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novapaddy

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Hey guys,
i've take the decision to release a "Work in progress" version of our mod; as i said is not a complete,tested and stable version but i hope the community can still enjoy the release. The main difference about the "6.0 version" is the idea to made a connection with the 1964 mod, so there's the possibilities (as USSR) to made an unification of eurasia area under the red flag (events just in sketch for now).
A really incomplete changelog could be this :

Code:
- Several bug fix here and there
- Grammar mistakes fix
- New Beria events
- Fixes and improve for Russian Area (completely review Far Eastern Republic, and tweak for other countries)
- New Sinkiang chain
- New several flags
- New Far Eastern war chain
- Add some fixes from Ericafaq balance mod
- Review of Finland
- New techs
- Completely review Indochina area
- Fix of general errors from novapaddy
- Fix to AI and new AI for some countries
- Review inc files
- New misc and top bar files
- New events for minors
- New sprites and new techs
- ... and other stuff ...

Here the archive (install as always) : https://mega.nz/#!RJFR0JSR!8BSDN21wbhTKlJwLti0-SeC9zyRQH3HUKzAE3HZv-HU
If you've some errors at the scenario start, just skip.

A special thank you to @novapaddy and @Ericafaq : they are not only great modder, but also very helpful people.
Thank you also at @battles25 and all the guys which in one way or another have contributed to improve the mod.

Happy New Year guys, we're really a great community.

Cheers.

A very timely post. I read you post yesterday and it reminded me that I was working on improving the loading of the mod back in October. I was just now looking at what I had done but was confused as I have 2 versions of your mod now and I was working on finding out which was the version that had all the fixes in it.

Now I can just download your mod above and it should clear up that issue for me. I will continue to remove the errors that are shown when the mod loads. Thanks
 
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novapaddy

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FIX:

In the ai/switch/SSvGER.ai file, see line 355, change ic_atwar = no to ic_at_war = no and the mod will load with no errors.

EDIT: What new sprites and new techs were you intending?
 
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Pasha

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Looks promising. I just opened up to have a simple look around. What is Far Eastern Republic's Tag? It shows up as white on the map and is hard to look at so I wanted to change its color.
 

JJMerrill

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As always, major thanks to everyone who has worked on this fascinating mod. Thanks @novapaddy for the AI fix, loading with no issues. Going to start a Germany game now and then check out the Far Eastern Republic event files.

@Pasha It looks the Far Eastern Republic is tag U57

From revolts.txt -

Code:
U57 = { # Far Eastern Republic
date = { day = 0 month = january year = 1933 }
expirydate = { day = 29 month = december year = 2000 }
minimum = { 1185 1191 1192 1193 1195 1196 }
extra = { 1161 1162 1167 1168 1169 1170 1171 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1186 1187 1188 1189 1190 1194 1541 1542 }
capital = 1191
}
 
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Pasha

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As always, major thanks to everyone who has worked on this fascinating mod. Thanks @novapaddy for the AI fix, loading with no issues. Going to start a Germany game now and then check out the Far Eastern Republic event files.

@Pasha It looks the Far Eastern Republic is tag U57

From revolts.txt -

Code:
U57 = { # Far Eastern Republic
date = { day = 0 month = january year = 1933 }
expirydate = { day = 29 month = december year = 2000 }
minimum = { 1185 1191 1192 1193 1195 1196 }
extra = { 1161 1162 1167 1168 1169 1170 1171 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1186 1187 1188 1189 1190 1194 1541 1542 }
capital = 1191
}


Thanks JJ! In which file is that found?Im always trying to figure out the assigned Tags for the U0 countries.

Edit...ooops, never mind. I see you wrote that it's in the revolts text file. Thanks!
 

novapaddy

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you're still alive? What happened to all your mods though. I cant seem to find the facebook page either

I was banned. I'm not a facebook person, so I deleted the account after a week or so. Please don't comment on my banning as it is against the rules and I'll only be banned forever then. Thanks.
 
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JJMerrill

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I tinkered around in the 6.5 version recently uploaded and would like to provide some feedback on the experience. Really love this mod and hope you find the inspiration to continue working on it one day.

Recommendations:

- The decision to reorganize the RK Kaukasus territories makes sense and lines up with Generalplan Ost in reality, but it might be best to leave the decision in the hands of the player rather than the AI puppet state.
- After defeating France again (event "We have defeated France - Again!") I chose to install pro-German elements, which restored the Armistice at Copienge occupation zone and puppeted the French State, but didn't receive any more events to restore French borders or establish the Burgundy state.
- After annexing the USSR after Barbarossa II, the option to annex Lokot Republic, Belarussian Central Rada, and the Cossack state should become available. These regimes could become part of the RK states now that collaboration with local forces is no longer necessary.
- I took the Grand Colonization decision for Generalplan Ost, but it doesn't look like there are any more events or decisions afterwards. I let the game run until the late 1950's without seeing any more events. I took out the remnant of the USSR and waited for about 7 or 8 years.



