Favorite tall play region? Custom Kingdoms/Small Empires okay.

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Adrik Thorsen

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I spent a lot of time tooling around with a custom Small Kingdom of Visby(holding Visby, Estonia, Latlgans, Livonia and Courland) in earlier patches, - A Visbian Jomsviking Kingdom that controlled the seas and rivers and terrorized everybody from Ireland to Bulgaria.

More recently I've been running a very small tall play slow-creep Feudalization out of Crimea. Starting as an Estonian and Adventuring my way there, then converting to Tengrism and keeping it minimal(apparently some kind of hotfix went through that destroys VA titles when you make a new one, so I can't make a two duchy kingdom out of Azov and Crimea unfortunately - but I have been manipulating inheritance deftly to keep that two-duchy realm in a single-inheritance lockdown). Out of boredom I started Diverging and hybridizing cultures as I raid and pillage and delicately balance my realm. It's been rather fun, as I play with Lesser Realm Stability(more factions), Restricted Diplomatic Range and Total Enclave Independence rules. Byzzy blob breaks up frequently, although it also reforms fairly frequently. Thinking of seizing something like Dobrudja for a third duchy for the custom Kingdom, it should get Exclave Independence on inheritance and eventually find itself drifted back into Bulgaria.
 

Niall9

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Oddly enough Jerusalem. Enjoy playing as a state that is small and in a constantly vulnerable state. You are less focused on expanding than simply surviving
 
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Tschobo

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For Tall-Play where I prefer to start:

From a Min-Maxing Perspective Sardina (you can also from another larger Kingdom with a decision if you conquer Mallorca and Sicily)
In 1066 it is Frisia. You are in the HRE, you can play everything save and you don't have to worry about losing titles that much.
In 867 it is Sapmi. I like to play them unironically and form the Kingdom slowly. I had a Cathar Sapmi run and it was a blast.
Custom Kingdoms would be a Kingdom formed out of Kranj, Carinthia and Istria for the Carantanians. I don't focus on forming an Empire and focus building up the Carantanian Realms, maybe trying to obtain Friuli and Styria later if the moment is right and my dynasty is large enough.
 
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Adrik Thorsen

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For Tall-Play where:

From a Min-Maxing Perspective Sardina (you can also from another larger Kingdom with a decision if you conquer Mallorca and Sicily)
In 1066 it is Frisia. You are in the HRE, you can play everything save and you don't have to worry about losing titles that much.
In 867 it is Sapmi. I like to play them unironically and form the Kingdom slowly. I had a Cathar Sapmi run and it was a blast.
Custom Kingdoms would be a Kingdom formed out of Kranj, Carinthia and Istria for the Carantanians. I don't focus on forming an Empire and focus building up the Carantanian Realms, maybe trying to obtain Friuli and Styria later if the moment is right and my dynasty is large enough.
I've done the Sardinia run before, it's fun-ish but not esoteric enough for my tastes :p
 

Strangedane

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This is more asking folks what their favorite ones are, not looking for a minmax area :x
The duchy of bohemia is a comfy little spot.
No kings getting uppity over de jure land, and the counties are pretty great.

Combine table of princess with dynastic barons and the renown generation goes absolutely crazy.
I'm almost certain that if people actually played with seniority, renown gain from homage would be cut completely.
Maxing 3 legacy tracks in 120 years from game start is crazy enough, but being DONE with legacies around 1150 is absolutely broken. (and yes, this includes the 2 germanic and the 2 iberian legacy tracks.)
 
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Delterius

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Iberia is interesting enough, it has a ton of kingdoms and many are rather small. You can put your family in charge of different parts of Iberia while playing tall yourself. Plus the Struggle has ending scenarios that require your kingdom to be small.

Large counties like Madurai and Ferghana let you build so many cities in them that you develop the region with the power of Parochialism.

Jerusalem's been mentioned. It's a small kingdom with 2 special buildings in it. Venice would be cool as well if it wasn't so small and poor.

I'd say tribal regions like Crimea aren't great for playing tall. You'll want to actually expand just so that there are fewer raiders annoying. That was my experience with Mali.
 
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I don't think playing tall really works in CK3, since there's nothing to do and with royal court you get such an insane bonus from exceeding your expected grandeur that there's just no game anymore.
 

