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Ticket Cookie

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@Tiket Cookie
I agree Germany would never let Free France land. But that's not really a problem. After all, we need conflict! I also agree Free France loses the bonuses whenever they regain the mainland. By the way, do you think there will be problems with local Algerians?

It could be a start for WW3 yes!

About the Algerians:

If Free France regain mainland, they will keep their colonies, as IRL, because they will think as normal. But the locals Algerians, like IRL will want their independance as a reward for "all the sacrifices they made for the mainland". And then you have a civil war, as IRL, with the USA and URSS (if still here) who will push diplomatically for the independance, (because of their anti-colonialist policy) and probably a similar outcome as today.

If Vichy France regain the colonies, Allies will help locals indigenous forces to fight independance wars against them, but I think that a modern french army, wich could use any means to achieve its goal, would finaly win, as the Germans in their Ostplan vs the partisans.

Without any territorial change (each France on his side of the Mediterranean), I think that Free France forces are enought to keep revolt and partisans low, because the central autority will be just here.


EDIT: I wrote the events about a "Plan Marshall", a decision by the US who let the French decide if they want economical help against freemarket and democratic slider change, and made it as if you want could extand it to others nations. (for me, it would make sense with UK, Iceland, Ireland and perhaps Turkey, and Free France of course and you probably could ameliorate the mecanism but that the first event: )

Code:
event = {
	id = 500
	random = no
	country = USA
	
	decision = {  		
		NOT = {		
				war = { country = SOV country = GER }
				war = { country = ENG country = GER }
				war = { country = U01 country = GER }
				war = { country = USA country = JAP }
		}
	}
	
	decision_trigger = {
					government = democratic
	}
	

	name = "Plan Marshall"
	desc = "The Plan Marshall offers to give monetary support to help rebuild European economies after the end of World War II in order to prevent the spread of German influence. However, conditions are imposed: the respect of the democracy and of the free market."
	style = 2
	picture = "lend_lease"

	date = { day = 10 month = january year = 1942 }
	offset = 30
	deathdate = { day = 29 month = december year = 1947 }

	action = {
		name = ACTION_NAME_GREAT
		ai_chance = 100
		command = { type = relation which = ENG value = 15 }
		command = { type = relation which = U01 value = 15 }
		command = { type = trigger which = 501 }
		command = { type = relation which = ICL value = 15 }
		command = { type = relation which = TUR value = 10 }
		command = { type = relation which = IRE value = 10 }
		command = { type = relation which = GER value = -25 }
		command = { type = relation which = ITA value = -15 }
		command = { type = relation which = FRA value = -10 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = peacetime_ic_mod value = 10 }
	}
}
 
Last edited:

Panzergruppe

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If it pleases you, I have made a rough consideration about the Lokot Republic:

First of all, the flag should be this: http://flags.nava.org/images/poland/lokot_republic_poland.png found on the http://flags.nava.org/nsdap_military.html website.

Its ministers, and mind you I have taken the liberty to include Voskoboinik who in real life died (but seeing as in this timeline, Germany was victorius and thereby could have prevented this) and some other German or Russian collaborators:

HoS: Konstantin Voskoboinik (No pic found. Does anybody have one?)
HoG: Bronislav Kaminski/Curt von Gottberg (Depends on if you want Lokot to have a strong German presence or not. http://sv.wikipedia.org/wiki/Curt_von_Gottberg)
FM: Bronislav Kaminski (http://en.wikipedia.org/wiki/Bronisław_Kamiński)
MoA: Bronislav Kaminski
MoS: Christoph Diem (http://de.wikipedia.org/wiki/Christoph_Diehm)
HoMI: Alfons Rebane (http://en.wikipedia.org/wiki/Alfons_Rebane)
CoS: Pyotr Krasnov (http://ru.wikipedia.org/wiki/Краснов,_Пётр_Николаевич)
CoA: Andrei Shkuro (http://en.wikipedia.org/wiki/Andrei_Shkuro)
CoN: - (Considering they have no access to open water, they probably wouldn't have one.)
CoAF: Semyon Bychkov (http://gmic.co.uk/uploads/monthly_08_2011/post-2784-0-40048900-1314607600.jpg)

About the Gotengau: there would actually have been a flag when I think about it. If you go to https://en.wikipedia.org/wiki/List_of_Gaue_of_Nazi_Germany you'll find how the flags of all the gaue looked like: Similar, with a swastika (obviously censored in the mod) in the middle and the name written out in the upper left corner. You could just take that and write "Gotengau" in the upper left corner.
 