Bugs:

- Faction "The Axis" has no military leaders.
- Italian AI is very quick to use "Offensive Chit" decision (used it when Georgia rebelled from RK Kaukasus, causing Italy to be dragged into the war)
- Italian AI also moved about 20 divisions to RK Kaukasus for the Georgian rebellion, but don't seem to want to move them back home.
- Event "The Airport Incident" has two options "Well, that happens!" but doesn't clarify the effects. One option lowers dissent.
- USA nuked Far Eastern Republic when they went to war against them. Might not be correctable with the tools available to modify AI behavior, but it's very bizarre to see them to nuke sparse Siberian wilderness.
- Event "Expansion into Northern Sector" for the SS State clears all ministers from their government when taking the choice "Stay with Heydrich and take the provinces of Kherson and Melitopol"
- Germany has the "Fleet in Being" doctrine instead of "Indirect Approach" - this may be intentional, but wanted to note it due to lacking bonuses for the large submarine fleet.



Missing minister localizations (personality descriptions):

- Lazar M. Kaganovich (SOV)
- Martin Bormann (GER)
- Reinhard Heydrich (GER)
- Heinrich Himmler (GER)
- Joachim von Ribbentrop (GER)
 
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Quick question; what is the flavour to the other options when the Fuehrer dies? I know putting Himmler in power reforms Germany into the SS-Staat Germania, with the accompanying flavour of reorganising Heer units into SS formations. But is there anything for having the Wehrmacht step in? Likewise for the moderates of Goering, Speer?
 
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Pandrea

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Hello! Thanks a lot for your wonderful mod!

I have a problem: the event about Italian help to Croatia has not correct option. It has "yes, we'll help them!"(more or less), "No" and "No".
Effects of the options are correct, only text is wrong!

And Mongolia is called MON825 or something like that
 
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pakotorino

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Hello! Thanks a lot for your wonderful mod!

I have a problem: the event about Italian help to Croatia has not correct option. It has "yes, we'll help them!"(more or less), "No" and "No".
Effects of the options are correct, only text is wrong!

And Mongolia is called MON825 or something like that

For Croatia i've these events :

Code:
###########################################################
#Croatia
###########################################################
event = {
    id = 90000617 # Croatia
    random = no
    country = ITA   
    
    trigger = {
            event = 90000616
        }
    
    name = "We must increase the Italian influence in Croatia ?"
    desc = EVT_90000617_DESC
    style = 2
    picture = "congress"       
    
    date = { day = 1 month = july year = 1948 }
    offset = 10 # 30
    deathdate = { day = 29 month = december year = 1963 }

    action = {
        name = EVT_90000616_A # Help Croatian development
        ai_chance = 40
        command = { type = relation which = GER value = -10 }
        command = { type = relation which = CRO value = 50 }
        command = { type = resource which = supplies value = -1000 }
        command = { type = resource which = money value = -100 }
    }
    action = {
        name = ACTION_NAME_NO # Limit help to some anti-partisan operations
        ai_chance = 50
        command = { type = relation which = CRO value = 25 }
        command = { type = relation which = GER value = -5 }
        command = { type = resource which = supplies value = -500 }
        command = { type = resource which = money value = -50 }
        command = { type = sleepevent which = 90000618 }
    }
    action = {
        name = ACTION_NAME_NO # No help
        ai_chance = 30
        command = { type = relation which = CRO value = -10 }
        command = { type = relation which = GER value = 10 }
        command = { type = sleepevent which = 90000618 }
    }
}
###########################################################
#Croatia Answer
###########################################################
event = {
    id = 90000618 # Aid from Italy!
    random = no
    country = CRO       
    
    trigger = {
        event = 90000617
        random = 50
        }
    
    name = "Italian military aid has come, we can improve navy and industries"
    desc = EVT_90000618_DESC
    style = 2
    picture = "congress"       
    
    date = { day = 1 month = july year = 1948 }
    offset = 90
    deathdate = { day = 29 month = december year = 1963 }

    action = {
        name = ACTION_NAME_GREAT
        command = { type = construct which = ic where = 347 value = 1 }
        command = { type = construct which = infrastructure where = 347 value = 1 }
        command = { type = construct which = naval_base where = 347 value = 1 }
        command = { type = relation which = ITA value = 50 }
        command = { type = add_corps which = "Croatian Navy" value = naval where = 347 }
        command = { type = add_division which = "Croatian Navy" value = destroyer when = 8 }
    }
}
 

battles25

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Hello there!

