[Feature request] Customizable Growth Control

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Red-XIII

Second Lieutenant
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This is basically a cry-out for a more advanced population numbers control than the one we currently have.

In case anyone got me wrong this is NOT about assigning pops to specific jobs.

This is about controlling the limit to which you want a particular planet to grow.

Right now all you can do is turn the growth off. And that, let's face it, is not enough.

Biggest problem with it - you need to manually catch the planet at specific time if you want specific number.

"But pops can migrate or be resettled if you missed the desired point" you may reply. Well, tell that to sedentary species.

There used to be a play style where your pops live and work where they grew up, and I don't see a reason for it to disappear.

And let's drop the long story - there's no reason NOT to have automated growth limiters.

First step would probably be to let us designate (and change) a fixed number at which to stop the growth.

A more advanced second step would probably be to let us set the planet to only grow when it has jobs to fill. (and optionally houses)

On a separate note, I also don't see why pop limiting has to be tied to influence.
Unless all your population is actually immortal, population growth represents a condition in which your people give birth in more than 1:1 rate. Typically how much children are born is determined by their parents ability to support them, and you wouldn't find many people giving birth to 3+ kids in situations where it's difficult to find employment, provide for them, and deal with housing issues.

So it's already NATURALLY tied to housing and employment opportunities. Add the fact that governments have a pretty much free access to factors that can influence populations birthing decisions and I REALLY don't see why our only option is to have to pay influence to suddenly cull growth in order to stop our people from overcrowding.

Honestly, currently stellaris feels like stereotypical picture of china - even if we're dirt poor, and we don't have land to live in, we're still going to f like rabbits anyway, and screw birth control, who needs that amirite?

No seriously - in stellaris unemployment and housing issues don't stop population growth. AT ALL. Are they all mad or something?

True people are, in mass, short-sighted, so yeah, I can see why it would grow out of bounds of housing and employment. But after those issues grow to a notable degree growth should stall on it's own, unless given species have some kind of "Chinese rabbits" condition (devouring swarms anyone?).

Srsly, take a book out of any 4x's page. It's customary to allow growth past sustainable limits, but it's also customary to stall it once it's far enough past those limits.
 

Apollysis

Sergeant
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May 22, 2016
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I agree. Unless you are a slaver and select domedtic servitude which makes unemployed pops useful thr runaway breeding gets out of hand in the lategame. Moving them to other colonies is just a temporary solution. It drives me crazy.