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pakotorino

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I know that you said a new version is coming out but there is a bit of a problem in China which I would like to know if it gets fixed, the communists have 7 divisions in an unconnected piece of land from the HQ they run out of supplies quickly so I have to manually declare war because by the time the Chinese civil war starts the 7 divisions have been bled dry of supplies.

Also maybe there should be more choices for soviet leaders, you get to choose between Beria, Zhuko and Kalinin but I would like if you could maybe get khruschev but other than that the soviet union is pretty fun to play.

Other than all that why would someone keep the war going after he beat the nationalists, you don't get boats to sail over to Taiwan and even then you need rather higher level transports and you get events locked from you like the alliance with the USSR or the border skirmish war with India until you conquer the island which might as well take forever. Thank you in advance

All your questions are WAD.

i can make new versions for the mod? i know how to mod;

If yuo want to contribute, let me known your ideas or your work.
 

Raphilaa

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If yuo want to contribute, let me known your ideas or your work.
[/QUOTE]
First, germany control a province on Serbia (this province is Romania!!) Second, the generals don't attach automatically.
I know how to mod, i have ideas, can u create a Discord server or call me on Modding server (i writed on Fatherland channel)
 

pakotorino

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I'm working on this mod from 2013. All the decisions about map or other events at the start of the game (like the occupation of Serbia) are consolidate and necessary for the events process . More of these improvements have been discuss in the thread with the whole community of Fatherland fan, so i don't want change anything about it.
 
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Herbert West

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Will Soviet Russia get some updates as well? As it stands, unless my game was corrupted, there are very few events as you push back into pre-war Russian territories. I got no events for liberating Moscow or Leningrad.
 

Spiffing Brit

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Very excited to see that this is still continuing!
 
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der Kriegsherr

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I've got some (quite a few actually) improvements to keep the game running more smoothly, fleshed out some minister files, etc, mainly transplants from Back in the USSA. Still interested? @pakotorino
 
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pakotorino

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I've got some (quite a few actually) improvements to keep the game running more smoothly, fleshed out some minister files, etc, mainly transplants from Back in the USSA. Still interested? @pakotorino

Absolutely @der Kriegsherr
Send me a PM, i need also some beta tester to test the latest version if you're interested.
 
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der Kriegsherr

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Absolutely @der Kriegsherr
Send me a PM, i need also some beta tester to test the latest version if you're interested.

Awesome! I will do that!
I need some more of the HOI3-style shields before I do though.
 

RV-Ye

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Hello, just came to report a broken flag_TAG thingy, it seems the Lokot Republic changes name and flag after the SS rebels against Germany, the shield_TAG thingy works fine and the flag is correctly displayed, though the flag_TAG one doesn't show properly over their troops.

Along a tiny question, is it supposed for Lokot to always inherit the German territories around Muscovy? When the Civil War begins they get an event about an opportunity to seize lands, however, from what I checked, Soviet Union is supposed to get it too. BUT, Lokot always gets it first and when USSR gets it, well, it's no longer valid since those lands are no longer GER instead they're Lokot ones.

By the way, I also noticed Imperial Russia and the Far Eastern Republic have Mexican tech teams. :p
 
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mostkad

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I really like the mod , it is very interesting , I played the USA till 1964 , went all the way republicans till Kennedy , was hoping for more politics special with the America first and 60s but it was good enough , was also hoping for more small war like 2nd Indian Pakistani war or Indonesian Dutch war or Scandinavian war .
 

Igoryuri

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When I rewrite the folders in the fatherlandX with Xmas fix why does it always starts darkest hour light?
 

pakotorino

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Hello, just came to report a broken flag_TAG thingy, it seems the Lokot Republic changes name and flag after the SS rebels against Germany, the shield_TAG thingy works fine and the flag is correctly displayed, though the flag_TAG one doesn't show properly over their troops.

Along a tiny question, is it supposed for Lokot to always inherit the German territories around Muscovy? When the Civil War begins they get an event about an opportunity to seize lands, however, from what I checked, Soviet Union is supposed to get it too. BUT, Lokot always gets it first and when USSR gets it, well, it's no longer valid since those lands are no longer GER instead they're Lokot ones.

By the way, I also noticed Imperial Russia and the Far Eastern Republic have Mexican tech teams. :p

Thank you so much for your report. Something are yet fixed, other no. I be going to fix all the rest :)

I really like the mod , it is very interesting , I played the USA till 1964 , went all the way republicans till Kennedy , was hoping for more politics special with the America first and 60s but it was good enough , was also hoping for more small war like 2nd Indian Pakistani war or Indonesian Dutch war or Scandinavian war .

I'm working on a new version, and there will be more events and paths about US

When I rewrite the folders in the fatherlandX with Xmas fix why does it always starts darkest hour light?

Wrong installation, follow the instructions on first page or re-install all
 
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Conquerer1234

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Thank you so much for your report. Something are yet fixed, other no. I be going to fix all the rest :)



I'm working on a new version, and there will be more events and paths about US



Wrong installation, follow the instructions on first page or re-install all
cool, I did notice a few errors though that may need to be looked at,

1. Wallonia doesn't have a claim on Lille (can result in some odd borders if France's government collapses and Germany puppets them)
2. Serbia doesn't have a core on Petrovgrad (Banat) which is possibly preventing the fate of Serbia event from popping up
3. should germany decide to kill France, and it partitions it the remaining part could go to Belgien Frankreich as it is the claimed provinces (even though it should be Belgien-Nordfrankreich)
4. if Germany decides to agree to Degrell's ambitions it only absorbs RK Belgien and not flanders and Wallonia as it should absorb all three
 
