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Sid Meier

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You know, you could arguably apply this to civilized countries as well. It's a good idea and I hope it's implemented.

I know! Exactly! As its essentially the set of values that separates the "backwards" from the "modern" modern nations essentially have low corruption, and virtually no unrest, good tech and are developed and have large merchant marine fleets and thus doing alot of trading.

Russia for example as a mid point between "Western European" modern and eastern backwards ness is an example of defend tech, some infastructure, regional unrest and some corruption and large size would give negative modifiers on corruption in far flung regions like vladivostok.
 

unmerged(63189)

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Also, I'm speculating wildly that as the names on the map (including "Germany", "Poland", "Italy" and "Hungary") generally correspond to particular national units important in the period rather than states, this may indicate some sort of an underlying nationalism model...?

yes, maybe open geographical atlas and put geographical names in, like central european plains, iberia, scandinavia, brittania etc, for (because) some countries (hungary, poland) not only arent in game possibly ever, but also historically moved eastwards/westwards or northwards/southwards, and the map signatures wont budge i guess. last but not least, you made poland sign too small and forgot golden colour:p
ps: think about geographical education profit for players - you could sell the game as educational:D
 

unmerged(63189)

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Yes, life-rating impacted by population and causes a decrease when exceeded. Infrastructure improves life rating to an extent. this drives emmigration nicely, and if causes militancyas POPs become unhappy being crowded in etc, this would model well the political and social reasons for emmigration as well...

yes, but remember there are huge concentrations of population irl, and it doesn't slow down their natural growth (reproduction ekhm), but speeds up (economical reasons), while lowering life expectancy.
pop growth could be split to births and life expectancy, for both are important if you can double life expectancy - you double population = your country is 'rich'. if you half l.e and increase births it means your country is 'poor'.

edit: sorry doublepost, thought someone would post sth inbetween...
 

alvaro

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about industrialisation. it's exagerated in vicky1. industrial sector was more productive than agriculture but in population the industrial employment was never bigger than the agricultural one. in contrast, in vicky1, I always ended with full industrial population which is not correct.

maybe some kind of development could be defined to limit the number of industries in each region. actually it comes to my mind that urbanisation and industrialisation are closely related so taking some other idea that came up somewhere in another thread, if you promote urbanisation by developping public service industries (sewers, metropolitan transportation, electricity distribution) this could give access to bigger cities and bigger cities would improve the pool of industries in a region, so each level of urban development will allow 5, 10, 15 industries.

i think is a good way to avoid these overdevelopped countries we all have seen at late stages of any vicky game.
 

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Holy crap! :eek: Victoria 2! :eek: I must admit that I did not see this one coming!:eek:

My wishes are small and humble. And one of them has already been confirmend not to happen... :D

1. Please let the game start in 1815

2. Please put somekind of population cap on each province. Those three province Uruguays with +100mill population from Victoria 1 was just bollocks
 

Orinsul

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not a pop cap but smart migration is what youre after.

With the interface Victoria had it all in one place and with all the others everythings in a different place and most of it covers the map so to do anything you have to pause the game while Victoria is actually Real-Time and also have nothing simplified ive said it before and ill keep saying if its dumbed down it wont be worth a thing.
 

DanomitePrime

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Incorporate alot of the research done for VIP into vicky 2, I am sure they will let you if you ask.

Also PLEASE have a larger base of beta testers, that way when 80% don't give fixes, you still find 90% of the problems this around.

Improved colonial system

incorporate hoi3 influence with eu3 treaties and hoi2 opentrade for provinces.

tech a cross between inventions and hoi3 system.

gradual unciv to civ status (heck just incorporate it into other aspects)

politics map modes (each issue can be shown on the map in color so you can where and what is going on easier)
same with dominant pop culture.

in the end give us MORE options don't take away from Vicky:rev, but with AI automation make it seem like less for those who don't like the details. Meta gaming for those that want to always seems like the best approach for me.
 

unmerged(57215)

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I know! Exactly! As its essentially the set of values that separates the "backwards" from the "modern" modern nations essentially have low corruption, and virtually no unrest, good tech and are developed and have large merchant marine fleets and thus doing alot of trading.

