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aruon

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as we all know, some nonaccepted cultures are all but doomed to be unacceptable no matter what (sami, miao, one province cultures, you get the point) so a feature idea I have been thinking about is to designate a specific culture as "protected".

backstory:

so in my current GC playthrough as japan, i have united japan, taken most of korea, and a fair amount of manchurian provinces. something that's bugging the hell out of me though, is that my % of ainu provinces can't really clear 8% let alone the 10% needed for acceptance with humanist ideas. why you ask? well, there are only 4 provinces (the sapporo 3 + sakhalin) that are ainu (the kurils require colonization so they don't count) which makes it nearly impossible even with humanist ideas.

instead of obliterating them off the face of the earth by wasting roughly 450 diplo points, i propose a feature where you could designate a particular nonaccepted culture as autonomous or protected (drops the % needed for acceptability to an absurdly low level or just forces accepted status for say... 50-100 years) at the cost of 1 stability and maybe 25 or so admin and/or diplo points and a small level of minimum autonomy (10%). it would be a fair tradeoff for anyone not trying to turn an entire country into a single homogeneous mass simply because they have to.
 
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BrokenSky

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How about a diplo-point cost of about 10% the cost of cultural enrichment/suppression and a premanent +10% minimum autonomy threshold, in exchange for accepting the culture regardless of dev%?

Wrt your in game problem, taking pluto or diplo ideas and getting diplo/human and/or pluto/human policies, having an enlightened dictatorship or getting the support minorities issue through a parliament (constitutional monarchy / republic) or trading in silk all give -10%. Having a constitutional republic lets you get to -90% if you're willing to priorities it.
Normally though when /i want to accept a culture I do it using universities, economic ideas and all my spare mana getting pored into a single province. Which is how Cornwall ends up rivaling London way too often in my games...
 

Fluffy_Fishy

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I agree something needs to be done with cultures, I'm not sure this is quite the answer, I dont know how effectively the AI would use it, I also suspect that the player could abuse it too easily in its current plan.
 

aruon

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hey i'm totally open to suggestions. i just want a way to make an near-impossible culture- or at least one the hovers just below the minimum threshold to be accepted without having to design your entire playthrough around it
 

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I'd settle for being able to accept distant overseas cultures at all...

EDIT:

Also for colonizing with non-primary cultures, both accepted and non-accepted (though under different circumstances).

Also one thing you could do is create a vassal with the culture you can't accept, then feed them provinces and hope they culture-convert them. Don't know how well it would work though.
 
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Cthetheslayer

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as we all know, some nonaccepted cultures are all but doomed to be unacceptable no matter what (sami, miao, one province cultures, you get the point) so a feature idea I have been thinking about is to designate a specific culture as "protected".

backstory:

so in my current GC playthrough as japan, i have united japan, taken most of korea, and a fair amount of manchurian provinces. something that's bugging the hell out of me though, is that my % of ainu provinces can't really clear 8% let alone the 10% needed for acceptance with humanist ideas. why you ask? well, there are only 4 provinces (the sapporo 3 + sakhalin) that are ainu (the kurils require colonization so they don't count) which makes it nearly impossible even with humanist ideas.

instead of obliterating them off the face of the earth by wasting roughly 450 diplo points, i propose a feature where you could designate a particular nonaccepted culture as autonomous or protected (drops the % needed for acceptability to an absurdly low level or just forces accepted status for say... 50-100 years) at the cost of 1 stability and maybe 25 or so admin and/or diplo points and a small level of minimum autonomy (10%). it would be a fair tradeoff for anyone not trying to turn an entire country into a single homogeneous mass simply because they have to.
If you are going for this there are certain nation, ideas and policies you can take, i believe i got it to 2% for accepted and below 1% would lose, i took 100 provinces of unaccpted through colonization cheat, and with my plan of trying to make the most stable coutnry ever, all of the 100 unacpted relgion and culture were -5 unrest
 

Cthetheslayer

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as we all know, some nonaccepted cultures are all but doomed to be unacceptable no matter what (sami, miao, one province cultures, you get the point) so a feature idea I have been thinking about is to designate a specific culture as "protected".

backstory:

so in my current GC playthrough as japan, i have united japan, taken most of korea, and a fair amount of manchurian provinces. something that's bugging the hell out of me though, is that my % of ainu provinces can't really clear 8% let alone the 10% needed for acceptance with humanist ideas. why you ask? well, there are only 4 provinces (the sapporo 3 + sakhalin) that are ainu (the kurils require colonization so they don't count) which makes it nearly impossible even with humanist ideas.

