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Verenti

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Multiple Flags?

I know I said this for EU3, and it didn't happen.
I said it for HoI3, and it didn't happen.
And I'm going to say this again.

Could we please have support for, if not art included, multiple flags in VII? It was in Victoria, and although it hardly came up, I did so love it.
 

Hardstuff

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Already mentioned in the suggestions thread, my good Victorian.


Let it be known that there is wide support for this, Paradox. So please do include it!
 

Windmolen

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Yeah I do think this needs revamping... maybe have a structure of government type, from tribal to despotism to monarchy to industrialised that has an effect on research points or something?

I don't get the transition from "monarchy to industrialised". Industrialisation isn't a government type. Most of the industrialised powers were (constitutional) monarchies! Of the Great Powers, I can only think of the US and later on Soviet Union that weren't monarchies.

What I'd like to see is more of a power ladder. So you have Great, Major and Minor Powers, with each higher level giving you more diplomacy points and all of that sort of stuff. Don't know about the uncivs, but tribes/tribal should be the lowest form of all.

It would also be nice to get a nicer title. For example: the Kingdom of Prussia became the Empire of Germany. I don't know how this could be done, but it would be extremely cool when you get the message that you're now considered an Empire.
 

MannheimCouncil

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I agree with your points, Temrek. I would also like to see a shift in the acceptance of ideologies, though. First liberal parties become accepted and then socialists (social democrats). If things are going particularly bad then even commies and fascists will appeal to the population.

But what I would really like to see implemented are:

A certain level of centralism/federalism. I don't insist on Baden, Bavaria and the others still being there in a united Germany (even though they had their own armies right up to 1919), but the federal states should play differently from them centralised ones. This might be an incentive for new players to play France, for example. You'd have more influence that way.

Ministers and Great Men/Women. The former could be appointed like in HOI and the latter are there, whether you like them or not (think Karl Marx or Charles Darwin). Your population considers them important and they will influence long-term trends.

Better modelling of pop promotion. It shouldn't be totally impossible to change a pop's type, but it should be gradual and not near instantaneous. I guess something like this will be in. That would be the main reason for literacy levels in individual pops.

Naval range/attrition and supply chains. You shouldn't be able to conquer Korea as Austria and you shouldn't be able to send 300k men to the colonies to fight the British.

Some sort of intelligence system. Nothing as elaborate as in HOI3, but some means of influence in other nations short of declaring war. This would be most important in the colonies, course. The "Man on the Spot" was a fixture in 19th century colonialism.
 

RedRalphWiggum

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I don't get the transition from "monarchy to industrialised". Industrialisation isn't a government type. Most of the industrialised powers were (constitutional) monarchies! Of the Great Powers, I can only think of the US and later on Soviet Union that weren't monarchies.

What I'd like to see is more of a power ladder. So you have Great, Major and Minor Powers, with each higher level giving you more diplomacy points and all of that sort of stuff. Don't know about the uncivs, but tribes/tribal should be the lowest form of all.

It would also be nice to get a nicer title. For example: the Kingdom of Prussia became the Empire of Germany. I don't know how this could be done, but it would be extremely cool when you get the message that you're now considered an Empire.

Yeah industrial was the wrong word, maybe 'ministerial government' or modern government'.... the names dont matter, I just mean a hierarchy of government types, unrelated to ideology but rather how modern the state is.
 

TheFlemishDuck

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That's how it was in the original game and it worked well enough for me. I can understand that some want to set a limit on "industrial" pops, though. It's just that too much depends on what the pop system looks like in the end and how easy it is for the player to change pop types.

Pops didn't emigrate or have negative growth because of food shortage's, in the original game that only happened when there was high millitancy or overtaxation, but not when there was a lack of food. Afcourse when overtaxed pops could not buy food and then they would emmigrate or go negative growth aswell, but the lack of money to buy food had nothing to do with a lack of food production, even if all rgo's in the world would have been empty in vicky the WM still had infinite amounts of food to supply as long as pops could buy it.

I don't see Paradox including a mechanic that allows you to starve, deliberately or not, a percentage of your population to death. Although I agree that this is a facet of industrialisation that deserves more attention

But you could starve youre pops deliberatly to death in vicky when taxing them 100%.

Why not just have a food requirement, that if not met, causes emigration (or negative POP growth)?

Thats one thing, and i agree, but it's not enough. or atleast, logistics play a role too, it would have been impossible in much of the vicky time period to import such significant amounts of food to constantly feed an excess of workers/soldiers, yes in WW1 there was some reliance of foreign food but even by then it was still limited.

Afcourse logistics are wrth a topic on itself.
 

unmerged(126297)

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I know I said this for EU3, and it didn't happen.
I said it for HoI3, and it didn't happen.
And I'm going to say this again.

Could we please have support for, if not art included, multiple flags in VII? It was in Victoria, and although it hardly came up, I did so love it.

Flags change for EU3. :confused:
But you probably mean stuff like that crappy, crappy sickle and hammer when someone loses their mind and decides to become commie.
 

Flooper X

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It's the best, getting a new flag after the revolution is just essential for the feel of the game!
I can see it not being important in EU3 or HoI3, but vicky, you need flag changes for vicky!
 

TheFlemishDuck

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On transportation systems, location and capacity

In vicky railroad were modelled as such that in the end the location of them did not matter as much as it would have been historicly. Typicly capitalists builded factory's regardless of the location of where the raw materials would have come from and would have carpeted the country with railroads regardless of the economic feasabilety of such a railroad.

I would like a more in depth transportation system, wich would make it more logical to locate early industry's nearer to the raw materials they need as would have been historicly, but also taking into account some other factor's like market and labour availabilety, and where railroads would be build in a more ellaborate way to enlarge the capacity to bring raw materials to industrial centers, and transport the products further to consumers, or to allow travel between larger poppulation centers, rather than just carpet the country with railroads. That would mean railroads would be better build more specificly between raw materials and factory's, and between factory's and city's or harbours. In addition, some sort of capacity attached to that would be feasable, so that economical logistics become an important part of the game. This way, the location of factory's and railroads would actually matter. Maybe there should also be a price attached to transportation, and transportation method's like ships and rairoads should have their own income generation (like factory's) so that this would be included in the cost of the raw material comming into a factory and thus would affect profitabilety of a factory, and that in addition buying foreign products would get more pricy depending on the distance it has to travel.
 

MannheimCouncil

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As far as I know, a pop's militancy went up, when it didn't get its life needs (which included food) and it slowly decreased in size ("starved"). The first effect made it consider emigration after some time. Did I get anything wrong there?

I agree that extreme import of basic foodstuffs should be difficult (like more than 33% of your needs), but there was considerable trading in this regard, at least in Europe. Russia and Austria-Hungary were two big net exporters. Something like regional markets and trade efficiency/capacity would be nice to model and restrict this, though.
 
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