Russia for example as a mid point between "Western European" modern and eastern backwards ness is an example of defend tech, some infastructure, regional unrest and some corruption and large size would give negative modifiers on corruption in far flung regions like vladivostok.

I've noted a number of times efforts to promote the reform of the system by which a rigid dichotomy exists between Western powers and Uncivs. In many petitions for redress of this feature, a fundamental shift is called for.

In "War, Peace, and Power: Diplomatic History of Europe, 1500-2000", Dr. Vejas Gabriel Liulevicius puts forth a theory that, following the end of the 30 Years War, a form of international diplomacy became standard which increasingly centered around the idea of a preservation of a European Balance of Power where a polity's representation and participation within the diplomatic "game" so to speak hinged above all on whether or not it carried out government a mannner matching the European state system.

I'm going to take what is sure to be an unpopular stance and make a defense of the general premise of the Civilized/Uncivilized dichotomy in spite of its apparent lack of relevance in looking at the past with the aid of hindsight because this sort of designation, coupled with the absence of European systems of government, provided a diplomatic double-standard in which balance of power concerns could be bypassed entirely in territorial acquisition- in the name of bringing civilization.


Modernization would be one of the central issues in Vic2. Dual-economies and societies, with industrial new order competing with the traditional and rural one, is a good issue. Better than "civilised" or "uncivilised" in Vicky1, I think a "modern"/"traditional" would be the point.
The representation of non-western nations being "uncivilized" in Victoria, I would have to argue, is actually important- crucial, one might even argue, as a reflection of the nature of international diplomacy by the 19th century. In continental Europe itself, the age when states occupying wide stretches of the map could be canabilized by other states and land and population simply "taken" formally had ended- I see the late 18th century three-way partition of the Polish-Lithuanian Commonwealth between Austria, Russia, and Prussia to be the last example of the explicit and undisguised conquest of one group of people by another (or several) with any sort of permanency in a way that was common in diplomacy and military expansion during previous eras. After the Napoleonic wars and the establishment of the Concert of Europe system of a balance of powers, characterized by Great Powers being subjected in their actions formally and informally to multilateral scrutiny and the threat of potential intervention to stop aggressive territorial expansion and establishment of continental hegemony, the notion of sovereignty of other states became one which all major players had to defer to.

But the non-Western world was a different story. Don't get me wrong, I would never use the word "uncivilized" to refer to a different cultural group of people simply because of a lower level of economic development, but this idea of non-western people as being "uncivilized" permitted without generating international diplomatic antagonism within Europe the astonishingly rapid territorial expansion and expansion of commercial interest in situations such as the scramble for Africa formally made legitimate in Berlin in 1885.

The trends of colonial imperialism which characterized the latter half of the 19th century would not have been possible if the European state system of government and international diplomacy had existed beyond the European landmass at the time. Giving polities in Africa and Asia and their inhabitants the title "uncivilized" and referring abstractly to a humanitarian mission to civilize them was all the pretext needed to essentially conquer other parts of the world. I realize that's oversimplified, but considering the immense size of territorial acquisitions made (and recognized formally in international politics among European) by powers which engaged in colonial empire-building during the 19th century while the political map of Europe itself remained relatively static, one cannot help but see this distinction of civilized and uncivilized parts of the globe as having a gigantic impact on history.

The reflection of this in Victoria is accurate in this regard. The nature of uncivilized nations being hopeless against the expansionist tenancies of European great powers when the gap in development and industrialization is immense is one we're all familiar with just from playing the game, but very real historical cultural attitudes made this competition especially one-sided. That the dichotomy of traditional and modern economic patterns made imperial expansion by more developed powers possible in the first place, yes this is absolutely true. However, imperial Russia never managed to emerge fully into the modern world like its western counterparts. The institution of serfdom and its emphasis on static agrarian economic patterns remained far longer in Russia than anywhere else and by the time the First World War came about Russian industrialization was still in its infant stages... but no one attempted to subject Russia to the status of societies in Africa and Asia, and no power could have gotten away with claiming Russia to be uncivilized and proceeding to take advantage of periods of Russian political weakness and societal instability (the Crimean War, the 1905 Revolution) to apply the same standards which were generally considered acceptable when dealing with non-westerners. To take advantage of Russia, universally understood to be a European and hence “Civilized”, enemies of the Tsar would have to come up with far better justification or excuses.

