One thing that concerns about Stellaris is that the diplomacy is a little thin, compared to CK2 and EU4. Specifically, I dislike that Federations are little more than beefed up alliances, despite being the centerpiece of the system.
What I'd like to see is a DLC that adds political mechanics and potential for internal conflict within Federations, rather than just within Empires. I propose that this should borrow some ideas from CK2/Conclave.
I suggest the introduction of what are, basically, CK2 Crown Laws, which we will call Constitutional Articles.
Constitutional Articles
Changes are made by supermajority (2/3 of members, rounded up). Any member may propose changes.
Elections
Rotation - default law; the presidency rotates every N years
Election - the leader is elected, similarly to CK2's elective monarchy. However, in keeping with the implicit One Empire, One Vote principle, I suggest using either ranked voting, or, to simplify things, plurality with a random tiebreak.
Dictatorship - the current President holds on to the title for 3*N years, a sort of emergency measure, immediately upon the adoption of this law. The law subsequently reverts to whatever it was before.
Centralization
None - default
Federation Treaties - the Federation President may propose that all Empires adopt a certain bilateral agreement with each of the other Empires, from some set, including things like migration treaties and sensor sharing. A Dictator can unilaterally impose these.
Federation Policies - the Federation President may propose any internal policy, to override current selection (and even Ethos restrictions, to enable even more internal strife) of Edicts. This includes things like banning slavery and prohibiting purges. Again, a Dictator may impose these unilaterally.
Policies & Treaties
Only the Federation President gets to make proposals. These are, as suggested above, a subset of possible diplomatic agreements and all the Edicts anyone in the Federation can adopt. Once Centralization is high enough and a proposal is made, decision is made by majority + 1 voting, unless imposed by a Dictator.
To facilitate conflict, Federation members should be able to secede from the Federation without dissolving it (unless it drops below a minimum of 3, or whatever it is), with a cheap Wargoal for the President to bring them back into the fold.
EDIT: To maintain visibility, and expand on my post below, let's also add
Emergency Acts
The Federation President can always propose these, the vote is by consensus even under Dictatorship, unless the Act has a member as a target. If no quorum is to be had without the victim, the Act is invalid.
Expulsion - what it says on the tin.
Accession - an invitation is sent to a potential member
Vassal Liberation - a vassal of a member is made an independent Empire and a member
Unification - all member Empires are annexed by the President. Only available for Federations that have been in existence for 50 years. The President does not get a vote.
What I'd like to see is a DLC that adds political mechanics and potential for internal conflict within Federations, rather than just within Empires. I propose that this should borrow some ideas from CK2/Conclave.
I suggest the introduction of what are, basically, CK2 Crown Laws, which we will call Constitutional Articles.
Constitutional Articles
Changes are made by supermajority (2/3 of members, rounded up). Any member may propose changes.
Elections
Rotation - default law; the presidency rotates every N years
Election - the leader is elected, similarly to CK2's elective monarchy. However, in keeping with the implicit One Empire, One Vote principle, I suggest using either ranked voting, or, to simplify things, plurality with a random tiebreak.
Dictatorship - the current President holds on to the title for 3*N years, a sort of emergency measure, immediately upon the adoption of this law. The law subsequently reverts to whatever it was before.
Centralization
None - default
Federation Treaties - the Federation President may propose that all Empires adopt a certain bilateral agreement with each of the other Empires, from some set, including things like migration treaties and sensor sharing. A Dictator can unilaterally impose these.
Federation Policies - the Federation President may propose any internal policy, to override current selection (and even Ethos restrictions, to enable even more internal strife) of Edicts. This includes things like banning slavery and prohibiting purges. Again, a Dictator may impose these unilaterally.
Policies & Treaties
Only the Federation President gets to make proposals. These are, as suggested above, a subset of possible diplomatic agreements and all the Edicts anyone in the Federation can adopt. Once Centralization is high enough and a proposal is made, decision is made by majority + 1 voting, unless imposed by a Dictator.
To facilitate conflict, Federation members should be able to secede from the Federation without dissolving it (unless it drops below a minimum of 3, or whatever it is), with a cheap Wargoal for the President to bring them back into the fold.
EDIT: To maintain visibility, and expand on my post below, let's also add
Emergency Acts
The Federation President can always propose these, the vote is by consensus even under Dictatorship, unless the Act has a member as a target. If no quorum is to be had without the victim, the Act is invalid.
Expulsion - what it says on the tin.
Accession - an invitation is sent to a potential member
Vassal Liberation - a vassal of a member is made an independent Empire and a member
Unification - all member Empires are annexed by the President. Only available for Federations that have been in existence for 50 years. The President does not get a vote.
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