Federation presidential election while at war.

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OtsegoGhost

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Heck, I have half a mind to say that there should be a rotating security council, lol.
I'm A-Okay with the federations being less democratic than the Alliances, but there does seem a strong possibility of abuse by making the fed pres a weird galactic dictator.
 

Poodlestrike

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Maybe instead of automatically delaying the election, the Federation president has the option to hold things off?

This would have to be part of an Federation-centric DLC, but I'm thinking of something like... they can declare a state of emergency, and from there, suspend elections/rotation. This would have to be part of some kind of federation policies menu, which I don't think is a thing at this point? Anyway, state of emergency would be something you could declare in the event of a war or some other crisis, which would unlock additional options for the federation leader. Once it's been declared, you can decide to suspend elections, and maybe some other powers? But most of the ones I'm imagining would require stuff like espionage options. Suspending elections should piss off the other powers in the federation, and maybe various factions and pops.
 
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Eggbert

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You can't (and shouldn't be allowed to) white peace out of federation war. Heck, I don't recall you can even white peace out of alliance wars, either.

I think you miss understood my meaning. The federation president is in charge of all foreign policy so if you inherit a war you don't want to be involved in when you become president you can simply negotiate the equivalent of a white peace, giving the prior ruling faction nothing. That should be a risk to not completing a war within your own term, you might not get the peace deal you really want.
 
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DDenis

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I'd rather give a new president an option to update/change war demands when his or her term begins. One time possibility for each new president term.
Removing goals from the war demands or changing them should cost politic influence.
Adding goals should be free of cheaper than removing/changing.
 
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ahhheygao

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I think you miss understood my meaning. The federation president is in charge of all foreign policy so if you inherit a war you don't want to be involved in when you become president you can simply negotiate the equivalent of a white peace, giving the prior ruling faction nothing. That should be a risk to not completing a war within your own term, you might not get the peace deal you really want.
Ahh, gotcha. I imagine it'd be frustrating on the opposite end, though, to have a winning war be invalidated because of "time's up" without any recourse.

My proposed solution to all of these issues is "call a vote"...
 

Dauntasa

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They should just make it so that Federations have to vote for wars just like Alliances, but that they only need a majority rather than a unanimous vote in favor.
 
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Turin the Mad

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Rapidly scaling influence costs for the use of such "emergency powers" is another option.
Given the generally flat "influence income" in the game, there's only so long a given Federation President/Big Kahuna/Capo de Tutti Capo will be able to pay for holding the reigns overlong under the aegis of emergency war powers and/or expanded Federation policy options.

Domestic/peacetime policies would cost little or no influence (whatever is in line with edicts, perhaps?) whereas wartime policies cost bucketloads, forcing things along in that always unpalatable political manner than often interferes with waging a proper war.
 

Vasious

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I think you miss understood my meaning. The federation president is in charge of all foreign policy so if you inherit a war you don't want to be involved in when you become president you can simply negotiate the equivalent of a white peace, giving the prior ruling faction nothing. That should be a risk to not completing a war within your own term, you might not get the peace deal you really want.

Exactly, once you get to Office, white peace out of the War.
 

Dregonoid

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Honestly it sounds like this needs to be addressed in some way. Hopefully it doesn't take a whole year before a "Common Sense" style expansion fixes it. Both the problem and the solution sound like they are a problem. Leaving the system how it is is bad but potential fixes could just become exploits. Honestly I like the idea of a period of emergency power with the condition of a immediate step down and cool down period for the race. To create a kind of checks and balance approach one would have to include periodic (yearly, half a year) cycles of votes where a majority needs to vote in favor. (or even veto power, to prevent one race getting abused)
 
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KonradKurze202

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During the last Stellaris stream i noticed that a Federation has a 10 year election cycle regardless if it is in war or not and no race exept the president can declare war.
During the stream the AI had only 3 year left before the next election and declared war causing the war to continue when the term of the next race (the Blorg) was almost done.
And because the former president war goal was only beneficial for his race (he demanded 3 planets for his own race) the war is practicly worthless for the Blorg because they do not get anything from it and because their term is almost over will not be able to declare a war of their own nor do anything else a president can do for the next 40-50 years.
So mine question is: would it not be better if during a war an election gets put on hold untill after the war is over like Palpatine did in Star wars (emergency powers)?
Ok, now I, as President, declare war on empire A for selfish war goals. Then, just before the war ends, I declare war on empire B, then just before that war ends I declare war on C, an empire that is so far away we can't even reach each other, then I let that war drag on forever, and I am Federation President for all eternity.
 

Dauntasa

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Ok, now I, as President, declare war on empire A for selfish war goals. Then, just before the war ends, I declare war on empire B, then just before that war ends I declare war on C, an empire that is so far away we can't even reach each other, then I let that war drag on forever, and I am Federation President for all eternity.

I mean, that's kind of a thing that you could do in real life, and the other members of the Federation are entirely capable of telling you to shove it and leaving. If there's also an influence cost to maintaining Emergency powers, and the AI is capable of recognizing that you're doing it and threatening to leave after a while, I wouldn't even say that'd be a problem.
 
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That's what alliances are for. If you want everyone to have a say, don't vote to become a Federation.
It's kind of funny how when you federalize heavily you lose your sovereignty, isn't it...
 
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Emergency powers could forbid the declaration of additional wars, or require a vote of an emergency council (i.e. all the member nations). The latter could be justified as a restraint on emergency powers since they'd nominally be for addressing the emergency of the additional war.

Of course, an alternate solution would be to revamp the wargoals system to allow the goals to be changed in some way if the war leader changes (I don't recall if the war leader changed to the blorg, but if it didn't, it probably should). Other reasons for changing of wargoals could be used, too, like say if a war drags on into year X, both sides can change their wargoals, perhaps via some sort of convention with their war partners.

Honestly, a variety of federation types would be really nice to see, with varying degrees of autonomy and/or ranks for members.
 

Exemplar Voss

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Nope. I like that Federations have downsides and they're aren't just attack dogs for the player. Yes, other powers have their own agendas, but the benefits of federations are pretty impressive (particularly with open borders and removal of the border friction modifier, and don't cost influence like alliances (I think)), and the defensive aspects.

You want to play grand galactic conqueror, get vassals and don't join federations.
 
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OtsegoGhost

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I'm still just surprised the federations don't form a council or something. It just puts a bunch of empires under the reign of a rotating executive with no repercussions for what that executive decides.
 
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KonradKurze202

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I mean, that's kind of a thing that you could do in real life, and the other members of the Federation are entirely capable of telling you to shove it and leaving. If there's also an influence cost to maintaining Emergency powers, and the AI is capable of recognizing that you're doing it and threatening to leave after a while, I wouldn't even say that'd be a problem.
You cannot leave an alliance or a federation while at war.
 
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