AlipheeseXV

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I spent a lot of time tooling around with a custom Small Kingdom of Visby(holding Visby, Estonia, Latlgans, Livonia and Courland) in earlier patches, - A Visbian Jomsviking Kingdom that controlled the seas and rivers and terrorized everybody from Ireland to Bulgaria.

More recently I've been running a very small tall play slow-creep Feudalization out of Crimea. Starting as an Estonian and Adventuring my way there, then converting to Tengrism and keeping it minimal(apparently some kind of hotfix went through that destroys VA titles when you make a new one, so I can't make a two duchy kingdom out of Azov and Crimea unfortunately - but I have been manipulating inheritance deftly to keep that two-duchy realm in a single-inheritance lockdown). Out of boredom I started Diverging and hybridizing cultures as I raid and pillage and delicately balance my realm. It's been rather fun, as I play with Lesser Realm Stability(more factions), Restricted Diplomatic Range and Total Enclave Independence rules. Byzzy blob breaks up frequently, although it also reforms fairly frequently. Thinking of seizing something like Dobrudja for a third duchy for the custom Kingdom, it should get Exclave Independence on inheritance and eventually find itself drifted back into Bulgaria.

Kingdom of Daylam when I yet again do a zoroastrian Persia run.
You can form it with 10 counties and survival is your first mission, as you border the Abbasids and the purple endboss blob.

Restore the Kingdom of Cornwall.
You can do it with the duchy of Cornwall alone. But also have Wessex and a third duchy bordering there.

Custom Kingdom of Hesse.
The county of Nassau is my home region including my hometown! So going for Duchy of Hesse and then a custom kingdom!

What I yet have to try for an "ultimate tall play":
Having those tiny two county kingdoms of Venice, Crete and Cyprus. Then conquer additionally 74 counties without having any additionally kingdom. Forming now a custom empire should give me an empire which consists of 6 de-jure counties only!
 

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Latium have the highest average development starting, and is very easy for Hæsstein or one of the Scandinavians to take right at the start of the game. I would take the entirety of Italy and slowly integrate all of it into the kingdom of Romagna, before I attack everyone else and restoring the Roman Empire.
 
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funkyfreshrat

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I find myself coming back to Iceland a lot, I think the challenge of trying to revive dead cultures or even just surviving there is pretty engaging with the constant stream of adventurers. Feels satisfying to develop your provinces and build up your retinues with how restricted you feel on the edge of the map. Starts in Sardinia and Lanka can be fun but tend to usually just be a rush to build farmlands. I've tried Venice and it just isn't worth it IMO since you can't take advantage of the Doge's Palace and just feels strange without any merchant/trade mechanics.
 

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Republic Italy, can't get enough of it.

Done right, you get obscene amounts of money and a hyper-stable realm. If inflation were a thing in CK3, I'm sure I'd have caused it by now.
 

Adrik Thorsen

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Crimea is a fun spot just because you're surrounded by a mix of bigger blobs so you can play the politics game against them all at need. I've done things like have an heir educated to Islam to marry an Abbasid princess and then waited for the populist revolt to reform right back and keep the alliance. Intrigue is fairplay too, if you seduce, abduct or murder the right folks you can put your dynasty on the thrones of Belgium, Hungary, Khazaria, Russia, Byzantine and Abbasid all without leaving the comfort of your little corner of the world, and since you start with two feudal counties(Kerch, and the Azov duchy capitol) you have to pace yourself to build up the region, I used stacking culture modifiers for trade ports to turn Crimea/Azov into a miniature powerhouse that I could terrorize all my neighbors from. Ideally, I'd only conquer another duchy in the case of an accidental son towards the end of a reign so that my primary heir could keep Crimea/Azov. Really wish I could have that 2 duchy spot as a de jure kingdom with nothing else.


