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shanadir

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The main focus of CK2, in my mind at least, has always been the medieval court. A game about managing the your empire and dynasty, while always keeping an eye not only on your rivals but your own court as well.

Yet the court doesn't really interact with you much. The nonlanded courtiers only have some events that fires rarely and matters almost not at all. The landed and your family interact a bit more with you but still, mostly through events. And plots, but thats only to mess you up. And, almost worst of all, you can treat all your courtiers like dirt without consequenses. The game actually punish you for not doing it.

Example?
You're the king of england. you've maxed your demesne, and now you conquer ireland. Who do you give it to? The general who did the conquering? a talented courtier'? your great steward who has, unlanded, served you for 30 years?
Of course not. Either you give it to a dynasty member, or you spam random courtiers until you get someone who's content. Because nobody cares that you don't reward good performance.

we can also flip the coin. If you play as duke of burgundy and, rallying your own troops, you push back the germans who is invading your liege to conquer frisia.
Does he thank you? nope.
You get prestige for the battles, that hardly fair payment for raising you army and hiring mercs, getting your army to become the size of your lieges, thereby beating back the germans.


Therefore, i propose the mechanic of Entitlement and Expectations

So, the basic idea is that whenever your courtiers do something for you, this creates entitlement. examples of them doing something is: leading your armies as generals (in battle), serving in your council if they are good at it (especially, perhaps only, from the positive events about doing a good job), fighting with their own troops in your wars, etc.
Entitlement means that they think they deserve a reward for what they've done. It works kind of like the warscore for crusades. the more you do, the more entitlement you get. as entitlement rises, so does the maluses of ignoring it. ticking prestige hits, loosing just/gaining traits like arbritary or greedy and - to relations. And not only with the one you ignore.

As the total of all your courtiers with entitlement rise, you start to see the effects of expectations. The fact that you don't reward people who work hard for you, makes people wary of you. inviting courtiers from other courts get more difficult. random courtier spawn more expensive. all your vassals and courtiers like you less. your courtiers also tend to get slothful.
Giving land to people is a surefire way to piss off everyone who has more entitlement and therefore feel that THEY should have gotten that land, maybe giving them the envious trait as well.

So, how do you get rid of entitlement?
easy, you give them what they deserve. If you have an awesome general who leads all your battles, you'll eventually have to actually reward him for this. This can be done by giving him titles, land, gold, marrying him into your family if he's lowborn, or give him a council title. (though beware of the last one as doing well there will eventually increase it again) All of these give a onetime drop of the persons entitlement (thereby also lowering expectations)
On the other hand, you may want to NOT use your awesome general for all your battles. He might, for example, be ambitious or a family member of your powerful neighbour. Instead, you give command to your middling son who will one day inherit (because you want to give him stuff anyway)

The result I am trying to achieve with this is to create something resembling politics, actual manouvering between vassals for their liege's favor and competition for the honor of conquering the enemy capital. Making the player act more like a medieval king had to, weighting pros and cons about giving command of the army to a duke instead of leading yourself (even if your martial kind of sucks)
you may also find yourself playing as a duke with three or so duchy title having to give one away to your genious brother to avoid having to give him too many counties. Or your children. Notice that in in both russia and byzantium children often rule with the same rank as their father (yes i KNOW that byzantium probably have that for another reason.)

a feature I'm considering is making the landing of close family of already landed characters with high entitlement lower it. as long as the reward is lower (maybe equal) than the already landed character.

To my non-existant knowledge of AI-coding, this should be doable. And similar systems are in the game, only covering other things.



So, what do you think? is it good? is it doable? will it make the game too hard/easy/boring?
keep in mind that this is hardly a refined idea. Suggest improvement if you like the basic concept
 
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TheDarkMaster

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I'm mainly curious is this will go anywhere or not right now. It is certainly an interesting idea, but it has lots of ways that it could fail. It all comes down to implementation.
 

shanadir

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sooo.... paradox... is this implementable? i'd love to hear something on this from you too, since the idea seems well recieved (and i personally like it of course:D)
 

EU3NOOB

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I like it. It should probably be capped at a county though maybe a duchy for a super-large realm. I don't want courtiers being like "I killed the peasants, give me Constaninople!"

