Feb 16 Content Stream Information/Answers

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Ixal

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Near they end of the stream they showed a spoiler to next weeks DD.

There a civics which give certain bonuses to your government. It is unclear if they are selected at empire creation or during the game and under which circumstances.

Small update on that. On Twitter Wiz shows a new empire he is playing and the civics are already selected. No idea though if we can change them in game or not. After all everything else can be modified (ethics and traits)
https://pbs.twimg.com/media/C45YgKZVMAEFHF7.jpg
 

Ex Mudder

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Basic Hydroponics Farm gives 2 food and cost .5 upkeep @5:50.
Hydroponics Farm I gives 3 food and cost 1 upkeep @35:30.

So they now produce on par with energy and mineral buildings of the same tier?

Wonder how that effects Frontier Clinic and Hospital. Paradise dome was already buffed in food but no longer grans +habitability..
 

Drakonn

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Small update on that. On Twitter Wiz shows a new empire he is playing and the civics are already selected. No idea though if we can change them in game or not. After all everything else can be modified (ethics and traits)
https://pbs.twimg.com/media/C45YgKZVMAEFHF7.jpg

Thank you. Saw that but so hyped forgot what that actually meant ha in regards to that question. Post has been edited.
 

Bryartuck

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He answered a few things about ringworlds i threw in there as i was abit curious.

1: To build them it needs to be a 5 planet system ( not moons ) and not have current active colony in it

2. Ringworlds are completed in 1/4th each time so you complete 1 habitatable section at a time + some of the seam

3. the habitatable segment also gets resources like energy/minerals not sure about science.

You can also build all 4 sections at once, if you have the resources.
 

faljen_isus

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He answered a few things about ringworlds i threw in there as i was abit curious.

1: To build them it needs to be a 5 planet system ( not moons ) and not have current active colony in it

now this is a interesting development - when they first went on stream they said it would require 4 worlds, so it means that the, so far, opted for a 25% increase, meaning that ringworld systems will be rare, extremely rare.

not to mention you would probably have to go on a purge quest just to make sure there are no colonies in such systems
 

nweismuller

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The fact that Philosopher Kings grants +2 levels to rulers suggests that ruler experience might now actually affect something somehow. I'll be interested to see what exactly it does.
 

Diezy

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Teases:
-Civics tease from stream
---Police State: -20 Unrest
---Slaver Guild: +10% Slave Mineral and Food output
---Beacon of Liberty: +10% Unity
---Free Haven: +50% Migration Attraction

Woah, that is quite a big deal for further customization! Likely with their own opinion bonuses and maluses too. Although they look a lot like those Edicts that can be turned on and off like Encourage Free Thought/Information Quarantine. Interesting.
 

Madzai

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---Beacon of Liberty: +10% Unity
Here we go again. Why Unity is associated with Liberty, or Egalitarian stuff in general. Unity is, well, unity. A religious order type of Empire, or Autocracy with strong ideology surely have more unity than a common Democratic society. Sure, Democratic society can have very strong unity too, but it's far from unity = liberty\democracy\ etc. It's quite obvious that you can't have unity if you're not ready to sacrifice a part of you own freedoms\privileges\rights etc.
 

Foefaller

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Here we go again. Why Unity is associated with Liberty, or Egalitarian stuff in general. Unity is, well, unity. A religious order type of Empire, or Autocracy with strong ideology surely have more unity than a common Democratic society. Sure, Democratic society can have very strong unity too, but it's far from unity = liberty\democracy\ etc. It's quite obvious that you can't have unity if you're not ready to sacrifice a part of you own freedoms\privileges\rights etc.

If I were to guess? To contrast the Authoritarian bonuses to mineral and food production with slavery and being able to take the second-worst living standard for even their primary pops.

Besides, we don't even know what all the civics bonuses are yet. They're might be an authoritarian one than discount's unhappiness when it come to unity production, a fairly large bonus considering there will apparently no longer be such a thing as happy slaves
 

Ikael

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Ok, wild speculation time!

Autority: Which of your ethos your goverment relies on. If loose this ethos, your goverment falls down and it's game over for you as your empire descend into anarchy. This would make for "natural allys" and ideologic blocks to appear overtime, since you will have interest into seeing empires with your "autority ethos" succeed as well

Goverment type: Same as old, It comes with a series of fixed bonuses, it depends on ethics, and it mostly affects how your leader is chosen / changed overtime

Civics: Specific types of customizable policies that you can temporarily adopt. Each different faction will propose different civics for you to adopt, the more factions, the wider your civic pool. However, picking civics will strenghten factions and ethos at the expense of others. Your democracy might think that adopting a police state during war time is a good idea, at least in the short term, but it will undermine the very foundations of your nation in the long run. There's great potential for strategic maneouver in here!
 

