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chimosh

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Hey Paradox.

Loving your game, played over 230 hours so far, and still not even slightly bored. Great work. Keep it up.

Feedback / Bugs

1. Wars and Diplomacy opinion - There needs to be some work done in this area in regards to when you join wars or call in allies for wars. The opinion bonus you get when you join an allies war to help him either gain land or defend it is somewhat broken. The opinion bonus is applied straight away for clicking yes to join a war. But there is no continuous application of opinion for actual contribution.

I'd expect a ruler to be really happy with me if I actually did contribute to his war, in the current state I only receive an opinion bonus at the start of the war, and if the war goes for along time I loose that opinion bonus and when the war ends I receive no bonus. The mechanic should be changed.

If I accept a war to avoid prestige penalty, there should be a binding obligation that I now must contribute to the war, any contribution results in no loss of prestige, but If I accept and do not raise any levy's to help at all and the war ends with me having a 0% contribution to the war score, then the ruler should be furious with me as I have betrayed him by not honoring his call to arms, I should be heavily penalized for this. I should loose prestige and loose him as an ally if I do this more than once. Also a negative opinion because of going back on my word.

But If I do contribute then the above doesn't apply. If I contribute to the war so much that by my intervention we actually win the war, I should have a permanent positive opinion with that ruler for the rest of his life also with a small portion of that bonus flowing through onto his heir. I would expect a ruler to love me if I stopped an invasion or my contribution to an attack actually makes him win.

I find myself just accepting wars because there is no real penalty for not doing so.

2. Factions and Plots - Your new faction system is good, though it needs to be tweaked, and balanced. Plots have now become stale, I no longer really watch the plot system was a ruler as its very rare that someone is trying to do something in my realm that directly effects myself or my dynasty, as you have moved the more dangerous plots over to the faction system. You really need to be careful that when you release something like this that you don't damage what you had in place already. So faction system needs work, and your plot system needs to be reworked as it has become very stale. I am unsure on how you do this. But food for thought.

3. Military - You promoted that we would now need to manage our generals of our armies even more with the new retinue system. But this is not the case. Though Retinue system was a good idea, you have executed it poorly in regards to having us actually need to find or breed good military leaders. I find myself flooded with generals with this system and never short supply of them to lead my troops into battle. Because of this.... I never actually have to lead a fight nor put my dukes or counts into a leading role. I just leave it to my 100 generals that I had got from raising 40k worth of retinues. This needs some serious attention to detail because not only do I care less about generals in wars and needing to find good ones, you have also damaged a good system of capturing dukes and counts, bishops, barons, or mayors in battle. As I have never captured anyone of importance since the patch which has again damaged a good system you had in place. This needs to be fixed.

4. AI helping you in wars - The AI gets stuck sometimes when you call for help. You will see his army all stacked up, but it never actually comes to your aid. I am not sure what is going on here, but this has happened a few times.

5. Uprising event - The event when factions attack you for independence and peasants rally to their cause is a bit broken, it needs some work. But there is a bug when it happened to me and the leader of the faction died, that the peasants didn't go away until I reloaded the game. They were no longer hostile towards me, but the duchy of Cyprus had 38k troops stacked that never went away. Making him a powerhouse for factions to form.......

6. Embarking and Disembarking troops - The time it takes to load embark or disembark should be proportional to how many are doing it. If I have 200 galleys stacked on one spot to transport troops that embark or disembark the time should be a lot longer than if I had 20-30 galleys stacked doing the same thing. This should be calculated by how many ships you have in one tile regardless if they are grouped or not. This will prevent players and myself from using the sea to snipe the AI's forces and make battles a little more challenging.

That's all I have for now. Keep up the good work guys. But please, please be mindful of your patches and how it may impact other areas of the game.

Thanks for giving me much enjoyment :)
 
Last edited:

chimosh

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oh almost forgot.

