Yep can't stop those magic navies. Everyones got one for a low low price and they can even gather their entire 100K army up in one single navy and magically land it all in the same spot at the same time.
In what way are they "magic"?
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Yep can't stop those magic navies. Everyones got one for a low low price and they can even gather their entire 100K army up in one single navy and magically land it all in the same spot at the same time.
Anyone can sail to scandinavia if they want or Cyprus or sri lanka
Because attrition won't cut it?And why is the solution that that "a new navel system" rather than tweaking the attrition variables a bit?
Because they appear and disappear at will, they dont interact with other game mechanics, same reason monarch points are called mana in eu4In what way are they "magic"?
I don't think the mediteranian and northern seas represent 1% of the map. Sure, at the begining the altlantic and nothern seas didn't have any major naval battles. But that changes around the 1000s, which means more then half of the game's timeframe had major naval battles for most of the map. And considering we already have a tech system that simulates the various parts of the middle ages, a naval system would be more of a requierment rather then ahistorical.Ahistoric across 99% of the map. I don’t want Paradox wasting time on an entire navy system just for a tiny corner of the map.
Why not?Because attrition won't cut it?
Are you saying that any unit that that's not permanently on the map is "magic"? Are the armies magic because they "appear" when you raise them and disappear when you disband them?Because they appear and disappear at will, they dont interact with other game mechanics, same reason monarch points are called mana in eu4
I don't think the mediteranian and northern seas represent 1% of the map. Sure, at the begining the altlantic and nothern seas didn't have any major naval battles. But that changes around the 1000s, which means more then half of the game's timeframe had major naval battles for most of the map. And considering we already have a tech system that simulates the various parts of the middle ages, a naval system would be more of a requierment rather then ahistorical.
Despite what some people think, humanity didn't forget how to build war ships for 500 years and the seas of the middle ages were full of naval engagements with various technologiea specific to the era being deployed. The middle ages were not just about kinghts and the HRE.
Because men at arms pack such a punch and attrition in pagan land didn't work in ck2 to deter holy warring tribalsWhy not?
There's a monthly cost to men at arms, buildings in provinces give levies and men at arms, your subjects give levies depending on contract opinion or prestige rankAre you saying that any unit that that's not permanently on the map is "magic"? Are the armies magic because they "appear" when you raise them and disappear when you disband them?
Byz having a navy that's expensive to maintainNaval battles of the era were mostly ships defending harbours from land invasion fleets. What kind of naval warfare system would you like to see in CK3 that would represent that?
The hill I'll die on is that pops are good for games that are inherently about class conflict (Imperator), wildly different categories of "people" (Stellaris) or an era of changing composition of society (Victoria) - but are not particularly useful in a game like CK3 or EU4, which are less about societal change or mass of people in that era than they are about changes amongst the elites.
“Birth of Westphalian sovereignty” and “formation of national states” are the exact kind of “changes in the outlook of the elites, rather than the mass of people” that I’m taking about.The creation of national identities, birth of Westphalian sovereignty and formation of national states all fall within EU4 time frame. I'd say the series very much qualifies for pops. Also thinking that history can be divided into eras, where a mass of people (the general population) is relevant and eras where it is irrelevant, is flawed.
Why are the dutch dutch and not german deutsch, the answer lies in eu4s era“Birth of Westphalian sovereignty” and “formation of national states” are the exact kind of “changes in the outlook of the elites, rather than the mass of people” that I’m taking about.
There’s certainly an argument for “the creation of national identities” amongst the mass of people during the EU4 era - though I’d say that really happened during the Victoria era - but it certainly wasn’t a thing during CK’s era.
“Birth of Westphalian sovereignty” and “formation of national states” are the exact kind of “changes in the outlook of the elites, rather than the mass of people” that I’m taking about.
There’s certainly an argument for “the creation of national identities” amongst the mass of people during the EU4 era - though I’d say that really happened during the Victoria era - but it certainly wasn’t a thing during CK’s era.
I don’t the existence of countries and cultures during the CK3 era negates what I’m saying. Those things are (rightly) part of CK3.And yet national identities are a fundamentals factor for political events throughout CK's time period.
Many nations did fought fiercely for their Independence during the period (or at the very least did perceive their struggle as one of national freedom) : France during the Hundred Years War, Scotland during the Anglo-Scottish Wars, etc, etc.
In addition, nations frequently played a key role political entities of all size. Be it the small and big Kurdish principalities that spawn as the Abbasid authority collapsed or the largest Muslim "successor" states which usually were formed around a chore united nations the most obvious examples being the Oghuz Turk Seljuk Sultanate up to Malik-Shah's reign and the reformed HRE built by and around the Saxons.
I don’t the existence of countries and cultures during the CK3 era negates what I’m saying. Those things are (rightly) part of CK3.
Maybe for republics and churches, but for feudal holdings it should all be personal wealth. Illegal mints and scamming your liege as his chancellor would be nice events to happen thoI would like a distinction to be made from the Imperator between a country's gold that you pay to build new buildings with, etc., and your personal Wealth that you use to interact with other characters in the game, such as bribes.
Implementing such a solution in CK3 would open up many interesting roleplay opportunities, such as defrauding "state" money and feeding it into your private treasury when you sit on the council of your liege. A series of events could be created in which the ruler (player or AI) investigates embezzlement, and if the player was cheating and he was the one who embezzled the money, he could give a liege false leads or direct the investigation towards another person.
On the other hand, funds from a private treasury could pay for the creation of new artifacts, send gifts (if the recipient is not an AI-controlled ruler, e.g. an ordinary knight). This solution could also be used, for example, when you use Adopt Puppy decision. There is no reason to pay for this with "state" money, which also includes paying for buildings or supporting the army.