Kingdom of Daylam when I yet again do a zoroastrian Persia run.
You can form it with 10 counties and survival is your first mission, as you border the Abbasids and the purple endboss blob.
Hmmm, I haven't done a Zoro run ever. I did a Yazidi run by starting in Sibir with a custom character and conquering my way down, being able to raid because tribal but fast conversion because reformed was pretty op, but that was back in like 1.1

Restore the Kingdom of Cornwall.
You can do it with the duchy of Cornwall alone. But also have Wessex and a third duchy bordering there.
I did this early on as Haesteinn, and then converted to Islam to form The Kingdom of CamAllaht

Custom Kingdom of Hesse.
The county of Nassau is my home region including my hometown! So going for Duchy of Hesse and then a custom kingdom!
Isn't there a Gold mine in Thuringia? Be useful to add into that custom kingdom, I had Hesse as part of an Asatru Filkrate run where I took over old Saxony and flipped it to Norman/Asatru before I eventually reformed the faith. Super fun but, in the end, it definitely ended up not being tall-play.

What I yet have to try for an "ultimate tall play":
Having those tiny two county kingdoms of Venice, Crete and Cyprus. Then conquer additionally 74 counties without having any additionally kingdom. Forming now a custom empire should give me an empire which consists of 6 de-jure counties only!
That sounds pretty large, but could work out fairly well for a King of All the Isles type run. That does remind me that there are Krete and Cyprus for small kingdom play as well, though :D

Latium have the highest average development starting, and is very easy for Hæsstein or one of the Scandinavians to take right at the start of the game. I would take the entirety of Italy and slowly integrate all of it into the kingdom of Romagna, before I attack everyone else and restoring the Roman Empire.
I've done the Latium run a few times, it's fun but I always end up blobbing instead of staying small. Even when I tried, very, very, very hard to only have the absolute minimum in required territory for Roman Revival.
I find myself coming back to Iceland a lot, I think the challenge of trying to revive dead cultures or even just surviving there is pretty engaging with the constant stream of adventurers. Feels satisfying to develop your provinces and build up your retinues with how restricted you feel on the edge of the map. Starts in Sardinia and Lanka can be fun but tend to usually just be a rush to build farmlands. I've tried Venice and it just isn't worth it IMO since you can't take advantage of the Doge's Palace and just feels strange without any merchant/trade mechanics.

Republic Italy, can't get enough of it.

Done right, you get obscene amounts of money and a hyper-stable realm. If inflation were a thing in CK3, I'm sure I'd have caused it by now.

Iceland could be fun, I don't think I've done anything there except try for a perfect circle(and eventually gave up out of boredom) but trying to turn it into the worlds biggest Ice Fortress like I'm superman could be cool. Republic play is pretty fun when I play it on MGR mod, but it is fairly broken. I also try to avoid that area since I tend to turn into a Papal-shredding murder blob the first time some catholic ruler tries to interfere with me.

Siberia, because it has no place being developed at all. Makes it all feel a lot more worth your time :D
Hmm really feudalizing Siberia? I've never tried that. Could be a fun distraction until I surrender to the Mongol Horde :p I usually game the system to feudalize tribal now that VA are a thing(you can do like a VA to Frisia, then conquer Visby and feudalize it, make it your primary and use it as a feudal base in Scandinavia for example)
 

ShinsukeNakamura

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I'm playing Moldavia run rn in 1066. I'm having absolute blast, because while kingdom is small (3 duchcies and around 14 counties), it's kinda powerful and with good martial stat you can muster around 4000-5000 levies in mid 1100s. Their cultural MAA are meh, Konni ridees get maluses in the hills which constitues around half of kingdoms area. Culturally, kingdom is half Vlach, half Russian with one Pecheneg county - I hybritised Vlach with Russian for Druzhina MAA and added hills-related development and levy traditions. I also recommend moving capital to county of Iasi, because it's in the center of the Moldavian kingdom and development will spread equally.
 
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AlipheeseXV

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That sounds pretty large, but could work out fairly well for a King of All the Isles type run. That does remind me that there are Krete and Cyprus for small kingdom play as well, though :D

It sounds large - but technically it should give you an empire with just 6 counties.
As those other random 74 counties aren't part of any kingdom in your new empire, you would be able to grant all your vassals in them independence!
 

eagletrekkie

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The problem I run into with playing tall is that you can't really do it effectively until you get primogeniture. Until then you get reduced down to a single holding unless you're always expanding, and unless that's a big and wealthy county like Cordoba, you're a bit SoL.
 
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