Hey Paradox.
Loving your game, played over 230 hours so far, and still not even slightly bored. Great work. Keep it up.
Feedback / Bugs
1. Wars and Diplomacy opinion - There needs to be some work done in this area in regards to when you join wars or call in allies for wars. The opinion bonus you get when you join an allies war to help him either gain land or defend it is somewhat broken. The opinion bonus is applied straight away for clicking yes to join a war. But there is no continuous application of opinion for actual contribution.
I'd expect a ruler to be really happy with me if I actually did contribute to his war, in the current state I only receive an opinion bonus at the start of the war, and if the war goes for along time I loose that opinion bonus and when the war ends I receive no bonus. The mechanic should be changed.
If I accept a war to avoid prestige penalty, there should be a binding obligation that I now must contribute to the war, any contribution results in no loss of prestige, but If I accept and do not raise any levy's to help at all and the war ends with me having a 0% contribution to the war score, then the ruler should be furious with me as I have betrayed him by not honoring his call to arms, I should be heavily penalized for this. I should loose prestige and loose him as an ally if I do this more than once. Also a negative opinion because of going back on my word.
But If I do contribute then the above doesn't apply. If I contribute to the war so much that by my intervention we actually win the war, I should have a permanent positive opinion with that ruler for the rest of his life also with a small portion of that bonus flowing through onto his heir. I would expect a ruler to love me if I stopped an invasion or my contribution to an attack actually makes him win.
I find myself just accepting wars because there is no real penalty for not doing so.
2. Factions and Plots - Your new faction system is good, though it needs to be tweaked, and balanced. Plots have now become stale, I no longer really watch the plot system was a ruler as its very rare that someone is trying to do something in my realm that directly effects myself or my dynasty, as you have moved the more dangerous plots over to the faction system. You really need to be careful that when you release something like this that you don't damage what you had in place already. So faction system needs work, and your plot system needs to be reworked as it has become very stale. I am unsure on how you do this. But food for thought.
3. Military - You promoted that we would now need to manage our generals of our armies even more with the new retinue system. But this is not the case. Though Retinue system was a good idea, you have executed it poorly in regards to having us actually need to find or breed good military leaders. I find myself flooded with generals with this system and never short supply of them to lead my troops into battle. Because of this.... I never actually have to lead a fight nor put my dukes or counts into a leading role. I just leave it to my 100 generals that I had got from raising 40k worth of retinues. This needs some serious attention to detail because not only do I care less about generals in wars and needing to find good ones, you have also damaged a good system of capturing dukes and counts, bishops, barons, or mayors in battle. As I have never captured anyone of importance since the patch which has again damaged a good system you had in place. This needs to be fixed.
4. AI helping you in wars - The AI gets stuck sometimes when you call for help. You will see his army all stacked up, but it never actually comes to your aid. I am not sure what is going on here, but this has happened a few times.
5. Uprising event - The event when factions attack you for independence and peasants rally to their cause is a bit broken, it needs some work. But there is a bug when it happened to me and the leader of the faction died, that the peasants didn't go away until I reloaded the game. They were no longer hostile towards me, but the duchy of Cyprus had 38k troops stacked that never went away. Making him a powerhouse for factions to form.......
6. Embarking and Disembarking troops - The time it takes to load embark or disembark should be proportional to how many are doing it. If I have 200 galleys stacked on one spot to transport troops that embark or disembark the time should be a lot longer than if I had 20-30 galleys stacked doing the same thing. This should be calculated by how many ships you have in one tile regardless if they are grouped or not. This will prevent players and myself from using the sea to snipe the AI's forces and make battles a little more challenging.
That's all I have for now. Keep up the good work guys. But please, please be mindful of your patches and how it may impact other areas of the game.
Thanks for giving me much enjoyment
Loving your game, played over 230 hours so far, and still not even slightly bored. Great work. Keep it up.
Feedback / Bugs
1. Wars and Diplomacy opinion - There needs to be some work done in this area in regards to when you join wars or call in allies for wars. The opinion bonus you get when you join an allies war to help him either gain land or defend it is somewhat broken. The opinion bonus is applied straight away for clicking yes to join a war. But there is no continuous application of opinion for actual contribution.
I'd expect a ruler to be really happy with me if I actually did contribute to his war, in the current state I only receive an opinion bonus at the start of the war, and if the war goes for along time I loose that opinion bonus and when the war ends I receive no bonus. The mechanic should be changed.
If I accept a war to avoid prestige penalty, there should be a binding obligation that I now must contribute to the war, any contribution results in no loss of prestige, but If I accept and do not raise any levy's to help at all and the war ends with me having a 0% contribution to the war score, then the ruler should be furious with me as I have betrayed him by not honoring his call to arms, I should be heavily penalized for this. I should loose prestige and loose him as an ally if I do this more than once. Also a negative opinion because of going back on my word.
But If I do contribute then the above doesn't apply. If I contribute to the war so much that by my intervention we actually win the war, I should have a permanent positive opinion with that ruler for the rest of his life also with a small portion of that bonus flowing through onto his heir. I would expect a ruler to love me if I stopped an invasion or my contribution to an attack actually makes him win.
I find myself just accepting wars because there is no real penalty for not doing so.
2. Factions and Plots - Your new faction system is good, though it needs to be tweaked, and balanced. Plots have now become stale, I no longer really watch the plot system was a ruler as its very rare that someone is trying to do something in my realm that directly effects myself or my dynasty, as you have moved the more dangerous plots over to the faction system. You really need to be careful that when you release something like this that you don't damage what you had in place already. So faction system needs work, and your plot system needs to be reworked as it has become very stale. I am unsure on how you do this. But food for thought.
3. Military - You promoted that we would now need to manage our generals of our armies even more with the new retinue system. But this is not the case. Though Retinue system was a good idea, you have executed it poorly in regards to having us actually need to find or breed good military leaders. I find myself flooded with generals with this system and never short supply of them to lead my troops into battle. Because of this.... I never actually have to lead a fight nor put my dukes or counts into a leading role. I just leave it to my 100 generals that I had got from raising 40k worth of retinues. This needs some serious attention to detail because not only do I care less about generals in wars and needing to find good ones, you have also damaged a good system of capturing dukes and counts, bishops, barons, or mayors in battle. As I have never captured anyone of importance since the patch which has again damaged a good system you had in place. This needs to be fixed.
4. AI helping you in wars - The AI gets stuck sometimes when you call for help. You will see his army all stacked up, but it never actually comes to your aid. I am not sure what is going on here, but this has happened a few times.
5. Uprising event - The event when factions attack you for independence and peasants rally to their cause is a bit broken, it needs some work. But there is a bug when it happened to me and the leader of the faction died, that the peasants didn't go away until I reloaded the game. They were no longer hostile towards me, but the duchy of Cyprus had 38k troops stacked that never went away. Making him a powerhouse for factions to form.......
6. Embarking and Disembarking troops - The time it takes to load embark or disembark should be proportional to how many are doing it. If I have 200 galleys stacked on one spot to transport troops that embark or disembark the time should be a lot longer than if I had 20-30 galleys stacked doing the same thing. This should be calculated by how many ships you have in one tile regardless if they are grouped or not. This will prevent players and myself from using the sea to snipe the AI's forces and make battles a little more challenging.
That's all I have for now. Keep up the good work guys. But please, please be mindful of your patches and how it may impact other areas of the game.
Thanks for giving me much enjoyment
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