In summary, I think that the dichotomy of international politics between "civilized" and "uncivilized" in Vicky is an accurate portrayal of 19th-century international diplomacy. The situation this dichotomy presents during warfare between a "civilized" power and an "uncivilized" power wherein the former can annex the latter wholesale if a victory is achieved- and that this cannot be repeated against Western states, even if they're devoid of industrial development- provides an accurate portrayal of how for example the UK accumulated well over 4 million miles of new territory along with tens of millions of inhabitants as subjects, or how France and Germany even without being in the lead annexed 3 million and 1 million square miles of territory in Africa, Asia, and the Pacific all without the direct and immediate result of antagonism to prevent hegemony.

In the contemporary period for both ordinary people and career academics discussing history would not include analysis of the peoples and cultures subjugated by Western powers during the 19th century as being "uncivilized". For such a notion to be expressed explicitly as a personal belief by an individual today is strongly disdainful to all but certain fringe groups of society because we see this designation as being inaccurate, distasteful, a sign of ignorance and a lack of education and potentially offensive in and of itself.

But in a time when acceptance of studies supposedly confirming scientifically-based racial prejudice was widespread and the popular concept of Social Darwinism was being applied to just about everything the word "uncivilized" wasn't just an understanding of non-western culture or even an explicit denigration of it- it was also synonymous with "non-Western".

However, the criterion for civilizing does seem to be somewhat inflexible. Since the decisive factor can be judged to be parity with European nations, there should be a provision for a faster route of transformation out of the severe handicap of unciv status.

Anyone remember in 1896 how quickly the great powers opened formal diplomatic relations with Ethiopia after it turned back an Italian invasion? If an unciv which becomes involved in a war against a modern nation manages to end the conflict with 1)no loss of territory and 2)unquestionable military victory denoted in the course of the conflict, then it should trigger entry into the "civilized" world and a small but noticable boost in relations with the great powers to represent formal diplomatic recognition.


about industrialisation. it's exagerated in vicky1. industrial sector was more productive than agriculture but in population the industrial employment was never bigger than the agricultural one. in contrast, in vicky1, I always ended with full industrial population which is not correct.
I would agree that the process of Industrialization has been given attention often as the only factor influencing the colonial carve-up of the world by Europeans, but this is only part of the story as without cultural context the importance of industry doesn't allow for history to have taken the course that it has.
So I would agree that industrialization and everything it entailed has been exaggerated in the role of international politics, but in the realm of domestic politics and economics- even more widely in terms of the impact on society at large of the shift of focus in modern nations from agriculture to manufacturing is actually very difficult to overestimate in its revolutionary effect and, if one traces labor trends into the contemporary era the process of occupation re-assignment seems to have (almost) reached its extreme logical conclusion.

I'll use the USA as an example because its industrialization is arguably the most dramatic. At the start of the 19th century American domestic manufacturing was still in the very earliest phases of development and the percentage of the total workforce engaged in agriculture was around 85%. By 1890 American manufacturing had surpassed all other competition in its scope and production or, if one wants to contest a clear leadership position then the top manufacturer titled would be contested between the US and Germany.

This transformation resulted, despite the fact that Western settlement and establishment of farmsteads had become a part of the American historical identity, in the drastic drop in agricultural occupations as a percentage of the workforce- down to about 40% by 1900. By 1980 agriculture only employed 3% of the total workforce, and since then it has somewhat stabilized (declining at a lower rate to become approximately half a percent of the total workforce today)

That a nation's population in Victoria could become almost entirely involved in industry may not represent statistical reality but it is fully in line with long-term economic trends.

Regarding certain public measures as a prerequisite to urbanization, the fact that in the mid-19th century the population of major metropolitan areas in the Europe and the Americas grew exponentially and drew migration from rural areas in large volume even during times when overpopulation had caused the urban standard of living to exist on a level that we today would consider unlivable- this should be a sign that urbanization as a demographic trend continues regardless of living conditions so long as employment opportunities flourish.
 

alvaro

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I would agree that the process of Industrialization has been given attention often as the only factor influencing the colonial carve-up of the world by Europeans, but this is only part of the story as without cultural context the importance of industry doesn't allow for history to have taken the course that it has.
So I would agree that industrialization and everything it entailed has been exaggerated in the role of international politics, but in the realm of domestic politics and economics- even more widely in terms of the impact on society at large of the shift of focus in modern nations from agriculture to manufacturing is actually very difficult to overestimate in its revolutionary effect and, if one traces labor trends into the contemporary era the process of occupation re-assignment seems to have (almost) reached its extreme logical conclusion.

