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shanadir

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The main focus of CK2, in my mind at least, has always been the medieval court. A game about managing the your empire and dynasty, while always keeping an eye not only on your rivals but your own court as well.

Yet the court doesn't really interact with you much. The nonlanded courtiers only have some events that fires rarely and matters almost not at all. The landed and your family interact a bit more with you but still, mostly through events. And plots, but thats only to mess you up. And, almost worst of all, you can treat all your courtiers like dirt without consequenses. The game actually punish you for not doing it.

Example?
You're the king of england. you've maxed your demesne, and now you conquer ireland. Who do you give it to? The general who did the conquering? a talented courtier'? your great steward who has, unlanded, served you for 30 years?
Of course not. Either you give it to a dynasty member, or you spam random courtiers until you get someone who's content. Because nobody cares that you don't reward good performance.

we can also flip the coin. If you play as duke of burgundy and, rallying your own troops, you push back the germans who is invading your liege to conquer frisia.
Does he thank you? nope.
You get prestige for the battles, that hardly fair payment for raising you army and hiring mercs, getting your army to become the size of your lieges, thereby beating back the germans.


Therefore, i propose the mechanic of Entitlement and Expectations

So, the basic idea is that whenever your courtiers do something for you, this creates entitlement. examples of them doing something is: leading your armies as generals (in battle), serving in your council if they are good at it (especially, perhaps only, from the positive events about doing a good job), fighting with their own troops in your wars, etc.
Entitlement means that they think they deserve a reward for what they've done. It works kind of like the warscore for crusades. the more you do, the more entitlement you get. as entitlement rises, so does the maluses of ignoring it. ticking prestige hits, loosing just/gaining traits like arbritary or greedy and - to relations. And not only with the one you ignore.

As the total of all your courtiers with entitlement rise, you start to see the effects of expectations. The fact that you don't reward people who work hard for you, makes people wary of you. inviting courtiers from other courts get more difficult. random courtier spawn more expensive. all your vassals and courtiers like you less. your courtiers also tend to get slothful.
Giving land to people is a surefire way to piss off everyone who has more entitlement and therefore feel that THEY should have gotten that land, maybe giving them the envious trait as well.

So, how do you get rid of entitlement?
easy, you give them what they deserve. If you have an awesome general who leads all your battles, you'll eventually have to actually reward him for this. This can be done by giving him titles, land, gold, marrying him into your family if he's lowborn, or give him a council title. (though beware of the last one as doing well there will eventually increase it again) All of these give a onetime drop of the persons entitlement (thereby also lowering expectations)
On the other hand, you may want to NOT use your awesome general for all your battles. He might, for example, be ambitious or a family member of your powerful neighbour. Instead, you give command to your middling son who will one day inherit (because you want to give him stuff anyway)

The result I am trying to achieve with this is to create something resembling politics, actual manouvering between vassals for their liege's favor and competition for the honor of conquering the enemy capital. Making the player act more like a medieval king had to, weighting pros and cons about giving command of the army to a duke instead of leading yourself (even if your martial kind of sucks)
you may also find yourself playing as a duke with three or so duchy title having to give one away to your genious brother to avoid having to give him too many counties. Or your children. Notice that in in both russia and byzantium children often rule with the same rank as their father (yes i KNOW that byzantium probably have that for another reason.)

a feature I'm considering is making the landing of close family of already landed characters with high entitlement lower it. as long as the reward is lower (maybe equal) than the already landed character.

To my non-existant knowledge of AI-coding, this should be doable. And similar systems are in the game, only covering other things.



So, what do you think? is it good? is it doable? will it make the game too hard/easy/boring?
keep in mind that this is hardly a refined idea. Suggest improvement if you like the basic concept
 
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Tolstoy

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This is an awesome idea that would be fairly easy to implement by a skilled modder. The "expectation" could be a character trait that is generated by certain triggers - many of them would just need to be added to existing events. A few additional events would need to be added on the effect side ("Courtier demands a holding/fat stacks of cash for his years of exceptional service", etc.), but all in all (from my very limited modding knowledge) this wouldn't be difficult at all for anyone willing to tackle this.
 