Jan 28, 2012
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0
HoS: Konstantin Voskoboinik (No pic found. Does anybody have one?)
2mcgkkl.jpg
 

Unit101

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This weekend I wrote some policy events for the occupation of Western Europe. They are less confusing than those for the East, so I am happy about this. Basically the following will happen:
- Norway: choice between integration into the Germanic Empire, or to change the civil administration into a Norwegian puppet. There is also the possibility to create Scandinavia, but only for human players. An extra event is there to give extra funding to counter-intelligence affairs, which will have long-term effects on British involvement with the Norwegian resistance.
- Denmark: (most likely) choice of letting the Danes run their domestic affairs, heavily influence their politics towards Nazism or dissolve Denmark. The latter will/may cause major dissent and revolts. In the future I will write a similar event on the future of Jutland which is still under Nazi military control.
- Belgium: option of releasing Wallonia and Flanders or to just integrate them over time. Another event gives the option to grant Brussels to Flanders or Wallonia, or to integrate it.
- French Flanders: An interesting case. You can integrate it or give it to Flanders (if you gave them independence). Alternatively, you can keep the status quo, this will leadto better relations with France and positively affect the chance of an alliance in the future. Ticket Cookie or other French should correct me on this, but I believe by the 1940s the Dutch speaking people were a small minority in French Flanders, so do not expect integration to come without any dissent or revolt. Amiens cannot be given to Flanders, the maximum territory of Flanders is Dunkirk (as a core) and Lille & Calais (as claims).
- Netherlands: again, choice between integration over the years, status quo, or independence. Should you give the Dutch independence they will approach you with the Greater Netherlands idea. This will conflict (politically, not technically game-wise) with the release of Flanders or even Wallonia! It's also possible to integrate only the Northern portion and give the south to Flanders (if Flanders) exists, though it is mostly their for flavor and not for the ai to actually make that choice.

I need to go now but I will get back to the posts above, thanks!
 

spannbeton

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Any chance on being an anti-revanchist giving the french back what belongs to them? Maybe in exchange for military acces or so? Vanilla French dont want their terretorry back for some reason...
 

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- French Flanders: An interesting case. You can integrate it or give it to Flanders (if you gave them independence). Alternatively, you can keep the status quo, this will leadto better relations with France and positively affect the chance of an alliance in the future. Ticket Cookie or other French should correct me on this, but I believe by the 1940s the Dutch speaking people were a small minority in French Flanders, so do not expect integration to come without any dissent or revolt. Amiens cannot be given to Flanders, the maximum territory of Flanders is Dunkirk (as a core) and Lille & Calais (as claims).
It's a very very small minority yes. They are as Flanders as Walloons are, to be clear. Culturally close, but not that much.


But gameplay-wise, I like it, same as your others ideas :)
 

Unit101

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Thanks Panzergruppe for the cabinet and flag suggestion. I will post the flag in the request thread, my own flag maker only creates old fashioned HOI2 type flags. Now how do I go about these images of the leaders? Do I simply shrink them to a certain size? I will implement the new cabinet once 1.3 is out.

AnnoyingGuy, thanks for the picture of Konstantin Voskoboinik.
 

Panzergruppe

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Thanks Panzergruppe for the cabinet and flag suggestion. I will post the flag in the request thread, my own flag maker only creates old fashioned HOI2 type flags. Now how do I go about these images of the leaders? Do I simply shrink them to a certain size? I will implement the new cabinet once 1.3 is out.

Basically, yeah. You need to have a white border (1 pixel) so it'll match the rest of the ministers and leaders of DH and it need to be a specific file type, namely (24 bit?) bmp.

Also, if you wait for 1.03, you're gonna have to wait a loooong time. I doubt it's even coming out 2012.
 

Unit101

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Basically, yeah. You need to have a white border (1 pixel) so it'll match the rest of the ministers and leaders of DH and it need to be a specific file type, namely (24 bit?) bmp.

Also, if you wait for 1.03, you're gonna have to wait a loooong time. I doubt it's even coming out 2012.

Thanks. About 1.03, I am slightly more optimistic. The beta should come out end of this month right? Anyway we should probably not discuss that here :).
 

Panzergruppe

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Thanks. About 1.03, I am slightly more optimistic. The beta should come out end of this month right? Anyway we should probably not discuss that here :).

I hope you're right. :) But why are you waiting for it? Are there some features you'd like included in the mod?

