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shanadir

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The main focus of CK2, in my mind at least, has always been the medieval court. A game about managing the your empire and dynasty, while always keeping an eye not only on your rivals but your own court as well.

Yet the court doesn't really interact with you much. The nonlanded courtiers only have some events that fires rarely and matters almost not at all. The landed and your family interact a bit more with you but still, mostly through events. And plots, but thats only to mess you up. And, almost worst of all, you can treat all your courtiers like dirt without consequenses. The game actually punish you for not doing it.

Example?
You're the king of england. you've maxed your demesne, and now you conquer ireland. Who do you give it to? The general who did the conquering? a talented courtier'? your great steward who has, unlanded, served you for 30 years?
Of course not. Either you give it to a dynasty member, or you spam random courtiers until you get someone who's content. Because nobody cares that you don't reward good performance.

we can also flip the coin. If you play as duke of burgundy and, rallying your own troops, you push back the germans who is invading your liege to conquer frisia.
Does he thank you? nope.
You get prestige for the battles, that hardly fair payment for raising you army and hiring mercs, getting your army to become the size of your lieges, thereby beating back the germans.


Therefore, i propose the mechanic of Entitlement and Expectations

So, the basic idea is that whenever your courtiers do something for you, this creates entitlement. examples of them doing something is: leading your armies as generals (in battle), serving in your council if they are good at it (especially, perhaps only, from the positive events about doing a good job), fighting with their own troops in your wars, etc.
Entitlement means that they think they deserve a reward for what they've done. It works kind of like the warscore for crusades. the more you do, the more entitlement you get. as entitlement rises, so does the maluses of ignoring it. ticking prestige hits, loosing just/gaining traits like arbritary or greedy and - to relations. And not only with the one you ignore.

As the total of all your courtiers with entitlement rise, you start to see the effects of expectations. The fact that you don't reward people who work hard for you, makes people wary of you. inviting courtiers from other courts get more difficult. random courtier spawn more expensive. all your vassals and courtiers like you less. your courtiers also tend to get slothful.
Giving land to people is a surefire way to piss off everyone who has more entitlement and therefore feel that THEY should have gotten that land, maybe giving them the envious trait as well.

So, how do you get rid of entitlement?
easy, you give them what they deserve. If you have an awesome general who leads all your battles, you'll eventually have to actually reward him for this. This can be done by giving him titles, land, gold, marrying him into your family if he's lowborn, or give him a council title. (though beware of the last one as doing well there will eventually increase it again) All of these give a onetime drop of the persons entitlement (thereby also lowering expectations)
On the other hand, you may want to NOT use your awesome general for all your battles. He might, for example, be ambitious or a family member of your powerful neighbour. Instead, you give command to your middling son who will one day inherit (because you want to give him stuff anyway)

The result I am trying to achieve with this is to create something resembling politics, actual manouvering between vassals for their liege's favor and competition for the honor of conquering the enemy capital. Making the player act more like a medieval king had to, weighting pros and cons about giving command of the army to a duke instead of leading yourself (even if your martial kind of sucks)
you may also find yourself playing as a duke with three or so duchy title having to give one away to your genious brother to avoid having to give him too many counties. Or your children. Notice that in in both russia and byzantium children often rule with the same rank as their father (yes i KNOW that byzantium probably have that for another reason.)

a feature I'm considering is making the landing of close family of already landed characters with high entitlement lower it. as long as the reward is lower (maybe equal) than the already landed character.

To my non-existant knowledge of AI-coding, this should be doable. And similar systems are in the game, only covering other things.



So, what do you think? is it good? is it doable? will it make the game too hard/easy/boring?
keep in mind that this is hardly a refined idea. Suggest improvement if you like the basic concept
 
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spinoza013

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Neat idea. I'd also like to be able to revoke honourary titles and have events that tie into the honourary titles. Maybe have a one stop court Tab to see who has what titles and claims.
 

Miinda

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PeterCorless

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Though I am generally in favor of more domestic management, the flip side I will warn about is that this could get to be very, very burdensome and unmanageable. "Sheesh! Another nobody who mustered for war wants a barony? I -- don't -- have -- any -- more -- to -- give -- OUT!"

