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unmerged(51709)

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KILLER BOB said:
And don't waste you're time with luxombourge, wait to annex them until after you're done with the Frence, that way you prevent the french from using that provence as a jump-off point.

To be honest I don't see the logic behind that, I've never had any problems holding the line against the French with Luxemburg in my possession, and your way you pass up on 5 IC + resources for nearly 4 years.
 

unmerged(55467)

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markiep said:
I wouldn't build any para's. Those transport planes are simply to expensive, even panzers are cheaper. You better invest those IC's in the navy, because you will need to build lots of ships with the new submarine stats if you plan to invade Britain, which I think is the plan. :D
However you don't need a transport wing for every para division...
 

unmerged(17693)

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Tachikaze said:
Paras are pretty useful for invading overseas though, Crete, Malta, Gibraltar, Great Britain, N. Ireland, North Africa even. I'm positive to the idea.
By the time you reach N. Ireland perhaps, but when constructing them early (around 1940) they are very expensive and you haven't got that much IC to spare, especially considering he wants special weapons, which means constructing rocket and nuclear test facilities. These also need lots of IC, take in mind he wants to conquer everything, and you need another few IC for your navy. If you haven't invested any IC into your navy you can forget about conquering Britain in doomsday. [edit]But OK, a single transport wing can come in handy with islands like Crete [/edit] :D
Which brings me to the next question. Which major will we attack first, SU or Britain? Britain usually means quite easy IC, but this will require a large navy. The SU will grow too strong with Kanatlan's rules if we wait too long.
 

KILLER BOB

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-Delta- said:
To be honest I don't see the logic behind that, I've never had any problems holding the line against the French with Luxemburg in my possession, and your way you pass up on 5 IC + resources for nearly 4 years.

You probably haven't had any problems in a normal game, but the sheer amount of IC that the allies will have will give them a distince size advantage, larger than most games. Leaving Lux. until after dealing with france cuts off an important corridor of the french and protects the flank of an armored spearhead through the Belgium.
 

unmerged(18427)

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Kanitatlan, as a fan of your brigade analysis (and of your subsequent suggestion to mend the discrepancies between the MP investment and the fighting strength of brigades) I am very interested in exactly what modifiers you have given the different sorts of brigades. Would you mind sharing some details of this?
 

Kami888

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That's why I never play Very Hard - I can't stand the idea of arbitrarily being weakened. I like the idea of simply finding a tougher opponant.
Generally I agree, but the problem is that I'm afraid giving more IC/resources/divisions to your enemies will not solve the problem because Ai is just too dumb to utilise them properly. That's why player gets penalized.
 

unmerged(24857)

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Memorandum of Inspektor-General den Gebirgstruppen
I think we should go with at least 24 mountain divisions. My reasons are
1) 24 divisions can be still effectively used in attacking a single province and in certain areas (CommChi) it might be the only way. Mind you, I don't want to imply that our Luftwaffe bombers can't do their job, but when it comes to planes and mountain warfare... well, let's say that is the job for mountain troops.
2) With more divisions you can engage in more different theaters of operation at the same time. Have you ever heard a common grunt bitching when you order him to take anything that is taller that the upper floor in the nearest brothel? With more mountain troops you'll get less bitching and much more work done.
3) You don't need any other tools to build and maintain to use mountaineers properly. You know, mariners and their boats, paras and their planes, all of them crying that they want oil, oil and more oil just to play with their shiny toys.
4) I admit that marines are better in swamps and they just LOVE to roll and crawl in the mud, and with some research, they are a bit better in crossing rivers, but other that that, they do not bring much of an improvement. I guess 6 marine divisons would be enough - more than 6 divisions would be ineffective in a shore assault and with our limited navy I guess it will take some time until we can start two or more simultaneous amphibious operations.
5) Winter warfare. No-one else matches us when the temperature drops below zero. 'nuff said.

So my advice as an inspector of mountain troops is that you should at least double the projected number of mountain divisions and I recommend you to do that by reducing the marine buildup. That's all for now,

Heil Kanitatlan!

stabsoffizier said:
I'd completely sacrifice the Marine Divisions for the Mountaineers.
Marine Div. bind manpower which could be used better otherwise. Apart from their increased Amphib. Assault Eff. they do not offer much in actual land-combat (Swamp, Jungle bonuses etc. can be neglected imho) while Mountaineers are much more versatile and actually do the second best job in amphib. assaults and if used with strong aerial support and paras alongside Amphib. tasks won't be much harder (altough it will be more logistically demanding).