I'll use the USA as an example because its industrialization is arguably the most dramatic. At the start of the 19th century American domestic manufacturing was still in the very earliest phases of development and the percentage of the total workforce engaged in agriculture was around 85%. By 1890 American manufacturing had surpassed all other competition in its scope and production or, if one wants to contest a clear leadership position then the top manufacturer titled would be contested between the US and Germany.

This transformation resulted, despite the fact that Western settlement and establishment of farmsteads had become a part of the American historical identity, in the drastic drop in agricultural occupations as a percentage of the workforce- down to about 40% by 1900. By 1980 agriculture only employed 3% of the total workforce, and since then it has somewhat stabilized (declining at a lower rate to become approximately half a percent of the total workforce today)

That a nation's population in Victoria could become almost entirely involved in industry may not represent statistical reality but it is fully in line with long-term economic trends.

Regarding certain public measures as a prerequisite to urbanization, the fact that in the mid-19th century the population of major metropolitan areas in the Europe and the Americas grew exponentially and drew migration from rural areas in large volume even during times when Xoverpopulation had caused the urban standard of living to exist on a level that we today would consider unlivable- this should be a sign that urbanization as a demographic trend continues regardless of living conditions so long as employment opportunities flourish.

now, that's a post! :p:)

i think the long term is fine for the notimelimit-patch but in the game we need to focus on the period. it should be possible that you get yout country in the game fully focused in industry but i find too common an overindutrialised europe when industry developpment was centralised in a limited number of areas in each nation. these centers happened to be those who had to addapt new services to unknown numbers of urban population until that time. it's what i meant to say.

and for the consitions of living, of course, big capitals at that time cannot be considered healty for today's standards but what i meant ius that the services we have today were crated in the big aglomerations that needed huge solutions that we see today as basic. i think london is a good example with its projects of metropolitan train or urban sewers that improved the pitiful conditions of the proles. so if you are a happy inhabitant of uber-massive-greater montevideo you won't be equally productive as another craftman in middlesized lyon, for instance.

anyhow, thanks for your detailed pòst.
 

nette001

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I wish Victoria 2 will continue to have an element that allows speedy research for advanced minors. Victoria 1 did that by education and POP composition, EU series by research cost rising per province. From HoI series it has been missing (not sure of HoI3 though) making majors by default more technologically advanced, which when looking at for example industrial strength of Belgium or Switzerland in the Victoria era wouldn't make historically sense.

I guess - as a first hunch, though - that if total investment in education is calculated to an amount per province to calculate scientific progress, that advanced minors indeed can speed up their research. It should also be possible to invest into specific items (i.e. creating specific faculties to research a particular area) to speed up certain parts of research (comparable to the studyable theories in HOI3).

I think as well that it should be possible to benefit from other countries' research of taking or taken over (when you annex a country you get access to their non-public scientific data, when forced into vassalitude/puppet statehood you can benefit from the scientific results of the victorious country)
 

Gatkramp

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As much I wanted to post a new thread, I thought my ideas in this post would mean the mods won't have to move it. Hopefully these are new ideas that haven't been intoduced yet.

1 - I would like colonial tags for culture groups, that when applied, increases the conversion rate. (examples: The Dutch, Germans, French and Portugese that moved to South Africa quickly became a part of the Boer Culture. Then British and Irish cultures quickly became American, etc).

2 - Some cultures should have affinities to converting to another (Germans and Dutch easily changed to Boers. They would also convert between each other alot easier. America would have an affinity with all European cultures but Spain and Portugal, etc).

3 - Similarily, the richer and more prominent groups tended to resist changing to these colonial cultures (seen by British resistance to assimilation). These should only convert (or be harder to convert) if they are supporters of the ruling party.

