• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
therev said:
I wonder if their is a limit to the number of divisions the AI can stack in a province?
There have been a few threads over the years that have proven quite conclusively that the only limit is how big the AI's army is.

gamer42_au Be prepared for even more length. I've been quite restrained for this campaign and only taken 803 screen shots so far.

GhostWriter (and OAM) The good plan is not falling apart it is simply developing along different lines (lovely euphamism). Shortly the Russians will be advancing rapidly towards their rear areas, executing a tactical withdrawal and reinforcing the second line of defence.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
For the first few days nothing of note happens. A few troops and air units relocate to new positions. All is quiet until the morning of 8th May 1940 when a polite note is passed to VILenin saying “up yours mate, it’s time for a rumble”

2qmkkzt.jpg


05:00 May 8th 1940

The weather has mostly cleared but remains muddy in the north and a small patch in Romania. Time to roll. The weather is unlikely to reliably hold off but waiting will make little difference, we are going in.

4dpiazr.jpg


06:00 May 8th 1940

Within the hour four massive border battles have broken out. They all show massive German superiority except for Lvov where numbers are somewhat more equal. The battle at Lvov is nominally balanced in numbers but German advantages will win it by a solid margin. We have higher levels of experience, more brigades, better leadership, more armour and a lot more org. In a few hours the air support will arrive. Due to the weakness of the air AI the air support cannot take off until the battles have started (all together now, roll your eyes).

Notice the level of comparative engagement. The purple circles are the attacking armies and include the entire German force on the eastern front whilst the red circles show the Russian units, a mere 86 divisions engaged – less than 10% of their armed forces. Disproportionate engagement is one of the important advantages of holding the initiative and one reason why it is so important (in this game). This starting attack is an excellent illustration of this.

Once the campaign has got moving the northern three groups (3x24 infantry divisions) will become relatively unengaged as they perform their role of simply holding the flank stationary. Elsewhere the infantry will also have a low engagement rate as they get left behind. My use of the overrun attack technique during phase 1 means that only my mobile forces will have high rates of engagement but it also means that these forces engage all of the enemy in turn but never together. This should preserve a relatively high engagement ratio.

A second significant issue is that I intend to fight most Russian forces once and once only. This will mean that Russian morale is unimportant as any org regained after a battle is irrelevant. To achieve this objective I must reach every Russian unit’s retreat province before it does. Whilst some may escape during the initial stages their position will get worse during the campaign. At all stages I need to advance into and enemy province and then on to the next one before they can retreat one province. This entails moving over twice as fast as the enemy. Any of their forces achieving half my speed will have to be fought twice (but only twice). If they manage to retreat into a province just before I arrive there this leaves them only one and a bit provinces ahead and they are unlikely to fight a third time.

Remember, all forces are on offensive supply.

All bombers are on ground attack or interdiction missions whilst all interceptors are on air superiority missions. I am not bothering with any attacks on Soviet airfields. These will only ground Soviet aircraft whereas I would like to destroy them as a fighting force, hence the dependence on air superiority patrols.

If “runway cratering” was replaced by a general airfield attack mission that worked like port attack, damaging air units present as well as ground installations, then I would probably put some effort into it. As it is I am not too worried about the Soviet air force and will leave them entirely to interceptors on air superiority.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
4539u1u.jpg


06:00 May 8th 1940 a

The infantry attack against Bielsk is a relatively weak attack compared with some of the others. All attacking units are 1941 InfArt (soft attack 20) with 28 attacking across rivers (but with engineer leaders). I have a full set of offensive doctrine leaders and also good leadership. The detail of this battle is interesting because of what it reveals about the make up of enemy forces. They are mostly soft attack 12/13/17 1939 infantry combos with an interesting collection of oddments. Intelligence reports gave no real indication of enemy army make up but we can see here a break down of 9% cavalry, 4% garrison and 4% militia. This suggests a force significantly weaker in combat than the 900 infantry divisions would suggest. I would estimate a firepower advantage of about 4:1 which should rapidly convert a victory.