7. Elective Rule - The spam when you have elective succession set is outrageous, is it possible to tweak this? I am always getting spammed by dukes changing their votes every minute. Its very frustrating. There should be some lock out period after a vote.
 

kishurki

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1. - Just make it that the bonus is eternal, lets say for every % of your contribution you get +1 relation, starting from -20 so if he looses the war with 0 of your contribution you get etenral -20 to relations with him, and if you win war for him 3 times, you gonna get +240 untill death of one of you.(3*80 for 100% contribution). Moreover, presige costs should be highly increased, cause if you got 2k prestige you dont care about 25 or 100 penality. Moreover, if dont answer holy wars you shall get piety penality.


Everything else looks good to me.

8. Make siege events pop-up`s able to appear in log only, cause it is pain in ass when you got lets say 3 sieges, and enemy sieges 2 of your provinces, you get so much spam at the highest speed(i play only on the max speed! more speed more fun!). Especially when you made it pop up for both sides, not only for attacking.
 

Dracko81

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Devil's advocate?

1. Although the calling allies to war, may need some work, your suggestion is completely unworkable. I do not know how many times I have had allies call me to war and the warscore is +75% and ends 3 days after I accept. What about travel time? Allied with France and you are Russia, by the time your forces are assembled the wars going to be almost over, not to mention travel time.

The mechanic needs some love, but I do not think there is a simple fix.

2. Completely disagree, if you think plots have no effect on the game, then I suggest you look at the plotters and their targets. 90% of these plots can result in changes to inheritances and even wipe out a dynasty branch you wanted to survive. Factions, only need work in balancing that is it.

3. I have had numerous wars won by capturing enemies in 1.07b. Yes there are less characters leading armies, but your enemy is usually leading the army. I believe the general spam is being looked into.

4. Examples? Do they have boats to move to offshore provinces? Do you have a unit sitting at the same location that they have attached to? Are they involved in any other wars? I have seen many differing problems with AI army moving, but sitting in one location for the duration usually points towards a bug.

5. Reported in bug reports and also moved to internal forums if I remember correctly.

6. No. Completely disagree, there is nothing wrong with the mechanic the way it is. I would prefer that large armies suffering from attrition, to be slowed and take morale negatives, before boarding of ships is even looked. Don't see how 100k troops can move the same speed as 1.5k.

7. There is options to turn these messages off, if you don't want to see them turn them off. The dukes should be able to change their vote whenever they want, the vote itself is a placemarker for who they currently support for the title. It is not a vote so to say.
 

chimosh

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Devil's advocate?

1. Although the calling allies to war, may need some work, your suggestion is completely unworkable. I do not know how many times I have had allies call me to war and the warscore is +75% and ends 3 days after I accept. What about travel time? Allied with France and you are Russia, by the time your forces are assembled the wars going to be almost over, not to mention travel time.

The mechanic needs some love, but I do not think there is a simple fix.

2. Completely disagree, if you think plots have no effect on the game, then I suggest you look at the plotters and their targets. 90% of these plots can result in changes to inheritances and even wipe out a dynasty branch you wanted to survive. Factions, only need work in balancing that is it.

3. I have had numerous wars won by capturing enemies in 1.07b. Yes there are less characters leading armies, but your enemy is usually leading the army. I believe the general spam is being looked into.

4. Examples? Do they have boats to move to offshore provinces? Do you have a unit sitting at the same location that they have attached to? Are they involved in any other wars? I have seen many differing problems with AI army moving, but sitting in one location for the duration usually points towards a bug.

5. Reported in bug reports and also moved to internal forums if I remember correctly.

6. No. Completely disagree, there is nothing wrong with the mechanic the way it is. I would prefer that large armies suffering from attrition, to be slowed and take morale negatives, before boarding of ships is even looked. Don't see how 100k troops can move the same speed as 1.5k.

7. There is options to turn these messages off, if you don't want to see them turn them off. The dukes should be able to change their vote whenever they want, the vote itself is a placemarker for who they currently support for the title. It is not a vote so to say.

