We could have the Lokot Republic slowly turn into a full-fledged Russian puppet across the RK Moskowien territory, at least after Hitler dies. What do you think about this, Tonie?
We could have the Lokot Republic slowly turn into a full-fledged Russian puppet across the RK Moskowien territory, at least after Hitler dies. What do you think about this, Tonie?
Hey, I just wanted to say that I love this mod, but I ran into something kind of odd. After the "Hitler's death" event chain and the de facto dissolution of the Axis, I chose the "Restore the Axis" decision, but Germany doesn't seem to be the alliance leader. In fact, after checking all of the members of the revived Axis, I can't really tell who the leader is.
Was it Georgia? This happened to me in one game. The Axis dissolved except for the RK Caucasus's puppet, Georgia, who, being the only remaining member, became the leader.
I've started to go through the files for Australia in Fatherland and I have started to update the minsters and leaders as well I will add some events that don't particularly affect the game would it be possible if when I finish my work could be integrated into the next version? Thank you in advance.
Was it Georgia? This happened to me in one game. The Axis dissolved except for the RK Caucasus's puppet, Georgia, who, being the only remaining member, became the leader.
No, it does not. Although we're planning on naming the overall Allied forces as the "United Nations," in case the Allies win the Cold War and they eventually establish the UN.I'm just curious, Does the U.N. exist in this world?
Since Germany is the primary focus of the mod, we kind of neglected the USA. But there are many areas where the US is active and an important world player, such as in Russia, so we're going to focus on the US as well. For instance, we have yet to write the event chain where the US establishes the "United Nations" as an analogous NATO organization together with Britain against the Pact of Steel.Primalucem said:1) Very few USA events, which seems strange as it seems like it is largely a USA vs. Germany scenario.
German need to lead rocket based issues.
In this mod Allies or Soviets didn't get free fruits for their space program, as German was able to keep experience data secret. So ICBM (and all other rocketry) should be easy to Axis.
You might also consider lowering the skill of American and Soviet tech teams that are focused on rocketry. Without stealing German project secrets and hiring German rocket scientists, they would be much less proficient in these technologies than in OTL.
I'm not sure. Both the Americans and the Soviets had excellent rocket programs before the war, the Soviets more so. In fact before the war the British were well ahead of the Germans, the Germans only went as far as they did by rushing research into "Wunderwaffen." The popular conception of Germany having amazing rocket technology is more the product of popular myth-making. In fact as far as rocket chemistry went Germany was far behind, having pushed out many of their best chemists because they were in many cases Jewish.
The Soviets could def. take a hit since they lost, but the Americans still have the advantage of the British programs.
My main gripe with Germany is that it colonises its Lebensraum too slowly, or not at all. I've only ever seen it annex GG Polen before war breaks out and Germany gets obliterated. The Reichskomissariats need to be integrated into the Fatherland more rapidly and more reliably.
Also, the Axis falls apart much too often and too easily after Hitler's death. I don't understand the reasoning for Germany being booted from the Axis. Even if all its partners quit, Germany should still constitute the sole Axis member.
Fair enough. But the strong presence of German scientists in the post-war rocket programmes of the USA and USSR would suggest that, at least by war's end, the Germans had taken the lead in that type of research and development. I'm not suggesting the US and Soviets should take a big hit to tech team skill, but maybe one point from the primary American team, and one or two from the Soviets'.