2m47imc.jpg


06:00 May 8th 1940 b

Kowel and Lvov yield two more interesting battles. At Kowel I have 50% infantry and 50% mobile forces, all attacking across a river. I have the usual generous collection of engineer generals. There is a more interesting mix of enemy forces with significant numbers of mobile divisions in combined arms formations. Lvov shows the highest concentration of enemy mobile forces with an awful lot of anti-tank type brigades. Looking back at the sample unit displays shows the light armour is significantly weaker than other units with about half the firepower of a medium armour divisions. The Russian light armour is therefore a major weakness of this force. This battle will clearly last longer than the rest and cost some real casualties, only time will tell.

44l096c.jpg


06:00 May 8th 1940 c

This the most overwhelming attack and the defenders have very little chance. The firepower ratio is enormous and victory should hopefully occur almost instantly. The combat modifiers show just how strong some of my units are in this offensive.

Total Soviet forces yield the following analysis

8% garrison
2% militia

The other aspects are too obviously related to deployment location and it is therefore inappropriate to draw too many conclusions although it is reasonable to conclude equal numbers of motorised and armoured divisions suggesting a combined mobile force of around 110 divisions
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
I personally trust your judgement on whether something is or is not noteworthy. Your pace is fine w/ me.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
rich-love said:
I personally trust your judgement on whether something is or is not noteworthy. Your pace is fine w/ me.
Oh ye of too much faith. :rofl:
 

unmerged(58104)

General
Jun 17, 2006
1.949
0
OK, that's it, I'm switching sides...
Go Soviet-Union!!!!!!!!!!!
I always root for the underdog. :p

I'm quite happy with some more info on battles here. It's interesting to see what the Soviets have build.
Stacks like those in Lvov sure look intimidating; apparently the Soviet AI spend some IC on upgrading. They're still obsolescent compared to your state of the art army, but still impressive.
 

VILenin

Revolutionary Leader
63 Badges
Dec 24, 2004
3.147
7
  • Stellaris
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Stellaris: Federations
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
To: Head of State, Soviet Union, VILenin
From: Head of State, Germany, Kanitatlan

Up yours mate, time to rumble

BRING IT ON! :D

Now to prepare a masterfully worded response to your foolhardy invasion, rallying the Soviet people around the government (ie, me). *runs off to find paper*

BTW, 1 hour per post seems a little slow to me but if you intend on covering ALL of the action, like with the other campaigns, it will probably be necessary. And with "only" 800+ pics. :rolleyes:
 

gamer42_au

One of the old codgers
37 Badges
May 4, 2004
1.366
3
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Stellaris
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Victoria: Revolutions
  • Europa Universalis: Rome
Why don't the unengaged SU armies make (flanking) attacks on the armies attacking their neighbours (or otherwise support their defense)?

What would happen to the "over-run" strategy if the enemy had units deployed in the retreat provinces sufficient to counter-attack (eg supported by the unengaged front-line forces) or at least contest/delay your occupation until the front-line forces could retreat each time?

Edit: 1 hour of fighting per post is OK - we can see lots of detail that way, as long as you _post_ at least once per hour as well! (Watching Eastern Front develop in real time, but with no way to influence outcomes - sounds like VILenin will be shooting a few generals to relieve the tension, just like Stalin!)
 
Last edited:

Lord E

Non sufficit orbis
16 Badges
Jul 17, 2002
5.107
0
Visit site
  • Hearts of Iron Anthology
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
  • Paradox Order
Nice to see the operation begin. As for the length of updates, I think it sounds pretty good. Because I think there will be a lot happening during the first hours of this invasion. Looking forward to see you move forward and show the Soviets who rules the world.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
gamer42_au said:
Why don't the unengaged SU armies make (flanking) attacks on the armies attacking their neighbours (or otherwise support their defense)?

What would happen to the "over-run" strategy if the enemy had units deployed in the retreat provinces sufficient to counter-attack (eg supported by the unengaged front-line forces) or at least contest/delay your occupation until the front-line forces could retreat each time?

There are very few unengaged armies in a position to make flanking attacks. One of the characteristics of the overrun technique is that contiguous frontline provinces are attacked - as in Kowel, Lvov, Stryj - leaving no realistic opportunity for flanking attacks. They could attack Suwalki or Lublin but in both cases the effect would have been more disasterous for the Soviets than for me.