4 - Immigration should also be influenced by the culture (and/or accepted cultures) of target nations/provinces. This would mean that the dutch english may move to it's territories or former territories before they start moving to french or spanish territories. This should also include the affinity rule, meaning more likely immigration to countries that have an affinity with your culture group (allowing for increased immigration to the USA).

5 - Cultures should convert to the accepted culture population in their province, instead of the accepted culture of the nation. This could mean some would convert to one culture, while others to another (taking into consideration the affinity to surrounding cultures, of course). This would stop the dominance of one culture over another in a multi culture state (The English over the French Candians or the English over the Boers, etc...)

I have many more ideas, but would like to keep this short (so people actually read this). I would like responses, to indicate whether I am way off mark on what people want in regards to immigration.
 

RedRalphWiggum

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I might have posted this before, apologies if I did

At the start of the game, most countries have pretty much the same goverment type, which is fine. no huge ideological diffferences til 1848, etc. After that, lberals and conservatives bickered, but there was no gigantic ideological split between them in the sense of the cold war, etc. I know there was many differences, but states didnt actively despise eachother just because one was liberal and one conservative.

The Russian revolution, on the other hand, was something altogether different. The USSR was immediately attacked (with expeditionary forces by Vicky standards) and was made a pariah state.

It would be great if this could be simulated in Vicky 2.

How about this: A governments' diplomatic standing gets a hit depending on how many other countries share its goverment type. This way, if there are only 2 fascist goverments in the game, they will naturally incline towards eachother, and will likely ally together. If there are 4 communist countries, they will do the same. Because they are few in number, they will stick together. However, this wont really apply to countries with very common goverment types, such as conservative, because there are already so many conservative governments in the game.

Lets say in 1848, France gets a liberal goverment. Only one in the world. It gets a fairly big diplo hit with conservative countries. Next thing you know, Belgium also elects a lib govt. Naturally, they are going to be close to eachother, so they get a diplomatic modifier, lets say they get 100% drift towards eachother. A few years later, whaddayaknow, Spain goes liberal too. France gets a modifier with them and Belgium too, but because there are now 3 of these goverments, its only a 90% diplo modifier. It goes on like this, maybe up until a limit of ten, meaning similar goverment types stick together when they are a minority, are more likely to form alliances etc.

Thats just a rough idea, maybe someone else would care to flesh it out, but I think it would add a lot, especially in the late game, when communist and fascist goverments appear.
 

Capt. Kiwi

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...Thats just a rough idea, maybe someone else would care to flesh it out, but I think it would add a lot, especially in the late game, when communist and fascist goverments appear.

This would probably also be useful for conversion to the HoI games, setting up alliance groups and so forth...

But I do like it as a concept for Vicky 2 itself, without even contemplating conversion. I'd say it would probably need to be scaled so that the effects are greater for extremist factions, ie liberal France in your example would get a slight hit and boost, while communist Russia would face imminent war and funded rebels etc, but have a greater chance of getting support from other communist nations. It would probably need to be reduced in effect for democratic elections, as opposed to revolutions, too.
 

aenariel

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I'd like to have the ability to meddle in other countries' affairs, like in EU3. In Vicky1 there wasn't much you could do to have an impact on another country. I'd like to fund spy missions that could raise the militancy of certain groups, or even fund rebels if the POPs militancy is high enough. I'd like to be able to plot assassinations, and to try and tarnish the country's reputation.
It'd give you the chance to do stuff other than sit there and wait for something to happen, or straight out declare war.
 

Sovereign

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Maybe we should get rid of Civ and Unciv altogether, just have Great Power, State, and pre-state nations.

Tribal Africa and North America for instance are Pre-state, South America and much of Europe are State, Germany or UK or France or Russia, Great Power.

Centralization and the development of institutions obviously defining the difference between state and pre-state, corruption trade and tech and economic power the difference between a Great Power and the rest?
 

RedRalphWiggum

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This would probably also be useful for conversion to the HoI games, setting up alliance groups and so forth...

But I do like it as a concept for Vicky 2 itself, without even contemplating conversion. I'd say it would probably need to be scaled so that the effects are greater for extremist factions, ie liberal France in your example would get a slight hit and boost, while communist Russia would face imminent war and funded rebels etc, but have a greater chance of getting support from other communist nations. It would probably need to be reduced in effect for democratic elections, as opposed to revolutions, too.