So, here i am again to *ahem* GATHER FEEDBACK ! :D

So, what did you guys (that took my custom files AND modified the credit.txt so that some countries do not get bonus IC) think about the IC/resources redistribution i did?

I mean, i myself am not pleased with how things look in siberia/empire of russia/eastern republic/RK Ostland/ and even Spain. So i already plan to fix a few stuff. But what about YOU, did you find anything that just felt wrong? any countries that have too huge a supply of X resources compared to reality?

Just tell me, i'm open to any ideas/comments that you guys have regarding changes in IC/resources! ;)


 

Ironweaver

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Reposting from the EoD thread at @Khor 's request - we were discussing about the possibilities of Hungary and/or Romania turning against Germany, and if the Reich could - after pacifying them - expand the Volksdeutsche administration in Serbian Banat into a new RK/settler state consisting of Serbia, the entire southern Pannonian basin (Syrmia, Bačka, Baranya and both Serbian and Romanian parts of Banat), and possibly even a land bridge in Transylvania connecting it to Galicia (if not a separate RK Siebenbürgen), which would eventually be incorporated into the Reich proper.

It's an outlandish idea, but the German administration in Serbian Banat wanted the Reich to create a new German state (named Banat or Prinz-Eugen) with a capital in Belgrade (renamed to Prinz-Eugen-Stadt), which would incorporate the above mentioned territories, undergo Germanization and be used as a firm foothold in the Danubian basin. The plan was dismissed by Germany as too impractical and dangerous, especially due to the risk of alienating neighboring allies, but it probably could have been more reasonable in case of a postwar German hegemony or as a punishment against a rebellious Hungary and/or Romania.

Also, since medieval Serbia had an influx of Saxon settlers in the 13th and 14th century, who enjoyed major autonomy and privilege in mining communities they were based in, but ended up assimilated into the Serbian population after the fall of the Despotate to the Ottomans, a Germanization of Serbia might be compatible with the Reich's Blut und Boden policy.
 
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I have a sugestion that could be implemented in a far away future, the "Return to combat" scenario, it is non cannon, but it is also not a battle scenario

The date is 1962, in this scenario most of the generalplanost was completed, so the german industry is running out of steam, at the same time the soviets have finally consolidated their hold on siberia and central asia, while the british and the americans have effectivelly locked the axis influence into europe

The scenario starts with a second operation barbarossa, but called "Operation Ermanaric" (a goth kingdom that ruled over crimea until the huns overran it), as the invasion happens the USA will have the option to declare war on germany and cause WWIII. If germany defeats the soviet union they may create the siberian and central asian reichkommissariats

that's about it :v
 
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TheFalcon

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Hey guys,
i've take the decision to release a "Work in progress" version of our mod; as i said is not a complete,tested and stable version but i hope the community can still enjoy the release. The main difference about the "6.0 version" is the idea to made a connection with the 1964 mod, so there's the possibilities (as USSR) to made an unification of eurasia area under the red flag (events just in sketch for now).
A really incomplete changelog could be this :

Code:
- Several bug fix here and there
- Grammar mistakes fix
- New Beria events
- Fixes and improve for Russian Area (completely review Far Eastern Republic, and tweak for other countries)
- New Sinkiang chain
- New several flags
- New Far Eastern war chain
- Add some fixes from Ericafaq balance mod
- Review of Finland
- New techs
- Completely review Indochina area
- Fix of general errors from novapaddy
- Fix to AI and new AI for some countries
- Review inc files
- New misc and top bar files
- New events for minors
- New sprites and new techs
- ... and other stuff ...

Here the archive (install as always) : https://mega.nz/#!RJFR0JSR!8BSDN21wbhTKlJwLti0-SeC9zyRQH3HUKzAE3HZv-HU
If you've some errors at the scenario start, just skip.

A special thank you to @novapaddy and @Ericafaq : they are not only great modder, but also very helpful people.
Thank you also at @battles25 and all the guys which in one way or another have contributed to improve the mod.

Happy New Year guys, we're really a great community.

Cheers.

In this incomplete work in progress version, Mao Zedong doesn't have a picture that shows in the game. At least it doesn't show for me. I see where it should be M51302 for Head of State but it doesn't show in the directory when I search for it. He does have one if you select him for Chief of the Army. Thank You for your hard work on a great mod!
 
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der Kriegsherr

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@pakotorino

Well, since you helped me and a collaborator of mine with a modding project of ours, I feel it's only right that I return the favor.
Anything you need help with in particular?