I would have to say something on the naval part as well but I am not sure if you will listen to somebody else other than your staff members (or if I even have the rights to do so ;) ).
Now that's a clever boy! :)
 
Last edited:

Donnervogel

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Wolfhound said:
Memorandum of Inspektor-General den Gebirgstruppen

just a little note here. If you try to say Inspection-General of the mountain-troops it's: Inspektor-General der Gebirgstruppen in correct german ;) Same goes for the "Inspektor-General der Panzertruppen" ;)
 

unmerged(51709)

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Aldous said:
Donnerwetter!!! Sie sind rechts!!!

Did I get that one right? :p

No, actually you didn't *g*

"rechts" is a translation for "right", but only as in the direction right, opposite of left or "links". "right" as in "you're right", opposite of wrong, would be "richtig".

To make matters even more complicated, the correct translation of "you're right" in german would be "Sie haben recht" or "Du hast recht", depending on how formal or familiar with the person you want to sound.

"Sie sind rechts!" could actually be seen as an insult, as it would imply the person you're talking to is a political right-winger ;)
 

Kanitatlan

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Brad1 said:
Does giving +80% dissent to the AI hurt or help them?
Also will all allied and comitern nations now have triple the IC and more than double the amount of manpower per day?
I am assuming this helps the AI as it is copied from the standard difficulty file. Yes they will, it will be interesting. I ran a single pilot rapidly through to 1939 as a brief test and the SU already had over 700 divisions.
 
Last edited:

GrimReaper

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Kanitatlan said:
I am assuming this helps the AI as it is copied from the standard difficulty file. Yes they will, it will be interesting. I ran a single pilot rapidly through to 1939 as a brief test and the SU already had over 700 divisions.
700 divisions! :eek:

Oh well, you have optimized most of your own settings, so this will be really interesting :rolleyes:
 

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Aldous said:
.... I'd hope we have 9-12 armoured divisions when the war starts....
I was thinking more like 36 armoured divisions by wars start. Do some arithmetic with the industrial report and you will notice they are exceptionally cheap. In fact just to make the point here is my plan.

Serial build 4 runs of 9 Pz I divisions. With modifiers this takes 608 days of 29.36 IC. This is a total of 17,851 IC days or an average of 496 IC days each. Yes, they are that cheap. If I develop improved armour before upgrading then the upgrade path is

.5% of 723
.9% of 903
2% of 970
8% of 1051

Grand total 115 IC days to upgrade each division. This gives us 36 Improved armour for a cost of 611 IC days each.

So, herr inspektor, you will be getting rather a lot of mobile troops and damn the TC and oil problems.
 

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Aldous said:
I proposed attacking maginot line with paratroopers, who ignore forts. I believe that 6 FJ divisions with aerial support can defeat atleast 7 FR infantry div, especially if we attach them with artillery.
An very interesting idea (if for no other reason than I hadn't thought of doing it) but it will founder on the difficulty mods I have made. The French will have divisions they don't know what to do with and I expect the Maginot line to be very heavily garrisoned (pilot game described above - France had 332 divisions by war start - UK 214, Poland 131). I'm afraid the enemy is going to be kind of "dense" on the ground.
 

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Mahrabal said:
This raises a question, are you willing to use gamey tactics?
I don't think I am going to have a choice. gamey tactics are going to be essential to thin out all these enemy divisions.
Mahrabal said:
IMO you should wait to see if the 1.2 patch fixes the ai suicidal air tactics before selecting your air minister.
I assume Paradox will fix this but if not I will. I have already installed the forum patch in my 1.1 installation.
 

Kanitatlan

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A few notes.

Everyone who has volunteered is a general of some sort with skill of at least 5.

The Czech question has been addressed by adding an "inherit" into the memel event. This means that I will inherit Slovakia at this point and incorporate them into the Reich. Just think of it as another anschluss.

The pre-war options look interesting. An early take on Luxembourg may be useful. I believe we need to be very careful since the AI will be feeling extremely brave with the division count it is going to have under its belt. I believe this will make any serious pre-war adventures impossible or at least far too risky to attempt.

On a more general point I need to have as many national provinces as possible to maximise manpower output for all the garrisons that will be required. Since Hungary cannot be occupied until after the Anschluss I do wonder if there is any point in doing it early as the benefit is quite limited. It is important to have a minimum risk pre-war path to avoid unfortunate "accidents" which in this case could easily lose the game.

I am collecting together all the modified files and will make them available. Currently I am waiting for patch 1.2 but after that is integrated the files will be posted for download.