive AI mode, hostile empires rarely attack, even if i disband my entire fleet.
Then, if they finally do declare war, two things happen.
Either nothing, or they just bash their tini-tiny fleets against a bastion over and over again.
Also, they don’t seems to backstab as much as before, while you are at war against another.
Features:
Locked building areas in planets.
It makes no sense. Why can i build a huge city district, but not some buildings.
Now we can’t pre build, which results in even more micro management.
Extra technologys:
Why was it necessary to add so many techs, and split them up into tiny fragments?
They are flooding the tech options, and again, slowing down the gameplay.
Just for research bonuses, we have four tech chain now, plus the building upgrade techs (not counting the old and simple +5%).
At least give them some requirements, so they don’t pop up as often.
Pops not working after losing jobs.
Do we really want to go into this kind of depth? It’s just a PITA.
Sectors.
Finally we had sectors that worked well (at least for us) after such a long time.
While i agree that the economy can use an update,
why touch the sector system that works well?
Now we can’t set up the size of the sector, and two completely different planet can end up together.
Building upgrades.
Having bigger buildings doesn’t sound like more advanced.
Like, why do we need gas to build bigger buildings?
(I’m okay with the spec resources for a more advanced version.)
They should simply provide bonuses, like in the old system, for the same amount of jobs.
Like scientist working with advanced equipment for better/quicker results.
Less resources in space.
Oh boy, this is annoying. We are on discord, and keep hearing how bad systems everyone finds.
How realistic is to find a system full of planets, with next to non resources.
I would rather get excited again, when finding 10+ mineral or energy systems, than finding low amount, and then researching for years with repeatables to make up for it.
Right now, it feels keeping holes in an empire is the way to go.
With these current limited possible stations, democracy got a hit.
Building 4 mining or research station isn’t an easy task anymore, even with 4-6 scientist surveying right of the bat. Maybe it was intended, i dunno.
And thats about it. There might be more problems, bugs, but these are the ones that stopped us playing.
We help each other out in multiplayer sessions, and rarely actually fight.
Right before the update, we still played for countless hours, having a blast.
After about 20 hours of playtime in 2.2, we learned how the new system works,
and why it is not fun anymore.
The main problems we have encountered:
- Imbalance in economy
- Extremely slow gameplay
- Unfinished AI for the new economy system
- Unnecessary changes and “features”
Economy imbalance:
Most things cost nearly as much alloy, as minerals before, while we have about ¼ of the income, and still require extra buildings for it.
Slow gameplay:
This applies mainly to non galaxy butcherer/conqueror empires.
Planets grow painfully slowly.
6-8 growth/month (which already requires some work) may looks like a lot
compared to the old system, but now a size 16 planet can have a hundred pops.
Probably even more with all the techs.
It also doesn’t help, that colonizing with normal empires now slows this even further.
In the end, for much more micromanagement, it felt like our colonies advanced like a slug.
Not rewarding at all. In more harsh words, we’ve got a lame planet manager simulator.
AI:
The AI become horrible. Maybe it was always this horrible in wars, but at least it was half decent in economy. Now every single time i conquer a planet, it’s in a horrible state. 40 pop, 80+ jobs. The AI have zero clue how to manage the new economy system.
In aggressive AI mode, hostile empires rarely attack, even if i disband my entire fleet.
Then, if they finally do declare war, two things happen.
Either nothing, or they just bash their tini-tiny fleets against a bastion over and over again.
Also, they don’t seems to backstab as much as before, while you are at war against another.
Features:
Locked building areas in planets.
It makes no sense. Why can i build a huge city district, but not some buildings.
Now we can’t pre build, which results in even more micro management.
Extra technologys:
Why was it necessary to add so many techs, and split them up into tiny fragments?
They are flooding the tech options, and again, slowing down the gameplay.
Just for research bonuses, we have four tech chain now, plus the building upgrade techs (not counting the old and simple +5%).
At least give them some requirements, so they don’t pop up as often.
Pops not working after losing jobs.
Do we really want to go into this kind of depth? It’s just a PITA.
Sectors.
Finally we had sectors that worked well (at least for us) after such a long time.
While i agree that the economy can use an update,
why touch the sector system that works well?
Now we can’t set up the size of the sector, and two completely different planet can end up together.
Building upgrades.
Having bigger buildings doesn’t sound like more advanced.
Like, why do we need gas to build bigger buildings?
(I’m okay with the spec resources for a more advanced version.)
They should simply provide bonuses, like in the old system, for the same amount of jobs.
Like scientist working with advanced equipment for better/quicker results.
Less resources in space.
Oh boy, this is annoying. We are on discord, and keep hearing how bad systems everyone finds.
How realistic is to find a system full of planets, with next to non resources.
I would rather get excited again, when finding 10+ mineral or energy systems, than finding low amount, and then researching for years with repeatables to make up for it.
Right now, it feels keeping holes in an empire is the way to go.
With these current limited possible stations, democracy got a hit.
Building 4 mining or research station isn’t an easy task anymore, even with 4-6 scientist surveying right of the bat. Maybe it was intended, i dunno.
And thats about it. There might be more problems, bugs, but these are the ones that stopped us playing.