I have just played a sandbox game with 4 AIs(max) on impossible and wanted to share some observations. First of all, the game is a lot of fun to play!
1. The "Treachery" negative attitude modifier just kept rising even though i didnt declear war on anyone. All it took was for the AI to attack me and i got more and more of the Treachery" modifier. So around turn 100 it was about -150 with most of the AIs. Not sure this is intented or not, but it help the AI dogpile me, which made it a bit harder.
2. The AI seemed to settler more cities faster than in previous games i´ve played, but still some of the AIs send settlers to their death.
3.I didnt get a Lord(hero unit) offered before turn 65. Not sure if this is due to the "impossible" difficulty, but this fact made the game a bit more challenging, but units is all you need
4. AIs had plenty of Mana/Gold, but lacked alot of research, so i think a boost is needed here. Maybe just give them 5-10 research per city automatically.
5. Additional Worlds got completely stacked with elite units very fast and was impossible to take. At some point the harder units(dragons etc.) started to pop out of the portals left and right. It would be almost impossible for human players to take these Worlds without spending way to many resources on this. Its alot easier just to kill off the other AIs and win this way.
6. When an AI cast AOE spells on me, i get told to be more carefull with area of effect spells ? is this meant as a joke or is this a mistake ? :laugh:
Thats all for now, really looking forward to my next warlock 2 game!
1. The "Treachery" negative attitude modifier just kept rising even though i didnt declear war on anyone. All it took was for the AI to attack me and i got more and more of the Treachery" modifier. So around turn 100 it was about -150 with most of the AIs. Not sure this is intented or not, but it help the AI dogpile me, which made it a bit harder.
2. The AI seemed to settler more cities faster than in previous games i´ve played, but still some of the AIs send settlers to their death.
3.I didnt get a Lord(hero unit) offered before turn 65. Not sure if this is due to the "impossible" difficulty, but this fact made the game a bit more challenging, but units is all you need
4. AIs had plenty of Mana/Gold, but lacked alot of research, so i think a boost is needed here. Maybe just give them 5-10 research per city automatically.
5. Additional Worlds got completely stacked with elite units very fast and was impossible to take. At some point the harder units(dragons etc.) started to pop out of the portals left and right. It would be almost impossible for human players to take these Worlds without spending way to many resources on this. Its alot easier just to kill off the other AIs and win this way.
6. When an AI cast AOE spells on me, i get told to be more carefull with area of effect spells ? is this meant as a joke or is this a mistake ? :laugh:
Thats all for now, really looking forward to my next warlock 2 game!