Right now, there are already tons of people begging for extra land -- your vassals. And if you can't meet their expectations, they tend to, you know, form factions and rebel.

What this might be good for is to make unlanded persons more likely to go to another court, or to join up with a mercenary band or something. But right now, there are thousands and thousands of unlanded courtiers in the game, and there just aren't enough landed titles or money to be handed out to them.

I also agree with people that there was an expectation of "duty," and you should not have to reward people simply because they showed up along with everyone else in your muster.

I like the general "idea," but want to make sure it doesn't go insane and lead to tons of begging courtiers that you can't keep happy.
 

dr eng1ish

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Intriguing idea and anything that enhances the soap opera aspects of the game is welcome. Maybe I'm just obtuse but I don't understand the proposed difference between entitlement and expectations. As I read it, as entitlement goes up, eventually expectations start to go up also, which eventually leads to bad results.

I don't see the need for this dual system. Why not just have entitlement go up, and then upon certain thresholds, bad effects start accumulating? Is it that one is kind of long term and one is more short term?
 

Knightfall52

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Well, my idea was that, after a while, you would give up on ever being granted that title. You'd still feel entitled to it, but it would be dull. Hence why Ambitious or Proud characters would have a longer duration. And if it incurs stat maluses...well, if three people feel they are entitled to a county, and you grant it to your heir who already has a county, you would incur 3 maluses to diplomacy and general opinion. Obviously it shouldn't be as bad as breaking a truce, but I think a -2 to Diplomacy and -5 to general opinion, with -50 opinion to the 3 people you screwed over would be fair. Giving the county to someone who deserved it would incur only the -50 opinion with anyone who felt they were more entitled. So if you screwed over 3 people, that's -6 to diplomacy that would last for years, until everyone sort of forgets, except for the guys you screwed over. Maybe 10 year base duration, sort of like tyranny, shortened by high prestige/diplomacy/Just, lengthened by the opposites.

So a range of...let's say Just halves the duration, because your vassals will assume you know what you're doing, prestige decreasing it by 2 years from 500-750, 750-999 gives -3 years, 1000+ gives -4 years, diplomacy decreasing it by 2 years from 8-11, 12-15 gives -3 years, 16+ gives -4 years. Conversely, Arbitrary would double the duration, having 0-499 prestige wouldn't have an impact, but if negative prestige of any number, it would increase it by 6 years, diplomacy from 4-7 would increase it by 2 years, from 0-3 +4 years.

So a best case scenario of only one year of -6 diplomacy and -15 to general opinion. Worst case scenario of 40 years, as a ruler with no prestige, arbitrariness and no diplomatic reason aside from "look guys this is just how it's gonna be so shut up". So of course you would always give it to someone who has a strong claim on the county, or the general of your army, or a skilled councillor, or risk terrible consequences.

There's probably horrible balance issues there, but that's why I'm not a game designer :V

There shouldn't be diplomacy hits, just negative opinion, for the vassal and realm wide and it shouldn't confer a penalty that stacks with tyranny, in effect a tyrannical ruler inst expected to cover entitlement. Also events should trigger that a high diplomacy should allow for minimizing the penalty with the vassal, a high stewardship should allow to bribe the vassal to expand the time in which he will expect the 'payment' and a high intrigue should allow for an option that would increase the opinion penalty with that vassal but will not let the penalty apply to the rest of the realm (control of information style)

I would love if this system could integrate or carry over a set of diplomacy options like: invite some1 to your court with promise of land, trade land with a vassal, aka i ll give you x county for y county and 'sell' titles to vassals.
 

Sancho Pansa

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What this might be good for is to make unlanded persons more likely to go to another court, or to join up with a mercenary band or something. But right now, there are thousands and thousands of unlanded courtiers in the game, and there just aren't enough landed titles or money to be handed out to them.

I also agree with people that there was an expectation of "duty," and you should not have to reward people simply because they showed up along with everyone else in your muster.

Yup. Mostly agree. Especially about the duty part.
But if I read the initial point correctly (do I?), having some sort of a "counter" (as in opinion points + or -) following your decisions regarding who gets landed after yet another successful holy war, or whatever, sounds nice to me. I think this had been discussed quite some time ago already, though...