By the way, I thought about the neutral countries. A country like Switzerland who are already hard pressed by Germany wouldn't need much to join Germany in an alliance or be annexed by them, but Sweden would need something extra. Sweden wouldn't yield unless the UK are beaten, and/or the rest of Scandinavia + Finland are willingly part of a German alliance. If promised the Åland islands, they could be swayed though.
 

Unit101

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I updated the Alpha version. I have included events for the occupation policy of Western Europe, with the following possibilities:

- Integration of the Netherlands (integration takes a long time to get cores!), Dutch puppet or a Greater Netherlands all the way south to Dunkirk.
- Integration of Flanders, Flemish puppet, or a Greater Flanders including French Flanders.
- French Flanders can also be integrated or left under military control (to be given to France in exchange for an alliance in the future)
- Integration of Wallonia, Walloon puppet, or an unrealistically large Wallonia which includes provinces all the way up to the Swiss border. The ai chance for the latter is only 1%, so it will only happen when a human player does this. It creates something comparable to the rumors of a planned "SS State Burgundy".
- Northern France has several options, French Flanders has been discussed above. The "forbidden zone" (French-Walloon border) can be integrated, given back to France or (as said, highly unlikely) given to Wallonia. The "reserved zone" (around Nancy) has the same options. Integration of French areas is more problematic for Germany and if you want a fair alliance with France you will have to give back these areas at one point. This is comparable to the event in DH Full where you can request Vichy to join you, and they hardly ever will unless you end the occupation.

I hope this doesn't conflict with any ideas Ticket Cookie had for France. About the whole Burgundy thing the ai chance is 1%, and the follow-up event has an ai chance of 1% as well, so it is really just there for flavor.

Of course this mod is not just about occupation policies. My next project will be the Hungarian-Romanian war.
 

Ticket Cookie

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I hope this doesn't conflict with any ideas Ticket Cookie had for France. About the whole Burgundy thing the ai chance is 1%, and the follow-up event has an ai chance of 1% as well, so it is really just there for flavor.

No, I didn't plan anything for North France because I didn't know what to do with these areas, so no problem =)

I have a lot of work this month (even an exam last afternoon!), but I will try to continue the french event this weekend, sorry for the delay!
 

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No, I didn't plan anything for North France because I didn't know what to do with these areas, so no problem =)

I have a lot of work this month (even an exam last afternoon!), but I will try to continue the french event this weekend, sorry for the delay!

No worries. The mod is not on my highest priority list either. We all have real life responsibilities (un)fortunately :)
 

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Some events for France! (not all planned, I still need some work on the others)

EDIT: wrong file, that's the good one: http://www.multiupload.nl/7P2IF6KA5L

It's a .zip with the differents files, and a read me to explain what they do, and where they must be copied. I have tested most, but it could have some bugs, so you should check it first.
 
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Unit101

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I made some changes to the mod last night. Our new patch has finally arrived (thanks a lot to the mods!), so some changes were necessary. The mod no longer functions as an adapted version of DH Full 1.02 1942 scenario, instead I use the DH Full 1.03 1945 scenario as a basis. Of course this brought about some issues: in the 1945 scenario Bulgaria is a Soviet puppet, and similar issues.

I was desperate last night because I thought I couldn't get the mod to work. Turned out I made one small mistake, I removed the OOBs of one nation but I removed one "}" too much which caused a game freeze. I know this causes a game freeze but it is always a pain in the arse to find it.

This week I have an essay to write on qualitative research. But since my girlfriend cannot come to visit me this week I will find time to implement your changes, Ticket Cookie. I do have one question though. What exactly did you change in the "france.txt" file? I believe the new 1.3 beta patch also made some changes in that file so I want to make sure I do not overwrite all those changes too. Thanks a lot for your work, I will put those files in the mod, put the names and descriptions in mods.csv and see if the bug reporter finds any errors. I'll update the mod file this evening or this night, hopefully with your changes.

Anyway, from today onwards this is a 1.3 compatible mod :), even though it is still in Alpha stage...
 

Unit101

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In the last three days:
- I added Ticket Cookie's files to the mod.
- I reorganized German land divisions.
- I removed allied land divisions which were in Europe at the start of the mod.
- I added a new flag and a new cabinet for the Lokot Autonomy, as well as a small army (the so-called Russian National Liberation Army).
- Some minor changes in .inc files.

These are all small steps but at I do consistently improve elements of the mod. Now I will focus on a Hungarian-Romanian war.
 
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