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AUSTINZ

Sergeant
25 Badges
May 6, 2020
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The federation and hegemony origins can be obnoxious to play, since the way you are positioned is random and there are two other empires expanding in the same area of space as you are. Whether you can expand or are boxed in is very much up to chance, and attacking your federation neighbors to take their systems is both tedious and goes against the point of choosing an origin to start in a federation. (You can also restart the game until you get a decent beginning, but that's also tedious and doesn't work in any sort of [casual/RP] multiplayer setting.)

What if changes like the following were made? (exact numbers subject to adjustment)
  • Federation subordinates (the AI-controlled nations) can't expand for the first 5 years of the game at all.
  • After that, there is a 10% penalty in influence (i.e. must pay 10% more) that federation subordinates must pay to build starbases, lasting for 10 years.
  • The player has a 5% penalty in influence to build starbases, lasting for the first 15 years of the game.
Theory: as it is right now, you have three empires in the space of one empire expanding ~3 times as fast as a single empire would (since they are all generating Influence independently), causing bordergore and empires to be boxed in. This change allows the player to at least influence the direction they are going to build out their empire, perhaps at the expense of one of their subordinates, but without advantaging the player so much they can just snatch up every nearby top-quality system from their federation allies.

It even fits with the lore; in both federation origins the other two empires are politically subordinate to the player empire, so it wouldn't be illogical that the player empire gets a head start expanding to the stars.

(I would also like to see better solutions than this! Please propose them if you have them...)
 
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