faljen_isus

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i get that they have to make a contrast for game mech purposes but they should give it a new name

if anything, free societies propagate freedom of thought and thus tend to have a wide variety (and a numerous at that) of different groups that often have radically different standpoints on ideology and day to day matters and how to conduct them

whereas authoritarian gvnmts and regimes tend to have a more unified people, be it by true belief in the dominant ideology or by violence and fear

beacon of liberty should give migration attraction and/or lower the happiness penalties for factions, but not unity bonus
say they rebrand to "tradition of acceptance" - that would kind of make more sense
 

nweismuller

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I can see the reasoning- I think the fundamental issue is more that 'Unity' might not be the best name for the new resource. Free societies are more prone to cultural innovation than repressive societies, over time, and the adoption of new Traditions involves cultural changes and innovations that evolve the society. Societies that gain more Traditions are, despite the name Tradition, actually changing faster than other societies.
 

faljen_isus

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I can see the reasoning- I think the fundamental issue is more that 'Unity' might not be the best name for the new resource. Free societies are more prone to cultural innovation than repressive societies, over time, and the adoption of new Traditions involves cultural changes and innovations that evolve the society. Societies that gain more Traditions are, despite the name Tradition, actually changing faster than other societies.

i agree that open societies do have the ability to innovate more and faster than closed ones, however it is highly dependent on what manpower you import and choose to incorporate in your society
if you opt for high end manpower (silicon valley) you will get the best and the brightest of the entire planet and you will tend to innovate more and faster
if you just embrace open border policy and accept everyone you have a chance of the same result, but you also have a high probability of getting the opposite extreme (calais jungle, southern turkey refugee black hole)

and while on the unity train of thought, i was thinking that it might prove interesting that having a high unity (float) might have an additional bonus and when you use up all your unity you get certain penalties - cause lets face it, the probability that every pop in your empire would be happy with the chosen tradition is kind of far fetched (not to say impossible, just improbable)
 

Madzai

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If I were to guess? To contrast the Authoritarian bonuses to mineral and food production with slavery and being able to take the second-worst living standard for even their primary pops.

Besides, we don't even know what all the civics bonuses are yet. They're might be an authoritarian one than discount's unhappiness when it come to unity production, a fairly large bonus considering there will apparently no longer be such a thing as happy slaves

I have zero problem with mechanics itself, and balancing too. But the naming is just horrible and biased. In post above, the proposed description fits just great. You accumulate ideas that leads to innovations, that become Traditions over time. But to get the things even more right the resources should really be called Unity for Authoritarians, but Innovations for Egalitarians.
 

Ikael

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Wouldn't "culture" be a far more appropiate name instead of "unity"? I mean, future societies will have a culture of their own, and the name of the update is "Banks" afterall.

If they want to differenciate theirselves from their more direct 4X competitors (which I think that it is the case here), there are other alternative terms that they could better represent that concept:

Art: Kind of self-explanatory. It would be quite thematically fitting to see pacifist societies having a higher art output than say, slaver ones
Identity: Accumulate identity in order to elaborate traditions. Sounds alright to me
Ideas: Ideas can be produced by either egalitarian or autoritarian societies, and they end up crystallizing into traditions. Philosopher kings, pacifist societies and free citizens helps empires to produce more ideas. It fits the bill, I think.
 

Tim_Ward

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-Base Core System cap is now 3. There are techs that will increase this limit.

dude, no
 

Drakonn

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Woah, that is quite a big deal for further customization! Likely with their own opinion bonuses and maluses too. Although they look a lot like those Edicts that can be turned on and off like Encourage Free Thought/Information Quarantine. Interesting.

Hopefully the diplomatic bonuses/maluses aren't too crazy in terms of what we have to keep up with. Though, I do see these maybe interacting with Factions.

Ok, wild speculation time!

Autority: Which of your ethos your goverment relies on. If loose this ethos, your goverment falls down and it's game over for you as your empire descend into anarchy. This would make for "natural allys" and ideologic blocks to appear overtime, since you will have interest into seeing empires with your "autority ethos" succeed as well

Goverment type: Same as old, It comes with a series of fixed bonuses, it depends on ethics, and it mostly affects how your leader is chosen / changed overtime

Civics: Specific types of customizable policies that you can temporarily adopt. Each different faction will propose different civics for you to adopt, the more factions, the wider your civic pool. However, picking civics will strenghten factions and ethos at the expense of others. Your democracy might think that adopting a police state during war time is a good idea, at least in the short term, but it will undermine the very foundations of your nation in the long run. There's great potential for strategic maneouver in here!

Not sure the Authority thing would make sense as your Ethos can clearly change over time and you can change your governments. I do wonder if we'll be able to change/adopt new civics over the course of the game.



Err, yes. Unless you're just complaining about the change in which case carry on.