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pakotorino

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cool, I did notice a few errors though that may need to be looked at,

1. Wallonia doesn't have a claim on Lille (can result in some odd borders if France's government collapses and Germany puppets them)
2. Serbia doesn't have a core on Petrovgrad (Banat) which is possibly preventing the fate of Serbia event from popping up
3. should germany decide to kill France, and it partitions it the remaining part could go to Belgien Frankreich as it is the claimed provinces (even though it should be Belgien-Nordfrankreich)
4. if Germany decides to agree to Degrell's ambitions it only absorbs RK Belgien and not flanders and Wallonia as it should absorb all three

I'll take a look, thank you.
And what you think about the "Occupied territories of Canada" ? Is correct in English ?
Available only in the next version :)

OTC.jpg
 

Conquerer1234

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I'll take a look, thank you.
And what you think about the "Occupied territories of Canada" ? Is correct in English ?
Available only in the next version :)

View attachment 678475
Well, if it was up to me the us would have directly integrated Canada as claimed provinces. Instead of setting up a puppet administration in the region. I would call it the Insular Government of Canada or the Canadian Commonwealth basing it off of the time the United States ruled the Philippine Islands. I did note that your version of the tech tree has some slightly broken units. (that don’t appear in the mod like the lightweight fighter tech which I had fixed in a version of my personal one) the eastern colonization events seem a bit broken but I had partially fixed them by including the ones from edge of darkness and fixing them up to match the ones from that mod. (unless they have been improved)

oh Barbarossa II can’t be triggered as Germany doesn’t annex the Lokot Autonomy when WW3 breaks out.

the Hungarian Romanian borders end up strange when you do the status quo decision as Germany. I had to remove the line removing Oreada as a Hungarian core to fix that.

I had also changed around the starting borders slightly giving Germany direct access to hit Geneva. (which required a change of the Burgundian event chain to get rid of their core on Colmar giving Germany a core on the region)
1612634606288.jpeg

Used those maps to alter the starting borders. (Do note that the Belgian RK has broken territories not giving it claims on Belgium like it should get when it is liberated.)

yea, I did research involving the Burgundian idea and it turns out that it was all Himmler’s idea and likely that he would rule over there instead of in Crimea. (which was slated for eventual colonization so it could probably be transferred over to the Ukrainian RK while the SS tag could be given to the Protectorate of Bohemia and Moravia) that state would also probably have claims on the Italian zone of occupation and Marseilles. (given it was where the old Burgundian state was located in the Middle Ages) these are just some ideas and can be ignored like the ones to extend the Ukrainian reichskommissariat claims to include the land owned by the Lokot at the start in a straight line to the Urals. (Like said claims in DH Full to match those claims of the Caucasian RK (whom should also match the claims of it should the Sochi pact have occurred and the Cossack federation ended up betraying Germany and dying as a result of it.) in the US I think Douglas MacArthur should be the presidential candidate for the Republicans in 1952 given he was planning on being the presidential candidate should the convention vote end up being tied.
 
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pakotorino

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And when will be realesed the next version if I may ask?

I'm working on it.

Well, if it was up to me the us would have directly integrated Canada as claimed provinces. Instead of setting up a puppet administration in the region. I would call it the Insular Government of Canada or the Canadian Commonwealth basing it off of the time the United States ruled the Philippine Islands. I did note that your version of the tech tree has some slightly broken units. (that don’t appear in the mod like the lightweight fighter tech which I had fixed in a version of my personal one) the eastern colonization events seem a bit broken but I had partially fixed them by including the ones from edge of darkness and fixing them up to match the ones from that mod. (unless they have been improved)

oh Barbarossa II can’t be triggered as Germany doesn’t annex the Lokot Autonomy when WW3 breaks out.

the Hungarian Romanian borders end up strange when you do the status quo decision as Germany. I had to remove the line removing Oreada as a Hungarian core to fix that.

I had also changed around the starting borders slightly giving Germany direct access to hit Geneva. (which required a change of the Burgundian event chain to get rid of their core on Colmar giving Germany a core on the region)
View attachment 678499
Used those maps to alter the starting borders. (Do note that the Belgian RK has broken territories not giving it claims on Belgium like it should get when it is liberated.)

yea, I did research involving the Burgundian idea and it turns out that it was all Himmler’s idea and likely that he would rule over there instead of in Crimea. (which was slated for eventual colonization so it could probably be transferred over to the Ukrainian RK while the SS tag could be given to the Protectorate of Bohemia and Moravia) that state would also probably have claims on the Italian zone of occupation and Marseilles. (given it was where the old Burgundian state was located in the Middle Ages) these are just some ideas and can be ignored like the ones to extend the Ukrainian reichskommissariat claims to include the land owned by the Lokot at the start in a straight line to the Urals. (Like said claims in DH Full to match those claims of the Caucasian RK (whom should also match the claims of it should the Sochi pact have occurred and the Cossack federation ended up betraying Germany and dying as a result of it.) in the US I think Douglas MacArthur should be the presidential candidate for the Republicans in 1952 given he was planning on being the presidential candidate should the convention vote end up being tied.

Several of your ideas are also in the new release (like the Protectorate of Bohemia and Moravia i.e.). And yes, there's also McArthur as President ... but not Republican :)
 

yleth

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I was playing the game lately and had some questions regarding Germany events. I've played into late 50's and Germany is yet to annex the Lokot autonomy as far as I see in the events folder, Lokot will remain independent indefinitely preventing a Barbarossa II. Are there plans to integrate the East Reichcommissariats into Germany proper or at the least get the Reichcommissariats to core their lands?