At any rate, I think at least a part of the necessary mechanics has been there in-game for a looong time, if not from the very start. An after-battle report shows prestige points gained by each wing's leader separately, right? After conclusion of a war, one could expect that the generals who amassed most prestige (and/or gold?) could be "lined up" for rewards. Just another screen after the "end of hostilities" screen.

In TOG, after a successful conquest, the winner usually gets titles to most/all holdings (minor religious nuance - unless it's a re-conquest, we are mostly talking ALL). On default message settings this flares up a number of litil screens (correct me if I'm wrong, please): one for "the end of hostilities", one for each holdings taken, and one to remind you about the respective religions gaining/loosing their coherence (whatever the actual term). I would suggest adding yet another screen (or two? or three?), similar to the screens used when a child you are in charge of gets his/her traits to be decided, with the most accomplished leader (or a few of them) demand being granted this, or that. Mostly land, or a share of cash looted after sieges, or some title, council membership, or... why not?! the hand of your ugliest daughter? And half of the kingdom, heh... Then, based on your skills (diplomacy, mmm...) you can succumb, bribe, or "impress" them, or whatever, but possibly gaining some negative points to their opinion of you (for a time) and possibly having them refuse leading your armies in the future, or something. Obviously, if you grant your super-hero his/her wishes, all of your vassals start to like you for a while. And the opposite applies as well.

Well, something to this effect, anyway.
 

Jmyster

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Good idea. I tend to have a house rule that extraordinary councilmen/courtiers are rewarded. This works especially well for holy wars, where the court and nobles are well aware there are titles to give out and plunder to be had. There would have to be limits to avoid a chaotic micro-management hell, but if done right, this could definitely enrich the CKII experience.
 

sreckom92

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Though I am generally in favor of more domestic management, the flip side I will warn about is that this could get to be very, very burdensome and unmanageable. "Sheesh! Another nobody who mustered for war wants a barony? I -- don't -- have -- any -- more -- to -- give -- OUT!"
Isn't that what eventually destroyed some empires?
 

sreckom92

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court politics and intrigues? thumbs up from me ;)
 

Opus

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Though I am generally in favor of more domestic management, the flip side I will warn about is that this could get to be very, very burdensome and unmanageable. "Sheesh! Another nobody who mustered for war wants a barony? I -- don't -- have -- any -- more -- to -- give -- OUT!"

Right now, there are already tons of people begging for extra land -- your vassals. And if you can't meet their expectations, they tend to, you know, form factions and rebel.

What this might be good for is to make unlanded persons more likely to go to another court, or to join up with a mercenary band or something. But right now, there are thousands and thousands of unlanded courtiers in the game, and there just aren't enough landed titles or money to be handed out to them.

I also agree with people that there was an expectation of "duty," and you should not have to reward people simply because they showed up along with everyone else in your muster.

I like the general "idea," but want to make sure it doesn't go insane and lead to tons of begging courtiers that you can't keep happy.

Don't know if it's possible, or if it would severly screw the balance up, but the "content"-trait could/should be much more common with lowborns in your court. You know, some random nobody gets to hang out in the royal palace, atend partys and grand hunts and whatnot. Lucky him.

Most random nobodys at that time died of some horrible illness at the age of 19. These guys gets to hang out with the king or the emperor and eat goose liver until it comes out of their ears, they should be happy enough.


Oh, but I support the OPs idea. Really do.
 

Ruwaard

Imperial Vicar of the HRE
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Good idea. I tend to have a house rule that extraordinary councilmen/courtiers are rewarded. This works especially well for holy wars, where the court and nobles are well aware there are titles to give out and plunder to be had. There would have to be limits to avoid a chaotic micro-management hell, but if done right, this could definitely enrich the CKII experience.
Established houses will expect a share too, however if implemented it should be checked if there are any titles to grant. Though that does raise the question, what is a good cooldown period for a disappointed noble. Another thought with respect to established houses is that it may suffice to grant it to a younger landless member of that house.
 

unmerged(490475)

Sergeant
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I sincerely agree with this idea. The court feels empty even when it is full currently. I would very much like to see some more court action going on, as I feel it would provide a greater challenge and more things to do for counts right on up through emperors. If you add in cultural and religious diversity, this could easily be a full DLC worth of improvements.