All of the below is from my experience with Arsenal of Democracy (effectively an expansion of HoI2). I don't know how Hearts of Iron III handled any of this, if at all (there's so much I decided to categorise it):
Logistics
* For distance from the capital to the province to be insignificant in regards to supply consumption and ESE (i.e. Gibraltar and Colombo have virtually the same ESE, even though Colombo is 7,000km further away from London than Gibraltar)
* For there to be very little logistical difficulty in sending over large armies overseas (i.e. German sending 30 panzer divisions to North Africa, perhaps more, not even sure if there is a limit)
* The cost of supplies being the same regardless how far away the unit is from the capital/supply stockpile (no more 'beaming' of supplies straight from the capital/stockpile to the units)
* Not being able to see the true ESE of naval and air units (for both types, their ESE is always shown as 100% [unless the TC is in the red ofc], when in reality it varies)
Tactics and naval combat
* The use of open negotiations to effectively circumvent a naval blockade of a country
* Being able to gain free manpower from trading units (particularly naval units)
* Occupied provinces having exactly the same revolt risk all across the world (i.e German occupied France having the same revolt risk as occupied Yugoslavia, Greece, USSR etc)
* Surface raiders and submarines not being able to work together when convoy raiding (i.e. the submarines spot a heavily escorted convoy so they don't attack, but the surface raiders can't even find the convoy in the first place)
* Being able to deploy an airfield/naval base/coastal fort/land fort/material plans etc anywhere (it should be province specific from the start, how an earth can a country keep a synthetic plant in its force pool?! - Germany didn't built the [far from completed] Atlantic wall in a day!)
* For capital, or perhaps any, type of ship being able to move from coastal port to coastal port without even touching a drop of the ocean (i.e. Ghent->Dunkirk->Calais->Dieppe etc - i.e. the Scharnhorst and Gneisenau didn't, and couldn't do that!)
* For ships to be able to, bizarrely, move from straight from Liverpool to Sheffield and vice versa without even having to go into the ocean
Land and air combat
* Players being able to strategically redeploy units that are clearly going to be encircled (all they need to do is move a unit away from the front line, and then poof! They can send that unit to any province they control)
* The victory or valhalla option (fighting to the death) coming at little cost in dissent
* Only being able to use the scorched earth tactic when forced to retreat (i.e. a player should be able to use it whenever they want to)
* Paratroopers blocking a retreat of a unit to a province that's still in battle (i.e. Germans retreat from Potsdam to Berlin, USA paradrops Berlin - those retreating units instantly perish upon arrival)
* For tactical bombers to have the same maritime bombing ability as naval bombers (CAS[dive bombers] were much better then TAC - did TAC ever even play a significant role in a naval campaign? AFAIK it didn't)
Diplomacy and politics
* Authoritarian regimes having a significant advantage over democracies when it comes to secret intelligence - history showed otherwise, or at least showed that the regime itself did not really affect it, more the policies it put in place were the significant factors
* The complete destruction of air units once combat is initiated over a province they have military access to, but are not allied (i.e. US fighters intercepting Germans over Soviet territory)
* The AI, once it's neutrality is low enough, to favour an alliance with any of the main three alliances (or any country that offers it), regardless of the political ideologies/ historical amenities etc (i.e. no more AI democratic USA wanting to join the Axis)
Multiplayer
* The game itself not being able to handle online play without the help of Game Ranger/Hamachi etc
* The (secret) intelligence system to lag, even crash, multiplayer games
* The game crashing for no reason!
... If I can think of more, I'll post them! Have others encountered this, or something else you feel needs to be pointed out?
Logistics
* For distance from the capital to the province to be insignificant in regards to supply consumption and ESE (i.e. Gibraltar and Colombo have virtually the same ESE, even though Colombo is 7,000km further away from London than Gibraltar)
* For there to be very little logistical difficulty in sending over large armies overseas (i.e. German sending 30 panzer divisions to North Africa, perhaps more, not even sure if there is a limit)
* The cost of supplies being the same regardless how far away the unit is from the capital/supply stockpile (no more 'beaming' of supplies straight from the capital/stockpile to the units)
* Not being able to see the true ESE of naval and air units (for both types, their ESE is always shown as 100% [unless the TC is in the red ofc], when in reality it varies)
Tactics and naval combat
* The use of open negotiations to effectively circumvent a naval blockade of a country
* Being able to gain free manpower from trading units (particularly naval units)
* Occupied provinces having exactly the same revolt risk all across the world (i.e German occupied France having the same revolt risk as occupied Yugoslavia, Greece, USSR etc)
* Surface raiders and submarines not being able to work together when convoy raiding (i.e. the submarines spot a heavily escorted convoy so they don't attack, but the surface raiders can't even find the convoy in the first place)
* Being able to deploy an airfield/naval base/coastal fort/land fort/material plans etc anywhere (it should be province specific from the start, how an earth can a country keep a synthetic plant in its force pool?! - Germany didn't built the [far from completed] Atlantic wall in a day!)
* For capital, or perhaps any, type of ship being able to move from coastal port to coastal port without even touching a drop of the ocean (i.e. Ghent->Dunkirk->Calais->Dieppe etc - i.e. the Scharnhorst and Gneisenau didn't, and couldn't do that!)
* For ships to be able to, bizarrely, move from straight from Liverpool to Sheffield and vice versa without even having to go into the ocean
Land and air combat
* Players being able to strategically redeploy units that are clearly going to be encircled (all they need to do is move a unit away from the front line, and then poof! They can send that unit to any province they control)
* The victory or valhalla option (fighting to the death) coming at little cost in dissent
* Only being able to use the scorched earth tactic when forced to retreat (i.e. a player should be able to use it whenever they want to)
* Paratroopers blocking a retreat of a unit to a province that's still in battle (i.e. Germans retreat from Potsdam to Berlin, USA paradrops Berlin - those retreating units instantly perish upon arrival)
* For tactical bombers to have the same maritime bombing ability as naval bombers (CAS[dive bombers] were much better then TAC - did TAC ever even play a significant role in a naval campaign? AFAIK it didn't)
Diplomacy and politics
* Authoritarian regimes having a significant advantage over democracies when it comes to secret intelligence - history showed otherwise, or at least showed that the regime itself did not really affect it, more the policies it put in place were the significant factors
* The complete destruction of air units once combat is initiated over a province they have military access to, but are not allied (i.e. US fighters intercepting Germans over Soviet territory)
* The AI, once it's neutrality is low enough, to favour an alliance with any of the main three alliances (or any country that offers it), regardless of the political ideologies/ historical amenities etc (i.e. no more AI democratic USA wanting to join the Axis)
Multiplayer
* The game itself not being able to handle online play without the help of Game Ranger/Hamachi etc
* The (secret) intelligence system to lag, even crash, multiplayer games
* The game crashing for no reason!
... If I can think of more, I'll post them! Have others encountered this, or something else you feel needs to be pointed out?
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