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Ordinary Man

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Jun 28, 2015
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I think the Occupation option is a dead end.
I personally don't think it's a good idea for the Soviet Union to integrate China into it, and there are a couple of differences between the possible integration of China and the real life examples you mentioned about Belarus and the Ukraine:
1 - Belarus and Ukraine were much smaller countries and easier to manage.
2 - They share the same Slavic descent with Soviet Russia and Russians thought of Belarus as basically the same nation.
3 - They used to be parts of the Russian Empire, which the Soviets emulated.
4 - The Soviets needed those countries to consolidate their rule in Eastern Europe.

With China it's totally different; not the same culture, a vast country, it would take decades to pacify. Plus, it would be far more useful to the Soviet Union as a powerful ally against the Axis instead of going through the humongous effort of integrating it.

That said, I might create an option to integrate China but with lower chance.

It is impossible to the soviet union integrate china, the chinese population in late 40s was over 700 million people, while the soviets union in the fatherland scenario have between 70 to 110 million people in their entire union, it is a hundred percent impossible to integrate a country in this situation, but I can see the soviet union annexing Manchuria and Mongolia, this two can be considered

I know these reasons, and I though about them.
Ok-not the oqqupation, but communist china obviously should be puppet-because to have this event you should beat mao zedong. And Mao always was in bad relations with Moscow, wether moscow had "28 bolshevicov" who were much more loyal than Mao.
So I thinc that they must be un power. And also-Integration of manchuria is still possible, as for me.
About full integration- I think, that the possibility should be, but there obviously will be high dissent, many rebels and will be needed a lot of IC (something about-25%)and resources- so, if the player chooses the way of unification of USSR and China there should be almost impossible for him to get part in WW3- and whis means that USSR will lost it`s european territories until the ww4- with USA- or even forever.
So player should choose wiesly-to make an ally which may rat in worst times- or to make a gamble and try to integrate with such wiered country as China with great trobles-but also with great profits in the end.
 

Cmdr. Shepard

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It works for me.
Try to change browser.

Link isnt working for me either, I've tried it in Chrome, IE and Firefox.
1ARe5XJ.jpg
 

Cmdr. Shepard

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hoboofyorkshire

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Hey great mod, but I seem to be having trouble executing the game after start up for Fartherland. I've tried to start up DH from steam itself but it says that its already running. I'm wondering if its steam that's being unfriendly to mods or something wrong with my copy of DH (I hope not)
 

pakotorino

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Hey great mod, but I seem to be having trouble executing the game after start up for Fartherland. I've tried to start up DH from steam itself but it says that its already running. I'm wondering if its steam that's being unfriendly to mods or something wrong with my copy of DH (I hope not)

See post #947
 

yoplate

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Hey guys, I love the mod, but I have a few issues/suggestions:
1) The shore attack modifiers are all at -2% instead of the usual -60% to -80% for standard units in DH full. This makes marines pretty useless, as regular infantry (or even tank divisions!) can perform amphibious assaults just fine. Is this just because the AI is incompetent at naval invasions? Also the brigades have some issues: Artillery/Super heavy artillery/Tanks don't give you a bonus vs. fortifications, and the engineer brigade doesn't help river attack anymore.

2) Nationalist China going Fascist caused some issues. This happened to me twice, the first time was when I was playing the United States. I intervened in the Chinese civil war, which brought Nat. China into the allies. Immediately after Communist China got annexed, they declared war on the Soviet Union (which didn't control siberia/far eastern republic), dragging the allies into the war. When I annexed the SU, Nationalist China immediately left the allies, turned fascist and joined the axis. Also, I could not release a russian nation, and was left with a bunch of Russian land. It seems a bit silly to me how they just switched sides immediately, with no chance for the CIA or the military to try to change things (coup, invasion, etc.).

The other time it happened was when I was playing Germany. This time, Nationalist China went fascist then declared war on the Soviet Union (which controlled siberia/far east), dragging me into the war. I annexed the SU with the help of China, but I ended up getting all the land. I could release a lot of nations, but I was left with a strip of land in between siberia and RK moscow which I couldn't do anything with. I think China should have control over the far east (and maybe siberian) puppets, and Germany should have some decisions about controlling the new land.

