I thought I'd make a thread where we can gather the information/discuss information from the stream today! (Note: My list is very incomplete of much so feel free to add)
Will add spaces between information if it's expressed to be hard to read to due the amount of info.
Information:
-Stellar Starfish Empire is clearly better and also never succumbed to the Worm.
-Blorg body pillows and Chemical Bliss go hand and hand (actually true)
Actual Information/Answered questions:
-Armies haven't been adjusted that we know of.
-Defensive armies do not give bonus unrest reduction as opposed to others; All are equal
-Food can be traded with other empires
-Livestock is a much more efficient way to gain food (slight joke as it is a nice improvement).
-Purging individual POPs is NOT coming back
-Warscore adjusted for late game. Changes will be tied to technologies (possibly increases)
-Base Core System cap is now 3. There are techs that will increase this limit.
-Ringworlds must be build in 5 planet system (no moon) with no active colony in system. Habitable segments get energy/minerals (science is unsure atm). Completed 1 segment at a time.
-Basic Farm gives +2 food; Hydroponic Farm gives +3 food. (+1 than current values; all numbers subject to change pending final patch notes)
Possible Answers:
-Hive mind ethics (9th Ethos; on the very right of faction screen at top)
-Slave armies on a planet with high unrest (if slaves present) probably a bad idea as was hinted if you are unsure of your control.
-Empire Ethics can be changed by embracing specific factions. If this would result in more than three ethics than a current ethic with the lowest attraction will be dropped.
-Pacifist Ethos gives +Core Systems at start (not confirmed atm)
Still questions:
-Trade: Can we determine where an Empire gets it's food. So we don't trade for a nice Fungal Salad when we clearly have no desire to do so ourselves.
-Exact details of Armageddon Bombardment
-Influence cost of invading every planet? During war? Primitive only?
Teases:
-Civics tease from stream
---Police State: -20 Unrest
---Slaver Guild: +10% Slave Mineral and Food output
---Beacon of Liberty: +10% Unity
---Free Haven: +50% Migration Attraction
Civics apparently selected during Empire creation (based on Wiz's twitter teasing). More details revealed in next weeks dev diary.
If anyone stuck around after the stream Wiz apparently came back and did a Q&A. Sadly I missed this so I do not know what information was given there.
I'll also update this post if it's okay with people providing their answers for me to do so. Really going to need a comprehensive list of every change at some point (yes, yes patch notes are a thing but my memory is not the greatest and I'm already forgetting things I'm sure).
Edit: Updated as far as my last replies in thread. 2/17/2017 4:31pm CST
Will add spaces between information if it's expressed to be hard to read to due the amount of info.
Information:
-Stellar Starfish Empire is clearly better and also never succumbed to the Worm.
-Blorg body pillows and Chemical Bliss go hand and hand (actually true)
Actual Information/Answered questions:
-Armies haven't been adjusted that we know of.
-Defensive armies do not give bonus unrest reduction as opposed to others; All are equal
-Food can be traded with other empires
-Livestock is a much more efficient way to gain food (slight joke as it is a nice improvement).
-Purging individual POPs is NOT coming back
-Warscore adjusted for late game. Changes will be tied to technologies (possibly increases)
-Base Core System cap is now 3. There are techs that will increase this limit.
-Ringworlds must be build in 5 planet system (no moon) with no active colony in system. Habitable segments get energy/minerals (science is unsure atm). Completed 1 segment at a time.
-Basic Farm gives +2 food; Hydroponic Farm gives +3 food. (+1 than current values; all numbers subject to change pending final patch notes)
Possible Answers:
-Hive mind ethics (9th Ethos; on the very right of faction screen at top)
-Slave armies on a planet with high unrest (if slaves present) probably a bad idea as was hinted if you are unsure of your control.
-Empire Ethics can be changed by embracing specific factions. If this would result in more than three ethics than a current ethic with the lowest attraction will be dropped.
-Pacifist Ethos gives +Core Systems at start (not confirmed atm)
Still questions:
-Trade: Can we determine where an Empire gets it's food. So we don't trade for a nice Fungal Salad when we clearly have no desire to do so ourselves.
-Exact details of Armageddon Bombardment
-Influence cost of invading every planet? During war? Primitive only?
Teases:
-Civics tease from stream
---Police State: -20 Unrest
---Slaver Guild: +10% Slave Mineral and Food output
---Beacon of Liberty: +10% Unity
---Free Haven: +50% Migration Attraction
Civics apparently selected during Empire creation (based on Wiz's twitter teasing). More details revealed in next weeks dev diary.
If anyone stuck around after the stream Wiz apparently came back and did a Q&A. Sadly I missed this so I do not know what information was given there.
I'll also update this post if it's okay with people providing their answers for me to do so. Really going to need a comprehensive list of every change at some point (yes, yes patch notes are a thing but my memory is not the greatest and I'm already forgetting things I'm sure).
Edit: Updated as far as my last replies in thread. 2/17/2017 4:31pm CST
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