Ols

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I love it. Using it could really help eliminate dynasty blobs and make landed titles more rational.
 

TheChronoMaster

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The best part about this is that it'd let us simulate the Paradox forums!



oh god i'm sorry don't hurt me
 

scelestus13

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I like it. It should probably be capped at a county though maybe a duchy for a super-large realm. I don't want courtiers being like "I killed the peasants, give me Constaninople!"
 
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LemonMonk

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I love this idea. I would think there could be a relations modifier attached too. Not to make them dislike you too much if you do not give them what they deserve, but to an extent.

In your system, where does sending your courtiers gifts come in? Could that be an easy way around giving them lands? Do you have any qualms about that? I think it makes sense that a content person would expect less, while an ambitious person would expect much more. Also, when you raise armies, a general is sometimes automatically put in, the game should really not have that to avoid making you in a randoms debt.
 

Iron Chariots

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I've definitely had thoughts about the need for such a system. I like the way you've framed it.
Set up right, it could even reward having some ambitious vassals rather than trying to make them all content: ambitious vassals and courtiers would generate entitlement more quickly (instead of the opinion penalty), and could be more likely, for example, to attach their retinue to the king's army in defense of the realm in an attempt to curry extra favor.

I like the idea of landing members of a dynasty decreasing the entitlement of their dynasty members, particularly if you land their extra sons or close family members (which increases the danger of them inheriting each other). Set up right and it should be a bit harder to avoid having a few powerful dynasties dominating your realm that could much more easily unite and threaten you.
 

LemonMonk

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Thought I'd add. Landed characters who are entitled to cash, land, marriages, titles.. whatever else, could they form factions with the aim to get what they are entitled to? Blue sky thinking here, not even sure that, that is a good idea.
 

Iron Chariots

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I love this idea. I would think there could be a relations modifier attached too. Not to make them dislike you too much if you do not give them what they deserve, but to an extent.

In your system, where does sending your courtiers gifts come in? Could that be an easy way around giving them lands? Do you have any qualms about that? I think it makes sense that a content person would expect less, while an ambitious person would expect much more. Also, when you raise armies, a general is sometimes automatically put in, the game should really not have that to avoid making you in a randoms debt.

Personally I think raising a vassal's levy probably should generate some level of debt to the vassal whether they lead or not, especially if you get the levies killed. That would make you have to think twice about which vassals you call to war, as they will expect rewards. On the other hand, this would make sending the extra troops a good way to curry favor from your liege and get rewards.
 

Iron Chariots

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Thought I'd add. Landed characters who are entitled to cash, land, marriages, titles.. whatever else, could they form factions with the aim to get what they are entitled to? Blue sky thinking here, not even sure that, that is a good idea.

What if claimants could promise to fulfill a vassal's expectation in exchange for support (in a faction presumably)? Upon seizing the throne, every aiding vassal would have their entitlement value spike way up, but if you fulfill their original expectation within a certain amount of time, they are reset to zero (or half of their original or whatever-- something significant).
 

LemonMonk

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Personally I think raising a vassal's levy probably should generate some level of debt to the vassal whether they lead or not, especially if you get the levies killed. That would make you have to think twice about which vassals you call to war, as they will expect rewards. On the other hand, this would make sending the extra troops a good way to curry favor from your liege and get rewards.

I think you're right for the most part, but giving your troops to a lord is an obligation, not a favour, which makes me a bit skeptical.

What if claimants could promise to fulfill a vassal's expectation in exchange for support (in a faction presumably)? Upon seizing the throne, every aiding vassal would have their entitlement value spike way up, but if you fulfill their original expectation within a certain amount of time, they are reset to zero (or half of their original or whatever-- something significant).

I do like that. Giving members and potential members a greater insensitive.
 

scelestus13

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Factions and giving me a reason to support some random claimant would have so much justification now. Earlier, it would be like "Duke Robert the Old for France? Why?" The implementation could be tricky. Unless expectation works like an ambition, with an "offer to join faction to fulfill entitlement" option in diplo. It would only be accepted if the expectation is big. But not for raising levies. That's a feudal obligation. But for destroying their levies... Right now, a big kingdom should just assault when using vassals, so the diplo penalty is less even if you loss a few soldiers.
 

shanadir

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I love this idea. I would think there could be a relations modifier attached too. Not to make them dislike you too much if you do not give them what they deserve, but to an extent.