Absolutely, and maybe it could be linked to a threat value as well. you could have all sorts of modifiers too, whereby a Socialist Party-led country will have a small hit with a communist country, but nowhere near as much as a reactionary or conservative one.

This really would be ba late game thing, but it would be cool to see blocs forming. Would add to gameplay, would be historically accurate, and as you said yourself, it would boost the savegame converter potential by quite a bit.
 

Minodrin

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It'd be good if the nations were "optimized" right from the start. In Vicky 1 you always had 10 of everything, and auto-trade was simply scare. This meant that initially you almost always went into debt, maybe less, maybe more. But people didn't like it. "What the hell is wrong with my economy?" "I am losing money" "This game sucks".

At simplest this could be that they have 10-50 of each good (if used at game start), and set to sell if they produce a surplus, and set to buy if they use more than they make. Hopefully this should allow most nations to make at least some kind of profit once you press the start-game button. Optimization would them be for people who like it.

Maybe the auto-trade function could have options like "prepare for war" "get goods for economic development" "naval expansion"... The underlying system should be easy to use, but not necessary for people who don't like it, but prefer diplomacy and war instead.
 

aenariel

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It'd be good if the nations were "optimized" right from the start. In Vicky 1 you always had 10 of everything, and auto-trade was simply scare.

The initial amounts you had were moddable though, and, well, I agree auto-trade sucked, that's why I learned to never use it. I believe my very first action in a new Vicky game is, after setting the taxes and edu/crime costs, to set the trading to sensible values.

PS: and most of the time it was the auto-trading suckability that caused the AI to go bankrupt so much.
 
Jul 29, 2007
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I'm moving my post from Vic forum:

Vic was pretty much the best strategy I ever played. However, I would add a few things; I do them now manually by editing savegame. It would be nice if they were implemented in the game.

Timescale:
extended forward up to at least fiftiees. I know it is a long time but I think that Vic is better to simulate modern world (with all it's social and political issues) then any other Paradox game.

Army:

1. Army structure - as States/Provinces structure is organised now. I would like to have a "parent" directory (for instance for Army Group) and armies inside it. I could move armies by "drag and drop".

2. Plus, on top of that I would like to see split Army/Navy - two separate buttons on the top of the screen.

3. Tanks - I would like to see separate tank divisions rather then tank brigades. The same could be done with planes.

Teritiorial Structure:
It works pretty well now. I would add a posibility of moving provinces between states/merge states. In this case factories must be attached to provinces - if you move province from one state to other, factory follow (but, of course, people from other provinces can work in it).

Plus, there is some misunderstanding about factories I seen. Factory is NOT in fact single factory - I think is rather branch of industry - imagine factory where hundreds of thousands people are working in?

Infrastructure:
Works well. I would like to upgrade it by marking large areas rather then clicking each single province.
Another misunderstanding: better railways it is NOT just better technique, but better level of infrastructure. People who say "why can't I build the newest one" don't understand the concept.

Society:
In totalitarian/authoritarian states I would like to:
- move people between provinces. If I'm a dictator I want to be able to order people to move.
- change society class to slaves/prisoners. If I have revolting groups I want to be able to imprison them - this is what all the totalitarian/authoritarian states used to do.

In democracies I would like to have a kind of congress which can stop my actions. For instance if the main issue of the society is antimilitary/pacifist I shouldn't be able to start war.

Diplomacy:
When I demand certain teritories after a war I have to manualy choose them from the list. I would like to point whole areas on the map, it is much user-friendly.
Personnaly I think the entire diplomacy needs re-doing, however I'm not sure how it should look like.


There are couple thoughts I had, if I think about anything else I'll post it.

EDIT: and for God sake: STAY AWAY FROM EU3/HoI engine!!!
 

ZmajOgnjeniVuk

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EDIT: and for God sake: STAY AWAY FROM EU3/HoI engine!!!

EU3 engine is superior (except maybe performance-wise) to the old Europa engine. It's more moddable and flexible. Considering the 3d graphics, it's getting better with each new game (Rome looks better than EU3 and HOI3 looks better than Rome). Will not happen.

I believe that the odds of a completely brand new engine are pretty low, but that is just my opinion.
 
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