instead of obliterating them off the face of the earth by wasting roughly 450 diplo points, i propose a feature where you could designate a particular nonaccepted culture as autonomous or protected (drops the % needed for acceptability to an absurdly low level or just forces accepted status for say... 50-100 years) at the cost of 1 stability and maybe 25 or so admin and/or diplo points and a small level of minimum autonomy (10%). it would be a fair tradeoff for anyone not trying to turn an entire country into a single homogeneous mass simply because they have to.
If you are going for this there are certain nation, ideas and policies you can take, i believe i got it to 2% for accepted and below 1% would lose, i took 100 provinces of unaccpted through colonization cheat, and with my plan of trying to make the most stable coutnry ever, all of the 100 unacpted relgion and culture were -5 unrest
 

aruon

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If you are going for this there are certain nation, ideas and policies you can take, i believe i got it to 2% for accepted and below 1% would lose, i took 100 provinces of unaccpted through colonization cheat, and with my plan of trying to make the most stable coutnry ever, all of the 100 unacpted relgion and culture were -5 unrest

i know. the problem is that you have to dedicate a 1/3 of the game just to lowering the threshold. and while i have no problem with taking humanist ideas early on, it quickly starts being more about getting distracted and sacrificing gameplay just to get that one tiny little group than about any kind of other, more fun goals. what it comes down to for me is that if i see the opportunity i'll take it, but if i have to take the time to cater to some obscure gimmick at the cost of disrupting the rest of my plans, it takes some of the fun out.

hell, the Ming empire gave special status to the Kaifeng Jews! and their population (couldn't have been more than a couple hundred at most) and contributions to chinese society weren't exactly groundbreaking. well, unless you count the only synagogue east of jerusalem as groundbreaking.

what i'm saying is that it's a persistent itch, one that can't be scratched unless your specifically going for full on ethnophilia. all i want is a simple gimmick that acts like a pay 2 win for cultural acceptance. something like this could even be done for religion like with the case of greece never being converted by the ottoman AI. just give them their space and they won't be a problem.
 

Cthetheslayer

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i know. the problem is that you have to dedicate a 1/3 of the game just to lowering the threshold. and while i have no problem with taking humanist ideas early on, it quickly starts being more about getting distracted and sacrificing gameplay just to get that one tiny little group than about any kind of other, more fun goals. what it comes down to for me is that if i see the opportunity i'll take it, but if i have to take the time to cater to some obscure gimmick at the cost of disrupting the rest of my plans, it takes some of the fun out.

hell, the Ming empire gave special status to the Kaifeng Jews! and their population (couldn't have been more than a couple hundred at most) and contributions to chinese society weren't exactly groundbreaking. well, unless you count the only synagogue east of jerusalem as groundbreaking.

what i'm saying is that it's a persistent itch, one that can't be scratched unless your specifically going for full on ethnophilia. all i want is a simple gimmick that acts like a pay 2 win for cultural acceptance. something like this could even be done for religion like with the case of greece never being converted by the ottoman AI. just give them their space and they won't be a problem.
Hmm, i could see it either being an advanced event from a combo of humanist, innovative and perhaps aristocratic, allowing you to make 1 culture accepted for free, or perhaps certain nation could desegnate one, but it would have the same effect as the same cultrue group, lose income and manpower, fixed say 50% autonomy, and you cannot culture convert it or repeal their status for say as long as it takes you to change national focus. Basically more of a thing of Im drowning in revolts and i am like 2% my culture. I understand the culture convert thing, i once had a ottoman game where i turned orthodox and allied austria and france, and I also conquered a ton of land and culture converted it, i was in 1590 at dip tech 7 and didnt noticed until my navy was getting beat 7 ways by hari raya haji, (a pun on 7 ways by sunday)
 
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BrokenSky

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i know. the problem is that you have to dedicate a 1/3 of the game just to lowering the threshold. and while i have no problem with taking humanist ideas early on, it quickly starts being more about getting distracted and sacrificing gameplay just to get that one tiny little group than about any kind of other, more fun goals. what it comes down to for me is that if i see the opportunity i'll take it, but if i have to take the time to cater to some obscure gimmick at the cost of disrupting the rest of my plans, it takes some of the fun out.

hell, the Ming empire gave special status to the Kaifeng Jews! and their population (couldn't have been more than a couple hundred at most) and contributions to chinese society weren't exactly groundbreaking. well, unless you count the only synagogue east of jerusalem as groundbreaking.

what i'm saying is that it's a persistent itch, one that can't be scratched unless your specifically going for full on ethnophilia. all i want is a simple gimmick that acts like a pay 2 win for cultural acceptance. something like this could even be done for religion like with the case of greece never being converted by the ottoman AI. just give them their space and they won't be a problem.

i'm behind this as long as you're paying with diplo-power.
How about you pay the amount equal to the difference between the minimum accepted culture development and the actual development in dip power to do this? (so small minorities are more expensive than large minorities)

It would also be nice to be able to pay some fixed dip cost to gaurantee continued acceptance for cultures you can currently accept, even if you lose it?

Both types would have minimum autonomy caps associated with maintaining the acceptance.
 
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