In your system, where does sending your courtiers gifts come in? Could that be an easy way around giving them lands? Do you have any qualms about that? I think it makes sense that a content person would expect less, while an ambitious person would expect much more. Also, when you raise armies, a general is sometimes automatically put in, the game should really not have that to avoid making you in a randoms debt.

Yeah, some relation hit for both Entitlement and Expectation (kind of regretting giving them so long names...)

money is fine, though i think it should be modified by traits and title (more for greedy, less for landless ambitious maybe?). And i'd prefer to decide how much to give instead of having the coding decide based on their income. (though the effect could scale with income and/or rank ofc.)

I like it. It should probably be capped at a county though maybe a duchy for a super-large realm. I don't want courtiers being like "I killed the peasants, give me Constaninople!"

just give him a titular title or some cash, you should have some lying around i you''re the emperor... Though it should maybe scale with the threat they pose somehow... don't know how to implement that though


Thought I'd add. Landed characters who are entitled to cash, land, marriages, titles.. whatever else, could they form factions with the aim to get what they are entitled to? Blue sky thinking here, not even sure that, that is a good idea.

What if claimants could promise to fulfill a vassal's expectation in exchange for support (in a faction presumably)? Upon seizing the throne, every aiding vassal would have their entitlement value spike way up, but if you fulfill their original expectation within a certain amount of time, they are reset to zero (or half of their original or whatever-- something significant).

I like the idea. It would make many factions more logical instead of a vassal supporting three or four different claimants in succesion as is often the case in large and unstable realms(byzants...)

Factions and giving me a reason to support some random claimant would have so much justification now. Earlier, it would be like "Duke Robert the Old for France? Why?" The implementation could be tricky. Unless expectation works like an ambition, with an "offer to join faction to fulfill entitlement" option in diplo. It would only be accepted if the expectation is big. But not for raising levies. That's a feudal obligation. But for destroying their levies... Right now, a big kingdom should just assault when using vassals, so the diplo penalty is less even if you loss a few soldiers.

hmm... yeah that may be a way to get the levies in. I'd mostly written the '"obliged" levies of but only having the dead raise Entitlement might work mechanically... is it plausible historically though? No clue myself

on a sidenote, i WOULD like to see that with mercenaries. Smallare upfront payment and upkeep but extra for every mercenary who dies.
 
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Delta107

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At the very least I think that generals should have a decent salary. Not that social security was a medieval feature, but they got paid. Other than that I believe everything depends on the player. When there is some vast conquering I always land the best generals with a barony, or city.
 

visigani

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tumblr_m4zc1fMLux1rwcc6bo1_500.gif
 

Knightfall52

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i really like it, it is the elegant solution that can add more meaningful interaction between characters.

where do we sign the petition? ;p
 

Maleagant

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Love the idea! Although I'd avoid anything that is covered in the laws menu as an obligation of a vassal is his lord, perhaps an option to request a greater percentage of troops than the law requires might add some entitlement but normal levies were not so much the baron doing the duke a favor as the baron fulfilling a requirement of his station.
 
Last edited:

unmerged(715802)

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Do want. What about like...okay you know feast/hunting events sometimes give you Cynical or Merciful which last for a few months and then go away? What if entitlement worked the same way, incurring a - relation for however many months, changing depending on whether the character is content/humble or ambitious/proud. Obviously if someone has been ignored for too long and too many times, they will gain slothful or depressed. Duration could be affected by having the Just trait, and for having a high prestige (because they will assume you have some kind of reason). Maybe include the average opinion of vassals? Maybe for unlanded courtiers, there is a % chance that they will leave your court for another, and for landed vassals there is a % chance that they will revolt, or maybe have this be the main system for deciding whether the vassal joins or creates a faction?

Just realised that this could be the solution to HRE or Fatmid blobbing, since I don't imagine the AI will be able to handle this spectacularly well. Of course this might go the other way and end up with massive internal fractures right from the beginning.