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aenariel

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burocrats generating research?
not for spain, my friend :p

Let's not confuse bureaucrats with public servants though. :p They are useful if they're working properly.
 

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Great suggestion Strategist.

I would suggest that whatever happens with Bureacrats, they be a double edged sword. More will of course create a middle class with disposable income, generate research, maybe even contribute to education. However, they should also have a downside like slowing Capitalist development (red tape) and drawing their wage directly from the player's budget. This then makes the player choice between big and small government quite interesting.
Also, there could never be more more jobs for bureacrats then the government provides. IE, changing to Laisse-faire policy would cut jobs out of the dept. of trade.
Thank you... and thanks for this addition. I agree with most of your suggestion. Note that by providing a stable consumer for capitalist industries, established capitalists would benefit from them. However, indeed, an added price tag for new investments if there are bigger numbers of bureaucrats would be a good idea.

As for research, I think that should be the department of Clergymen (culture), Merchants, Capitalists, and Officers (military/navy). Of course, the actual rates would not only be dependent on those groups but also on the literacy rates, which in turn would be influenced by bureaucrats in a positive way. :)
 

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Personally, i liked it when all the menus were to the left.
Don't get me wrong, the interface screenshot looks awesome. But i think it's easier to manage both the map and for example pops, at the same time when the interface has a fixed position to the left.

Thats what I'm saying, maybe it will be and its a drop-down menu or something. Maybe it only appears when you click on a province
 

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Strictly cosmetic stuff

Here's where we post things we'd like to see in Vicky2 that arent really important, just add a bit of flavour or aesthetics.

Don't really think there's any need for the region names on the map
Changeable flags
Might be nice of the icons for pops looked different depending on the country, as, say soldiers do in EU3
Some more diverse music. Its bound to be mostly European, but some other stuff would be cool
More diverse sprites
A mapmode that shows levels of industry and infrastructure
Evolving leader portraits, i.e would be cool if the Japanese leader looked markedly more modern post-Meiji
 

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Counters :cool:

Seriously though. I have always played Vicky using the counters for units and couldnt stand the animated unit thingies... it would really suck if I had to do without counters in Vicky 2. ;)
 

aenariel

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Counters :cool:

Seriously though. I have always played Vicky using the counters for units and couldnt stand the animated unit thingies... it would really suck if I had to do without counters in Vicky 2. ;)

I never use counters and hate their guts, so I hope both are in for everyone's sake. :D
 

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This system would have considerable depth, yet require very little from the players, as the players wouldnt manage it directly but only influence it with their policies and decisions. An exception to that would (to some degree) be communism, which will knock out all capitalists entirely, and both require and allow the player to take total control of industrialization themselves.
Consider those "capitalists" as "members of the Party" and you´re done. ;)
In order to reflect the non-capitalist driven effort of the state, Capitalists could give a smaller bonus to economy and not build railroad or factories with their money at all.
 

ashandresash

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Modern/traditional vs Civilized/uncivilized

Well... theres many many things to suggest. The first thing I will start with is the population system. I personally love the pops, and think that if anything, they can use more detail. However, the amount of control you can have over them is ridiculous. I essentially think that all pop promotion and migration should be automated, although influenced by your policies, literacy, wealth, and urbanization. The latter is a concept lacking in Vicky, but very important to add to Vicky 2 I think.

(...)

I couldn't agree more. Urbanization is a "must-be" in industrialization. Both processes come together, either in European or American history and now (China and other fast-developing countries).

There was national migration in Vicky1, but it must be simulated in a better way, taking in account the impact in quality of life (declinant, in most cases: Dickens-like capitalism) and in politics: cities and factories were the basis for socialism (and an important factor in fascism).

Modernization would be one of the central issues in Vic2. Dual-economies and societies, with industrial new order competing with the traditional and rural one, is a good issue. Better than "civilised" or "uncivilised" in Vicky1, I think a "modern"/"traditional" would be the point.

The adventage of that it's you don't have to be so "hardcoded" separating countries civilized and uncivilized. In fact, it'd be an internal issue: the country is in some regions and social classes (pops) modern, and not in other. Individual literacy's rates will help, undoubtly. China would be "traditional" in practicaly a 100%, but Russia could get some "modernised islands", and a bit more Spain. United States would have a good simulation of yankees and dixies like "endogenous" variables, not "external" (defined by the designer).