If the Soviets had a secondline force then this would have to come from somewhere. Ultimately an overrun attack simply has to defeat all of the forces present and keep moving. The more the forces present are divided up the more benefit I get from defeat in detail.

The speed of advance is an important issue. ALL time spent fighting counts towards movement into a province. Hence having to fight only slows you down if the battle takes longer than the time to move in. This is very very far from the case on the eastern front and hence the only defence against an overrun assault is to either move fast enough or have sufficient strength.

Everyone else I've heard of rats deserting a sinking ship but what sort of creature climbs aboard one? ;)

I've decided that one hour a day is a little slow (and there is no screen shot for 07:00) so things will speed up just a little. Considering the length of campaign a realistic position would be say one week per posting session once it gets going. For the first week things are a little busier so time will be moving more slowly. I am currently writing up at 2 days per day so we will see how long it all takes.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
441cr2r.jpg


08:00 May 8th 1940

Two hours in and the battle of Stryj is already over. The battle of Bielsk is obviously on the edge of victory. The air support is on its way and the only lot that have arrived are over Lvov which is exactly where they are wanted (now there’s a miracle), 16 CAS interdicting the army in Lvov should shorten the battle significantly.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
34pe3bn.jpg


09:00 May 8th 1940

This shows the impact of one hours fighting and air support against Lvov. You can see how the org is gone from everything except the brigaded armour (the theme runs throughout the whole force). A significant part of the Soviet force is already defeated and no longer shooting back reducing the cost of this battle significantly. The better armour may hang on for a while but they are fighting on their own.

44lwgfk.jpg


09:00 May 8th 1940 a

The battle of Bielsk completes as predicted and wide ranging air support gets engaged. Air support is primarily engaging targets outside the immediate battle zone but this is understandable since most battles were in the Lvov air area where the air support is, of course, over Lvov. The troops retreating from Bielsk appear to be heading in at least two different directions. It is not clear where they are going but I do have some hopes of destroying any that head for Brest-Litovsk.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
2zsoa5y.jpg


10:00 May 8th 1940

The battle of Kowel is over after 4 hours fighting with Soviet forces in full retreat. The air attack on Lida (off the north of this map) shows the effect of one hours bombing from 16 CAS. If we can catch single divisions like this then CAS attack will be highly effective but most attacks will be against large stacks and hence far less effective.

Air reconnaissance has now revealed the whole of the proposed Fallschirmjäger drop zone and shown it is free from enemy troops. The Fallschirmjägers are placed onto immediate standby and held ready for the opportune moment to drop them.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
4ify4p2.jpg


12:00 May 8th 1940

Finally, after 6 hours fighting (so not so bad after all) the battle of Lvov is won. My entire army has engaged in an average of 3 hours fighting today and I don’t expect that much fighting in one day ever again. 3 hours bombing of Slonim seems to have done very little damage indicating the problems of trying to destroy the enemy with air power.

2qivfaw.jpg


12:00 May 8th 1940 a

The rest of the day is taken up with intermittent air fighting. It isn’t until midday that any Soviet aircraft manage to engage us but the high levels of German air patrolling deep behind enemy lines prevent them achieving anything. I have two groups of fighters in each air area behind the front line areas. This currently amounts to heavy patrolling over the Kiev and Minsk districts. Significant casualties and org loss are being inflicted on enemy air units. All their fighters are one tech level behind with the consequences already discussed prior to the invasion. It is extremely beneficial to be invading before they can complete their research and upgrade program to contemporary models.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
2wcqjo1.jpg


18:00 May 8th 1940

In early evening we see the first counter move by Soviet forces. A single (obsolescent) tactical bomber group comes over to Sweden to bomb a very heavily dug in garrison resulting in no detectable casualties. No doubt the German media will consider this an embarrassing weakness on the part of the German air force but I have no intention of bothering with any counter action against such a feeble and pointless attack. (Anyone care to represent the German media with an appropriate news post – remember there is always the risk I might have you shot)