I have bought and played EU, EUII, HOI and Victoria (my favorite) with varying dwgrees of satisfaction. With that said..... I have to say that I MUCH prefer turn-based games, I do think that the turn-based games with simultaneous resolution are superior to the "I-move-You-move" variety. And HOI2's "RTS" style engine can be beaten into approximating this close enough for me to make it palatable (as they may have intended). I suggest that the developers make a few more options in the stop-action area available to us turn-based types to help us simulate our type of game. I have no specific suggestions, but you guys are quite clever and I have no doubt whatsovever that you can do so!
Another item I think the game would benefit greatly from is executive summaries of events. The hurricane of reports is unmanageable and gameplay is slowed to a crawl if one watches all of them. Yet, to filter some out is dangerous. Could an option for "summaries" be introduced? What I have in mind is the ability to have the game stop every week or bi-weekly or whatever and give a summary of events such as areas won/lost, major battles, casualties, etc. This is not as easy as it sounds, but what a help it would be! I think it could add hugely to enjoyment and gameplay.
Another item I think the game would benefit greatly from is executive summaries of events. The hurricane of reports is unmanageable and gameplay is slowed to a crawl if one watches all of them. Yet, to filter some out is dangerous. Could an option for "summaries" be introduced? What I have in mind is the ability to have the game stop every week or bi-weekly or whatever and give a summary of events such as areas won/lost, major battles, casualties, etc. This is not as easy as it sounds, but what a help it would be! I think it could add hugely to enjoyment and gameplay.
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