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NerVe_g

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Jun 23, 2020
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I started a federation with my friends and can't figure out how to share the fleet we've been building. No matter how much time passes I've always got control of the fleet. Also doesn't matter who builds the ships. It feels like a huge waste of their recourses and my perks to be able to form the federation in the first place. Am I missing something? The fleets used to rotate every 10 years right?
 

XaaluFarun

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The federation fleets are controlled by the President who is the 'strongest member'. Presidency changes only when you get a 'superior' relative power to the current president.

The federation fleet costs no maintenance, can be built using the entire federation's industrial and technological might, and has no fleet command limit(hard capped at 500 actually but whatever).

The downside is having all that power under one roof but it makes for some great RP if you're into that and a maintenance free beatstick.
 

IAMBETTERTHANU

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The federation fleets are controlled by the President who is the 'strongest member'. Presidency changes only when you get a 'superior' relative power to the current president.
I definitely prefer the federation president being the strongest one it is more realistic than just rotating around to the next person every ten years
 

MrFreake_PDX

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Ok thanks everyone! That is a crazy fleet capacity for zero maintenance lol

You actually pay a small percentage of your fleet cap to support the Federation fleet, so it's not completely free.
 

XaaluFarun

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You actually pay a small percentage of your fleet cap to support the Federation fleet, so it's not completely free.

Yes, but that's negligible compared to a regular fleet. Allowing you to have a huge fleet without the strain on the economy. Especially with the tradition that adds extra capacity to your fleet without actually deducting more from your own.
 

Lyk2

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Feb 25, 2020
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I had a federation with AI and lost control over the fleet for ages. Don't know why or how I got it back. Maybe the strongest member gets it? It did not rotate like before in 1.7.


Which is something I do not like at all especially because it seems to go only for Economical Power, I'm in a Federation and never once have been in control of the Fleet because the other Member has a higer Eco than me, while I have the higher Tech and Military....shouldn't control of the fleet revert to me? 2 out of 3 is bigger than 1 out of 3 right?
 

Vastet

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Economic strength is the basis of military strength. If you have the best economy, you can build and support the most ships per year, which basically means that even if you aren't the military leader, you could be and simply choose not to be.
Technological superiority is also secondary. You can have 10x the tech, but if they have 10x the fleet strength, it probably isn't going to help you win.
 

Lyk2

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Feb 25, 2020
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Still with my fleet - which is four times the size of the other member (and even rivals the power of the Fallen Empire next to me) - I could easily protect....or crush, them if i want to and as i said, technology wise my power is also greater.

The whole system just doesn't really makes sense to me now and i liked it more the way it was before where it rotated every 10 Years or so, so everyone was the same no matter their power.

I wonder, how is this in "Federations" you can choose the type of the Federation, right? Does that includes how and when the leader of that Federation is choosen? (Also is there a Turian who dismisses claims of certain Acient Aliens?)
 

Vastet

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Right but if that was another player, and you declared war on them, they would shift to shipbuilding. And as they have a better economy, they'd only have to play hide and seek with your fleets for a little while until they built enough ships to meet them in battle. You can't build or rebuild as fast as they can, so it would only be a matter of time before they overwhelmed you. It might take awhile for them to do so, or it might happen pretty fast if they have a lot of shipyards. Because it's the AI, and the AI is not smart, their economic strength is irrelevant. Most likely you could take them even if they were stronger than you to start with. And you can take their shipyards to prevent them building more ships. But in the most simplistic of figures, a higher economy translates to more power. That the AI can't effectively manage that power isn't relevant. Having two separate systems of federations for AI's and players would be messy.

I'm not much of a federation type. Most of the time I join a federation it's only for a brief time until one of the members annoys me and I have to kill the federation. I do agree that I preferred the previous method, though I have to say I hated it as well. If you're in a federation, you would have a certain say in the deployment of federation assets whether you were in direct control or not. That's the whole point of a federation. Otherwise it's an empire.
 

Paranoidsid

Second Lieutenant
May 18, 2020
151
163
Which is something I do not like at all especially because it seems to go only for Economical Power, I'm in a Federation and never once have been in control of the Fleet because the other Member has a higer Eco than me, while I have the higher Tech and Military....shouldn't control of the fleet revert to me? 2 out of 3 is bigger than 1 out of 3 right?

I dunno. Money equals power and all that.