3) The United States feels too strong. They get a ton of IC during peacetime (which is pretty realistic), but they also have 1.8k manpower, which allows them to make a ridiculously large army before WW3 breaks out. I feel like they should have some negative events that make it harder for them to build up so much before WW3 (domestic politics, isolationists/dove lobby supporters). One idea I had would be to limit the manpower they start with and make events/decisions give them manpower (so whenever Germany does something aggressive, they will gear up for war and get some manpower as a response).
I would also like to see more events/decisions in general for the US, but I imagine you guys are already working on that.
 

UNSC Trooper

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Hey guys, I love the mod, but I have a few issues/suggestions:
1) The shore attack modifiers are all at -2% instead of the usual -60% to -80% for standard units in DH full. This makes marines pretty useless, as regular infantry (or even tank divisions!) can perform amphibious assaults just fine. Is this just because the AI is incompetent at naval invasions? Also the brigades have some issues: Artillery/Super heavy artillery/Tanks don't give you a bonus vs. fortifications, and the engineer brigade doesn't help river attack anymore.
Haven't seen this before. We will look into it.

2) Nationalist China going Fascist caused some issues. This happened to me twice, the first time was when I was playing the United States. I intervened in the Chinese civil war, which brought Nat. China into the allies. Immediately after Communist China got annexed, they declared war on the Soviet Union (which didn't control siberia/far eastern republic), dragging the allies into the war. When I annexed the SU, Nationalist China immediately left the allies, turned fascist and joined the axis. Also, I could not release a russian nation, and was left with a bunch of Russian land. It seems a bit silly to me how they just switched sides immediately, with no chance for the CIA or the military to try to change things (coup, invasion, etc.).
The Nationalist/Fascist China event chains cause some weird results and they pretty much depend on the overall political evolution of the region in the game. Unfortunately we can't account for all of the possible results that can happen but I am going to try to fix some of the often-reported issues with these chains.

The other time it happened was when I was playing Germany. This time, Nationalist China went fascist then declared war on the Soviet Union (which controlled siberia/far east), dragging me into the war. I annexed the SU with the help of China, but I ended up getting all the land. I could release a lot of nations, but I was left with a strip of land in between siberia and RK moscow which I couldn't do anything with. I think China should have control over the far east (and maybe siberian) puppets, and Germany should have some decisions about controlling the new land.
This is actually one of my priorities right now. I am thinking of adding an option where, if germany is no longer ruled by Hitler or the SS wing, they could possibly release an actual National Socialist Russian puppet state (no Muscovy or any other such improvised puppets) that could rule over the newly acquired Siberian territories, from Moscow to possibly Novosibirsk or even Vladivostok (depends if China gets any territories as well).

3) The United States feels too strong. They get a ton of IC during peacetime (which is pretty realistic), but they also have 1.8k manpower, which allows them to make a ridiculously large army before WW3 breaks out. I feel like they should have some negative events that make it harder for them to build up so much before WW3 (domestic politics, isolationists/dove lobby supporters). One idea I had would be to limit the manpower they start with and make events/decisions give them manpower (so whenever Germany does something aggressive, they will gear up for war and get some manpower as a response).
I would also like to see more events/decisions in general for the US, but I imagine you guys are already working on that.
Yup, I am working on this right now. I will add some decisions for controlling United Nations interventions against the Axis, backing Brazil against Argentina (will create a chain for a possible Platinean War), and just generally a lot of internal political events as well.
 

Ordinary Man

Corporal
Jun 28, 2015
33
1
i will most likely also create a scenario starting in 1955 or something that will end in ~1990
why scenario of 1948 cannot be ended in 1990 or 2000(new age, all this)?


By the way- When I played for USSR and joined the ww3 in 1953, I met such problem- in the end of war I conquered Romania, Bulgaria,Poland and greater part of Germany and freed all the landw which was territories of USSR before ww2 exept Lithuiania-for some reason USA forces landed there and after war this territories stay belonged to them. Maybe there is some oppotunity for USA if they conquered small part of USSR to give this territories back in exchange of some lands in Germany or Austria?
 

UNSC Trooper

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We don't have the necessary techs to have the scenario last until 1990-2000. The current tech tree only extends up to ~1980, I think, but even then, we will need to make more SKIF icons for the later units since they don't have any yet.