I think Strategist's urban/rural different pops proposal it's a good idea, the basis for a "modern"/"traditional" approach.
 

MannheimCouncil

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Some country-specific and gameplay-specific music would be nice. Getting the Radetzky March more often as Austria, getting more Sousa as the US. Getting more marches while at war and more peaceful pieces while tending the economy. I wouldn't want the playlist to be totally exclusive, though. Getting other countries' hymns is nice once in a while (maybe it could be tied to your relations or whether you're clicking their provinces).

Also more national hymns would be nice. I guess there are bound to be a few rights-free or GNU versions of those around. Inofficial hymns are nice, too.

I second that counters and sprites should be in, both of them as nation-specific as possible. Vicky doesn't have many flags on counters, if I recall correctly.
 
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Just a minor point on the Sprites...... PLEASE!!!!! keep them the way they are, in that they show ranks of men (and hopefully horses) and not those damn single person ones, that are suppose to rep. a Regt or Armies.... (pretty please) ;)
 
Last edited:

Gwalcmai

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Counters :cool:

Seriously though. I have always played Vicky using the counters for units and couldnt stand the animated unit thingies... it would really suck if I had to do without counters in Vicky 2. ;)
You're probably the first person I've seen saying that. The Victoria counters are... less than stellar, shall we say.

And, precisely because of the changing flags, making prettier counters with flags on them and stuff like that would be pretty complicated, IIRC. There would be one flag per tag on counters in Victoria, so the Soviet counters would still use the imperial flag.
 

RedRalphWiggum

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I'd also like unemployment to be a real challenge in V2. Lets face it, at the minute its pretty easy to have a state of full employment, and it shouldnt be, it should be a real challenge, and would be a good way to incline pops towards fascism, communism, etc
 

Hardstuff

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Victoria is not a military focused game, why would anyone use counters? :confused:



Of course, put them in, I don't see why a extra option to turn something on/off to suit others wouldn't be in.
 

alvaro

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i'd make the map in any style the dev's want but with unknown lands. it doesn't look real to me to start with the sources of the nile already known, and then, having to pay 50000 quids to discover something you already see :p

also big cities should get an evolving icon, i mean, when some cities exceeds, dunno, say 500K, 1million, 5 millions, get new icons for it. i kind of liked that in eu2.
 

alvaro

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I'd also like unemployment to be a real challenge in V2. Lets face it, at the minute its pretty easy to have a state of full employment, and it shouldnt be, it should be a real challenge, and would be a good way to incline pops towards fascism, communism, etc

very true!
specially the XX century part of the game wasn't really polished at all (as for the facism, communism, 29'crash and all that).
and also, that wicked word,...inflation :rolleyes::D
actually, this make monetary policies come to my mind. i think it was poorly treated in vicky, while actually having a huge importance in the last third of the XIX cent.
 

Wämö

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1. A political system that affects me (more than the Vicky1 version, anyway).

2. The ability to set the stuff to AI (likely, considering the newer games).

3. A dynamic event system (also likely).

4. A big, fleshed out diplomatic system.

5. Better technology handling.

All I can come up with now, but it'll come to me eventually.
 

Sovereign

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GReat to hear Vicky 2's on it's way finally:)

I'd like to see Religion as a more powerful force in Vicky, as in EU3, conquoring wrong religion provinces should cause troubles imho.

A deeper military model, and an economic system as rich as Ricky's, but more realistic. I loved the way every soldier put on the film represented whole industries to outfit and deliver. Also a railway overlay that looks more like rail infrastructure and not just ugly black lines.

Also, war and occupation should cause damage to infrastructure and industry.
 
Last edited:

RedRalphWiggum

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War should have a lot more effect on the population than just war weariness.

If you have a core on foreign territory, then pro-military and jingoist pops should get preogressively more and more militant unless you try and get it back. Conversely, if you have a largely pacifist or anti military population, unprovoked war should cause you real problems.
 
Feb 12, 2009
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1) Tech tree like in HoI
2) region system from HoI3 (but with one city and villages around)
3) don't forget feudal system which was still in many countries
4) real colonialism - buying, trading colonies, every colony with own policy
5) possibility of equiping your own soldiers
6) possibility of ruling two countries (if king from country A inherit throne of country B)
hmmm..... No more ideas, i was expecting CK2 rather than Vicky2 ;p
 
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