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shanadir

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The main focus of CK2, in my mind at least, has always been the medieval court. A game about managing the your empire and dynasty, while always keeping an eye not only on your rivals but your own court as well.

Yet the court doesn't really interact with you much. The nonlanded courtiers only have some events that fires rarely and matters almost not at all. The landed and your family interact a bit more with you but still, mostly through events. And plots, but thats only to mess you up. And, almost worst of all, you can treat all your courtiers like dirt without consequenses. The game actually punish you for not doing it.

Example?
You're the king of england. you've maxed your demesne, and now you conquer ireland. Who do you give it to? The general who did the conquering? a talented courtier'? your great steward who has, unlanded, served you for 30 years?
Of course not. Either you give it to a dynasty member, or you spam random courtiers until you get someone who's content. Because nobody cares that you don't reward good performance.

we can also flip the coin. If you play as duke of burgundy and, rallying your own troops, you push back the germans who is invading your liege to conquer frisia.
Does he thank you? nope.
You get prestige for the battles, that hardly fair payment for raising you army and hiring mercs, getting your army to become the size of your lieges, thereby beating back the germans.


Therefore, i propose the mechanic of Entitlement and Expectations

So, the basic idea is that whenever your courtiers do something for you, this creates entitlement. examples of them doing something is: leading your armies as generals (in battle), serving in your council if they are good at it (especially, perhaps only, from the positive events about doing a good job), fighting with their own troops in your wars, etc.
Entitlement means that they think they deserve a reward for what they've done. It works kind of like the warscore for crusades. the more you do, the more entitlement you get. as entitlement rises, so does the maluses of ignoring it. ticking prestige hits, loosing just/gaining traits like arbritary or greedy and - to relations. And not only with the one you ignore.

As the total of all your courtiers with entitlement rise, you start to see the effects of expectations. The fact that you don't reward people who work hard for you, makes people wary of you. inviting courtiers from other courts get more difficult. random courtier spawn more expensive. all your vassals and courtiers like you less. your courtiers also tend to get slothful.
Giving land to people is a surefire way to piss off everyone who has more entitlement and therefore feel that THEY should have gotten that land, maybe giving them the envious trait as well.

So, how do you get rid of entitlement?
easy, you give them what they deserve. If you have an awesome general who leads all your battles, you'll eventually have to actually reward him for this. This can be done by giving him titles, land, gold, marrying him into your family if he's lowborn, or give him a council title. (though beware of the last one as doing well there will eventually increase it again) All of these give a onetime drop of the persons entitlement (thereby also lowering expectations)
On the other hand, you may want to NOT use your awesome general for all your battles. He might, for example, be ambitious or a family member of your powerful neighbour. Instead, you give command to your middling son who will one day inherit (because you want to give him stuff anyway)

The result I am trying to achieve with this is to create something resembling politics, actual manouvering between vassals for their liege's favor and competition for the honor of conquering the enemy capital. Making the player act more like a medieval king had to, weighting pros and cons about giving command of the army to a duke instead of leading yourself (even if your martial kind of sucks)
you may also find yourself playing as a duke with three or so duchy title having to give one away to your genious brother to avoid having to give him too many counties. Or your children. Notice that in in both russia and byzantium children often rule with the same rank as their father (yes i KNOW that byzantium probably have that for another reason.)

a feature I'm considering is making the landing of close family of already landed characters with high entitlement lower it. as long as the reward is lower (maybe equal) than the already landed character.

To my non-existant knowledge of AI-coding, this should be doable. And similar systems are in the game, only covering other things.



So, what do you think? is it good? is it doable? will it make the game too hard/easy/boring?
keep in mind that this is hardly a refined idea. Suggest improvement if you like the basic concept
 
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SpanglishEmpire

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I think the OP proposition is good but hard to do and very hard to balance. I'm not expecting anything like that from the little team in charge of CK2 now.


- One of the problems is that prestige is almost useless in CK2. It would be easier to make it useful and needed for almost every decision you take, as in Lux Invicta. You want to name an advisor? That will be 10 prestige. Hire a new courtier? 10 prestige. Ask someone to do something? 10 prestige.
Pretsige and piety are too easily acquired in CK2.

Prestige could definitely do with a rework, My current ruler came to power at 6 years is now 50 or so and has 1400+ prestige the bonus to diplo is nice but there should be a system for using it. even if you could give it away to raise relations it would be something. Like the king praises his marshall as a great leader +50 prestige etc.

Though the op's idea and prestige idea could work together. Give prestige lowers entitlement but risks raising expectations and giving ambitious or proud traits etc.
 

zbyrne

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This sounds pretty good. And sensible. Certainly great for vassals-liege. And the options are many. A marriage into the royal family. A spot on the Council (if Councils actual did something for the Councillor), legitimising a bastard, transfering a de-jure territory (finally I as a vassal would be able to prompt, instead of waiting for the random event), and of course I'd hope to see new events and options, perhaps new honourary titles. perhaps some of them could be hereditary.or regional.

Of course people are pointing out that there are not nearly enough lands to go around for courtiers. Which is true, although I'd hope that only after many years of service, (or winning an un-winnable war and dragging the realm back from the brink - which pretty much never happens) would a courtier ask for something. Perhaps it could be multi-generational, your father did such and such so we'll reward his kids. Or perhaps non-freehold. Reward a courtier with a title for only his life-time. (Basically vice-royalties on baronial level). Alternatively, how about (much needed in my opinion) a revamp of the baronial level holdings system.

But what about KNIGHTHOOD.