Maybe have it where you get entitlement points and everything your liege could give you costs these points. Honorary titles are the cheapest(except the regency; that's rather important). Landed titles cost depend on such things as distance, value, your prestige, Rank, opinion, and even piety. So a lowly count in Aquitaine, with only a hundred prestige is not going to be able to get Constantinople.


Also I wouldn't mind some events for when you're a council member and are assigned a job, like forging a claim.
 

sreckom92

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It's a huge necro....but I like the idea :D
 

Ivashanko

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I not only believe that this is a system that the game could benefit from, I frankly think the game needs it. I've been saying/thinking things along this line for a while, and I would buy the new expansion pack for this addition alone.
 

Flamestalker

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I liked the idea a year ago and I still like it now. The only problem I see with it that the AI might not be able handle it effectively. But that could also be a good thing as the rising expectations and entitlement might be enough to break large blobs apart.
 

sleath56

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I not only believe that this is a system that the game could benefit from, I frankly think the game needs it. I've been saying/thinking things along this line for a while, and I would buy the new expansion pack for this addition alone.

This is a brilliant idea, thanks for bumping it back up to our attention.
 

Flamestalker

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This could even be used to fix decadence. Dynasty members with high entitlement could grow decadent and you have to lower it somehow to get rid of it. If done well this could create a really interesting trade off for Muslim realms.
Do I land that slightly decadent uncle of mine to keep decadence in check and piss off half the realm by not landing more entitled coutiers/vassals?
or do I land that great general i have to keep the realm happy but risk my decadence growing out of control?
 

Järnblomma

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Yes. Yes! This is perfect! More drive and individuality! More choice! more intrigue!

It could replace the ticking malus to opinion that doesn't entirely make sense when you have your vassals mustered. Like, I understand why they have it and it is as of now the best way to handle it, but vassals disliking you because they are doing what they are enjoying all of their privileges for? Much better that they expect you to reward them for loyalty and service. It would make you think more like a feudal ruler which, to me, is one of the big points of the game.

Yes! Oh, how I endorse this or some variant of it!
 

uleslaw

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Brilliant. I would pay 10$ solely for this.
 

Ezumiyr

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I think the OP proposition is good but hard to do and very hard to balance. I'm not expecting anything like that from the little team in charge of CK2 now.


- One of the problems is that prestige is almost useless in CK2. It would be easier to make it useful and needed for almost every decision you take, as in Lux Invicta. You want to name an advisor? That will be 10 prestige. Hire a new courtier? 10 prestige. Ask someone to do something? 10 prestige.
Pretsige and piety are too easily acquired in CK2.
- An other problem is that the kings are completely free to name who they want as new vassals. Again, if you make prestige important, you can make lack of prestige very penalizing. If we boost the opinion malus for short reign, and boost the opinion bonus for prestige, and if we add a rebel spawning event more likely to happen if the current ruler in the specific county has low prestige, it would encourage the player to choose prestigious characters: so preferably former generals or old experienced characters. Also, giving to lands require prestige, so you can be stuck with too many provinces until you have enough prestige to give your lands.
 

Dolin

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Something I crave for everytime. As a ruler, I often do it, as I always roleplay my characters. If I gain more land, I will usually give it to my council members, generals or indeed dynasty members.

As a vassal, it is simply not worth it to fight in most wars. If your liege is in war with his brother, it doesn't change your situation at all. It saves a lot of money and troops when you just watch.
 

spinoza013

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  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Hearts of Iron III
  • Darkest Hour
  • Imperator: Rome
An outbreak of necrophilia :)