So, I've reached 1960 in my current game as the USSR: already defeated the Nazis and I have an interesting report to mention. (Apologies if I happen to repeat things from previous, kinda forgot what I already reported)
So, that's my report of things I noticed during this run. ^^ Apologies for the huge text wall, I hope it is useful.
I also had one question, when attacking Berlin I noticed a new unit I had never seen before. "Hitler and Staff", General Quartes, Leader-1. Does losing that unit affect GER in some way? I know there's no way to change that but, haha, was funny to see that while being in 1958. Though I just ignored and imagined Goering there.
1) At some point in 1957 my game crashed but I couldn't find the reason, reloaded and game hasn't crashed again yet.
2) "Ideology of the National Fascist Party", if it goes left Italy changes to Left-Wing Radical and leaves the Axis no matter what along her puppets: thus messing up WW3.
3) When Portugal signed the Pacto Ibérico an Unknown String Wanted text appeared on the game log. Wondering if it has something to do with the commands in that event or not.
4) I was fighting Russian National Council (they weren't allied to Axis Command), but the Axis Command still got withdrawal from Far East and they actually left their alliance with the Italian Social Republic (they were fighting a civil war in Italy), fortunately enough that didn't matter and RSI still won.
5) When Croatia had "Leave Germany!." event, another Unknown String Wanted text appeared on the game log.
6) After Hitler's succession is solved, Italy rejoins the Axis but if they have a Left-Wing Radical government they leave nonetheless a day after.
7) I'm not sure what happened, BUT: UK was fighting against Rhodesia but South Africa was still allied to them (they didn't pick the Afrikaner Nationalist party). So when SAF reached Salisbury, UK got an event talking about losing a limited war. (I guess that's in case SAF is the actual enemy)
8) Turkey can still form the Oriental Entente despite being a puppet, I think this shouldn't be the case. Germany invaded through Op. Gertrude, released Turkish State and they still formed Oriental Entente. When the Middle East FFA happened, they still got "Revamp Ottoman Dreams" so they still attacked everyone and something quite funny happened: the Turkish State being a puppet of Germany was actually fighting the Kingdom of Iraq which was supported by the Axis Command .
9) Weirdly enough, Palestine revolted against UK and after failing to conquer it again the UK got an event about recognizing their independence. Though Palestine only got like 1 or 2 provinces, maybe that event should also give them the land instead of just peace(?). That's what I think happened, but I am not 100% sure, sorry.
10) "Confirm Sputnik Launch" decision has a missing string for the description or so it seems. It also gives +5 industries to Moscow, which could be messy if SOV hasn't recovered Moscow yet (As was the case when I got it). Maybe throw in a trigger to that? If SOV controls Moscow, added there, if it doesn't, added to Omsk?
11) The 4th option in the "Demining" event can't be seen in game, I guess due to the length of text or picture's size.
12) Here's a big bug about the USA isolationist path. After me, the Soviet Union, totally rampaged through Germany an event triggered about victory. The USA which had been doing nothing to support the world against Nazism 'cuz "America 1st" suddenly annexed Spain and got to release it (even if it wasn't at war). But the important thing is... the Turkish State (now no longer a puppet since I gobbled Germany and they weren't actually allied) join the APTO or whatever it's called. So the USA, Central America countries, JAP, PHI and Spain ended up at war against UAR and Iraq as well. (And later led to another interesting thingy...)
13) Once USA annexes the UAR, UK got an event called "We have won - Suez Crisis", this made the USA join the UN alliance once again despite going full isolation mode. BTW, after the USA leaves UN I had Canada as leader of the alliance, maybe the event should set the UK as leader first?
14) After USA rejoins UN, their former allies end up alone in their own alliance. And, the UK gets an event called "Redraw Middle East", they actually made Libya a puppet once again despite Libya not fighting anyone. And I guess they didn't release any puppets due to America controlling what once was UAR, Arab Federation, Iraq and Iran.