I mean I'm shocked that's it's not already in the game. at least on some level. I mean sort of if you count Holy Orders, but still. But Knighthood would have been a step up for a lowborn (a big step) and only a half step down from a minor house. So a courtier whose got nothing could become a knight. (in my head it'd look like varingian guard, so a small modifier +1 martial etc.) but it'd also be a reward. And then we can do squires, which could be a reward in of itself. Enough to satisfy a lowborn or courtier if they've really blown your socks off. After all, medieval Europe wasn't famous for it's social mobility. Going up one step at a time was the best people could hope for (Other high ranking families wouldn't have liked it - Piers Gaveston being a good real example) and Davos Seaworth being a good fictional example, Lowborn > knight > Council > Lord

(and of course with knighthood it actually lets me give my younger sons an actual office/title without Landing them/forever disinheriting them with a bishopric/holy order. Not saying Knighting someone should be cheap (balance) but preferably an option)
 
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eeore

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In theory I like this suggestion, the problem I have is the interface.

At present it is all too easy to go searching for someone in your realm or court, and then get completely lost, and forget who it was you were looking for or why you were looking for them.

Plus you do kind of do this at the moment - or I do - if someone murders someone for me in a plot, I send them a gift. And it isn't hard to spot those who feel they are entitled, they usually turn up in plots to fabricate claims on your titles, factions, etc.

I do agree however that it would be good to add context to the game - traits based on the number of time you do something rather than a percentage, and more advanced diplomacy options for dealing with vassals, people at court etc. Instead of yes or no options, perhaps, 'let's reconsider this in 5/10/15 years.'
 

nijis

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I'm glad this proposal was revived for the upcoming DLC. As the OP says, the current system is quite anti-realistic - you reward those who dislike you, and neglect those who help you the most.

One way to do this might be to track Just/Arbitrary much more carefully, and have multiple gradations of it - perhaps even a separate value. The degree to which a lord rewards those who perform good service, and punishes those who harm him, ought to be one of the key factors influencing a vassal's decision-making.

Loyal vassals might expect a barony perhaps only when one is newly acquired, or the lord is close to his maximum demesne. But cash gifts, honorary titles, and the like should also figure into an incentive system.


At present it is all too easy to go searching for someone in your realm or court, and then get completely lost, and forget who it was you were looking for or why you were looking for them.

A queue of vassals who are widely regarded to deserve a reward might be a good way to handle this. This would help you find the vassals, and also, if you went according to the queue, you could boost your just/arbitrary balance.
 

Jorlem

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I think the OP proposition is good but hard to do and very hard to balance. I'm not expecting anything like that from the little team in charge of CK2 now.


- One of the problems is that prestige is almost useless in CK2. It would be easier to make it useful and needed for almost every decision you take, as in Lux Invicta. You want to name an advisor? That will be 10 prestige. Hire a new courtier? 10 prestige. Ask someone to do something? 10 prestige.
Pretsige and piety are too easily acquired in CK2.
- An other problem is that the kings are completely free to name who they want as new vassals. Again, if you make prestige important, you can make lack of prestige very penalizing. If we boost the opinion malus for short reign, and boost the opinion bonus for prestige, and if we add a rebel spawning event more likely to happen if the current ruler in the specific county has low prestige, it would encourage the player to choose prestigious characters: so preferably former generals or old experienced characters. Also, giving to lands require prestige, so you can be stuck with too many provinces until you have enough prestige to give your lands.
I think one way of improving things might be to make prestige effects reliant on relative values, instead of absolutes. So, instead of getting +20 at 2000 prestige, it would depend on how much prestige you have compared to how much they have. So if you have 3000, and they have 2000, you'd get +10 opinion. Or if you have to pay a prestige cost to grant a title, the cost could be related to how much prestige they have, so landing someone from an influential family, or of giveing the title to someone already landed would be cheaper than granting the title to some random lowborn.
 

shanadir

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Glad to see so many people joining our little dabble in necromancy:)

And yes, i think it would need the ability to have a list sorted by entitlement (one for the player and one for the liege if he has one. and not one who finds courtteiers in your vassals counties who feel that THEIR liege should give them something,)


on a side note, i would also love to see prestige have more of an effect. more like victoria 2, where your prestige mostly matters in relation to everybody else's. having 1000 prestige seems a lot less impressive if there's dozens of people running around with 5000...
 

Il_Don

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It is a very good idea, but i suspect it would need a huge amount of balancing before it becomes really enjoyable.

Also, a way to counter the inevitable "gimme a county" "i don't have any county" "well, enjoy the -50 opinion malus" dialogues, would be introducing a whole lot of new titular and honorary titles.
 

Järnblomma

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But what about KNIGHTHOOD.

What about knighthood indeed! That's a very good idea! I think the Game of Thrones mod does something similar. I like the idea that you can noble a lowborn without lording him/her.
 

sleath56

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It is a very good idea, but i suspect it would need a huge amount of balancing before it becomes really enjoyable.
That's some the community can easily test if Pdx keeps up the promise of open beta.

Also, a way to counter the inevitable "gimme a county" "i don't have any county" "well, enjoy the -50 opinion malus" dialogues, would be introducing a whole lot of new titular and honorary titles.
I would say only very influential/helpful characters should have the ability to ask for a holding for starters. Honorary titles should have more diverse effects and bonuses, they all feel the same.

There's plenty of solutions to the reward question:

-There were plenty of instances where land from a vassal was revoked by the liege to give to a powerful/friendly vassal. In this method, you will be forced as liege to juggle your realms' holdings carefully. This would be quite fun playing as a vassal if implemented well. Competing in intrigue with other vassals, fighting for the favour of the liege so he wont revoke your lands.
-Conquest. If there is not enough territory, this may force the liege to conquer some neighbours or send off the entitled characters by sending them off on a funded adventure. Makes Crusades more important as you will actually want that land to give to vassals.