Nice idea, but I doubt it will happen. Sounds to complex to be pulled off, although it would be very nice to build a Trans Siberian railroad as Russia and pay huuuuuge amount of money for it
I also support this.
However, I don't think it will work with the Clausewitz engine where every country is assigned a single TAG under which the country's flag goes. It's pretty much the same problem with EU3 and I assume with HoI3, I really don't see how they can change this because the TAG and the country are linked. But then again, they know the problem much better than we do, so we can always hope.
As far as I know, a pop's militancy went up, when it didn't get its life needs (which included food) and it slowly decreased in size ("starved"). The first effect made it consider emigration after some time. Did I get anything wrong there?
I agree that extreme import of basic foodstuffs should be difficult (like more than 33% of your needs), but there was considerable trading in this regard, at least in Europe. Russia and Austria-Hungary were two big net exporters. Something like regional markets and trade efficiency/capacity would be nice to model and restrict this, though.
Actually, there was quite a bit of food trading in this period. The USA made heaps of money in trading food (especially grain, but also some meat) to Europe in the years of war. Might be good to see this implemented in the game. IMO the system in EU III doesn't really work well.
The thing with "civilised" status is that it is as much how other nations perceive you as you perceive yourself. I think the Great Powers of the game should have some baring over who is considered to be civilised or not.
Take the example of Japan. The Great Powers saw them as a "civilised" nation and a true competitor after they defeated the Russians in the Russo-Japanese War of 1905. They were deemed this way after they proved themselves militarily and industrially capable of competing with a Great Power to some extent. I think this ability to compete, in whatever sense (technological, military, industry/economy, etc...), should be a defining cause of your status in the eyes of the rest of the world.
Oh yes, please can we have more variation in nation types or at least degrees of decentralisation. The reality is that Mexico, Papal States, Ottomans, plus a host of uncivs, were not unitary states during the 19th C. They should not be treated as such. Politics, or implementing economic/military programmes, in these nations should reflect the weakness of the central authority and the host of regional interests arrayed against it
Agreed, but it shouldnt just be either civilised or not civilised. Seriously, China and Japan in the same category as Yoruba? there needs to be dgrees of civilised.
What about some sort of civilisation scale?
Its much more likely to be in victoria2 though![]()