1. Simple - Rework the AI not to call you into a war unless your needed. E.g He is loosing.

2. I don't find myself needing watch plots as a ruler. Right now I am playing a game where i am king of Greece/France/Jerusalem/Sicily and only occasionally do I check plots to see whats going on, if some duke that has a high opinion of me is going to get sniped I stop it..... by right clicking on the person and telling them to stop... which is kinda boring. Factions have brought more fun into the game, but have taken the fun out of the plot mechanic.

3. I have never captured a duke since 1.07b, and I playing everyday. I believe many people have reported this since the patch.

4. I called Hungary or Poland (cant remember) to help me in a war that was in Jerusalem they grouped all there forces and sat near the waters edge, but never moved, or attempted to travel down south. I am not sure what happened here, but it does not happen often.

5. Sweet.

6. Nothing wrong with me using a game mechanic in place that allows me to easily snipe AI's forces by baiting them into the coast? Its just easy mode for wars. I consider it a in game cheat. I would like it to be patched.

7. I do not want to turn it off. I want to see the votes change for obvious reasons........ wow really???? don't be a smart. They need to fix it so dukes can vote but lock for a period of time. Allot of the spam is the duke changing his vote for himself then immediately after changing the vote back to my heir, which is incredibly frustrating and obviously a in game bug. Also every-time you reload a game EVERYONE re-votes again filling your messages with spam.
 

Dracko81

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1. Simple - Rework the AI not to call you into a war unless your needed. E.g He is loosing.

2. I don't find myself needing watch plots as a ruler. Right now I am playing a game where i am king of Greece/France/Jerusalem/Sicily and only occasionally do I check plots to see whats going on, if some duke that has a high opinion of me is going to get sniped I stop it..... by right clicking on the person and telling them to stop... which is kinda boring. Factions have brought more fun into the game, but have taken the fun out of the plot mechanic.

3. I have never captured a duke since 1.07b, and I playing everyday. I believe many people have reported this since the patch.

4. I called Hungary or Poland (cant remember) to help me in a war that was in Jerusalem they grouped all there forces and sat near the waters edge, but never moved, or attempted to travel down south. I am not sure what happened here, but it does not happen often.

5. Sweet.

6. Nothing wrong with me using a game mechanic in place that allows me to easily snipe AI's forces by baiting them into the coast? Its just easy mode for wars. I consider it a in game cheat. I would like it to be patched.

7. I do not want to turn it off. I want to see the votes change for obvious reasons........ wow really???? don't be a smart. They need to fix it so dukes can vote but lock for a period of time. Allot of the spam is the duke changing his vote for himself then immediately after changing the vote back to my heir, which is incredibly frustrating and obviously a in game bug. Also every-time you reload a game EVERYONE re-votes again filling your messages with spam.

1. What about when they call you to war and they surrender a week later? Which I have had happen on numerous occasions also. There is no simple fix for cta's, without reworking the whole mechanic.

2. Well its sort of your responsabilty to ensure none of your vassals are assassinated if you know about it. I also occasionally bring in outside courtiers for later claims, that are constantly targets of assassinations. If I do not clear these assassinations every month they usually die rather quickly. You can not always stop outside plot leaders.

3. Well I have captured 3 war leaders, leading to immediate surrenders since 1.07b. Lucky I guess.

4. The waters edge where? Specifics usually help with replication, if it can not be replicated it is not considered a bug. ;)

6. But 1500 men fleeing from a 40k army will be easily caught on land. The land combat issues need to be looked at before naval embark/disembarking timers.

7. Firstly you 2 options live with them, or turn them off. I never have an issue holding shift and clicking the cross to clear 20 messages that have little relevence. The issue only really arises when you become large that you no longer care what they say 99% of the time. Yes the duke changes his vote to himself and waits to see if anyone else in the realm will vote for him, they don't so he changes it back - it is not immediate. The reason it happens at game load is to because the votes are not saved to the gamesave, as they are not required to be. If you want them to fix that, they should fix the bishop hiers reseting on game reloads first as this is far more breaking in regards to mechanics then a little message spam.