15) I think the foreign minister effects are bugged or something, I'm not really sure tbh, hover the cursor over the picture of the minister and the effects will have some weird numbers.
2) "Ideology of the National Fascist Party", if it goes left Italy changes to Left-Wing Radical and leaves the Axis no matter what along her puppets: thus messing up WW3.
3) When Portugal signed the Pacto Ibérico an Unknown String Wanted text appeared on the game log. Wondering if it has something to do with the commands in that event or not.
4) I was fighting Russian National Council (they weren't allied to Axis Command), but the Axis Command still got withdrawal from Far East and they actually left their alliance with the Italian Social Republic (they were fighting a civil war in Italy), fortunately enough that didn't matter and RSI still won.
5) When Croatia had "Leave Germany!." event, another Unknown String Wanted text appeared on the game log.
6) After Hitler's succession is solved, Italy rejoins the Axis but if they have a Left-Wing Radical government they leave nonetheless a day after.
7) I'm not sure what happened, BUT: UK was fighting against Rhodesia but South Africa was still allied to them (they didn't pick the Afrikaner Nationalist party). So when SAF reached Salisbury, UK got an event talking about losing a limited war. (I guess that's in case SAF is the actual enemy)
8) Turkey can still form the Oriental Entente despite being a puppet, I think this shouldn't be the case. Germany invaded through Op. Gertrude, released Turkish State and they still formed Oriental Entente. When the Middle East FFA happened, they still got "Revamp Ottoman Dreams" so they still attacked everyone and something quite funny happened: the Turkish State being a puppet of Germany was actually fighting the Kingdom of Iraq which was supported by the Axis Command .
9) Weirdly enough, Palestine revolted against UK and after failing to conquer it again the UK got an event about recognizing their independence. Though Palestine only got like 1 or 2 provinces, maybe that event should also give them the land instead of just peace(?). That's what I think happened, but I am not 100% sure, sorry.
10) "Confirm Sputnik Launch" decision has a missing string for the description or so it seems. It also gives +5 industries to Moscow, which could be messy if SOV hasn't recovered Moscow yet (As was the case when I got it). Maybe throw in a trigger to that? If SOV controls Moscow, added there, if it doesn't, added to Omsk?
11) The 4th option in the "Demining" event can't be seen in game, I guess due to the length of text or picture's size.
12) Here's a big bug about the USA isolationist path. After me, the Soviet Union, totally rampaged through Germany an event triggered about victory. The USA which had been doing nothing to support the world against Nazism 'cuz "America 1st" suddenly annexed Spain and got to release it (even if it wasn't at war). But the important thing is... the Turkish State (now no longer a puppet since I gobbled Germany and they weren't actually allied) join the APTO or whatever it's called. So the USA, Central America countries, JAP, PHI and Spain ended up at war against UAR and Iraq as well. (And later led to another interesting thingy...)
13) Once USA annexes the UAR, UK got an event called "We have won - Suez Crisis", this made the USA join the UN alliance once again despite going full isolation mode. BTW, after the USA leaves UN I had Canada as leader of the alliance, maybe the event should set the UK as leader first?
14) After USA rejoins UN, their former allies end up alone in their own alliance. And, the UK gets an event called "Redraw Middle East", they actually made Libya a puppet once again despite Libya not fighting anyone. And I guess they didn't release any puppets due to America controlling what once was UAR, Arab Federation, Iraq and Iran.
15) I think the foreign minister effects are bugged or something, I'm not really sure tbh, hover the cursor over the picture of the minister and the effects will have some weird numbers.
So, that's my report of things I noticed during this run. ^^ Apologies for the huge text wall, I hope it is useful.
I also had one question, when attacking Berlin I noticed a new unit I had never seen before. "Hitler and Staff", General Quartes, Leader-1. Does losing that unit affect GER in some way? I know there's no way to change that but, haha, was funny to see that while being in 1958. Though I just ignored and imagined Goering there.