[Feature request][Pathfinding] Fleet picks not the shortest path when asked to transport units

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JustAnotherHero

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As one can see on the screenshots I've requiested units to move from Managua to Galapogos Islands. For that a fleet started to move from straits of Malacca to Managua through Indian and Antlantic oceans (not through Pacific). I'm not challendging here, that a path itself to Managua through Pacific is shorter, but taking an account, that the fleet is going to transport units to Galapogos right after (and that is known ahead of time) the path through the pacific seems to be more optimal, since there is no need to bypass South America.
So if I'm not mistaken in my findings, the requiest would be: if fleet is ahead of time known to be transporting units, then pathfinding algorithm should take into an account sum of path from fleet location to units location and from units location to units destination.
 

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As one can see on the screenshots I've requiested units to move from Managua to Galapogos Islands. For that a fleet started to move from straits of Malacca to Managua through Indian and Antlantic oceans (not through Pacific). I'm not challendging here, that a path itself to Managua through Pacific is shorter, but taking an account, that the fleet is going to transport units to Galapogos right after (and that is known ahead of time) the path through the pacific seems to be more optimal, since there is no need to bypass South America.
So if I'm not mistaken in my findings, the requiest would be: if fleet is ahead of time known to be transporting units, then pathfinding algorithm should take into an account sum of path from fleet location to units location and from units location to units destination.
Mabey put this in the suggestions forum.
Or bug reports.


Edit: it was moved to the suggestions forum
 
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> It might choose that path for attrition related reasons

It's a good guess. I can't tell with ease on which path to expect less fleet attriction - I have colonies all around Pacific, Indian oceans and a little bit in Brazil. On the other hand AFAIK army-on-board attriction depends on the lenght of the path and it's not being lowered by friendly shores next to the transporting fleet, isn't it? So I'm expecting a path around South America to be more deadly for the army.
 
> It might choose that path for attrition related reasons

It's a good guess. I can't tell with ease on which path to expect less fleet attriction - I have colonies all around Pacific, Indian oceans and a little bit in Brazil. On the other hand AFAIK army-on-board attriction depends on the lenght of the path and it's not being lowered by friendly shores next to the transporting fleet, isn't it? So I'm expecting a path around South America to be more deadly for the army.

My guess is the simplest at all: the map itself has an edge. It could be the AI handling this function just doesn't realize that one edge connects to the other.
 
> It might choose that path for attrition related reasons

It's a good guess. I can't tell with ease on which path to expect less fleet attriction - I have colonies all around Pacific, Indian oceans and a little bit in Brazil. On the other hand AFAIK army-on-board attriction depends on the lenght of the path and it's not being lowered by friendly shores next to the transporting fleet, isn't it? So I'm expecting a path around South America to be more deadly for the army.
Pretty sure open seas significantly increase naval attrition
 
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to the Suggestions subforum.