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unmerged(55467)

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Apr 4, 2006
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I guess, since you could annex them anyway during the winter, annexing them by event won't have a huge affect on your performance. Plus, it's your game and the AAR is gonna be great whatever you do.

EDIT: King of page 161, woo.
 

PrawnStar

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I don't imagine either the UK or SU events will actually matter all that much - it's basically just tidying up isn't it.

If you really want to be mean to yourself can you annex and edit the partisan activity back in?

I would suggest it would make for a better game and AAR to not spend months chasing down random islands in the Pacific while ignoring the PT and Yanks.

@LIFO Polish speaking India is part of an English city - I would imagine Kanitatlan could work it out pretty easily because it's not too far away from his location.
 

UncleAlias

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I would agree that current HoI victory/surrender/annexation conditions, except when specifically scripted (France, NatChi), are not very realistic, so I would not mind seeing this happening.
 

unmerged(53911)

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I, too, would agree with the majority. The annexation of the UK and SU territorries is inevitable (and might be somewhat tedious). The "historical" approach to modify the game and give provinces to the other Allied Powers does make sense. It is reminiscent of the SU DOW against Japan near the end of WWII in order to engage in some land-grabbing. For game purposes, it makes sense to give the AI a "reason" to fight off continued German advances on land that was not "theirs" until recently. This may also increase the drama for the Indirect Approach War that is shaping up (as it will give the Allies more places in which to make a defense).
 

Kanitatlan

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I’ve given up on planning since the real basis for further operations is achieving naval superiority and it is not clear how or when this can be achieved. The plan, for now, is an ad hoc process of pursuing local advantage on land whilst attempting to resolve the naval situation and move into a major amphibious advance phase.

6tyftjs.jpg


15:00 13th August 1942​

The first operation is an attempt at an airfield drop in Burma. Unfortunately all allied aircraft have managed to leave the airfield before the Fallschirmjäger arrive. It is probably a little unfair to call it a failed operation but the lesson is clear – don’t ever try this sort of thing just after a reload.

6sqzyoy.jpg


21:00 13th August 1942​

The Kriegsmarine has been camping out in the South China Sea looking for enemy fleets to kill and in no time immense excitement breaks out. At first sight this engagement was slightly worrying due to the size of the enemy fleet but after a quick check concern rises significantly. It turns out that this fleet is the entire US carrier fleet and nothing else with a total of 59 model IV and V carriers. The nighttime combat effectiveness is strongly biased in my favour but I only have 15 carriers in my fleet. After the first hour my fleet closes to minimum range and all the destroyer screens join in. This is a slightly stressful battle as I must stay for four hours and we are just before dawn. Come daylight all hell is going to break loose. Whilst I may have much better combat modifiers their numbers are going to make a massive difference. I cannot afford to fight this for very long.

As you can see the rest of the Kriegsmarine is nearby and immediately sets sail for the vicinity of the enemy fleet. The plan is to send the other CAG fleet in as quickly as possible for a four hour follow up day battle with the enemy fleet whilst the SAGs rendezvous and move to arrive at nightfall. The two CAG fleets should inflict substantial damage on the enemy and hopefully keep them from departing the area before the SAGs can engage.

A bit of analysis is interesting. (this analysis is all post action and not part of the combat decision making process)

At night my CVs appear to have an attack of 1 whilst my DDs have an attack of 2 and their ships all have an attack of 0. This is based on the combat modifiers resulting in rounded down attack strengths. This is all very well but two hours in we get dawn …

Daylight increases my attacks to 8-9 and 5 versus 3-4 for the enemy. This is a ratio of around 200 attack versus 185 for the enemy. A more important issue is the state of target defence on each side. Because of the modifiers my CVs are defence 10 whilst theirs are 3-4 (varying by type IV or V carrier). They will concentrate all their attacks against my 15 CVs giving them a better concentration of fire but my individual attacks all exceed the enemy defence gaining significant additional hits whilst their attacks despite being concentrated fail to score so many additional hits. The overall effect is that I should 20-50% more damage to their fleet than they do to mine but I will lose ships much more quickly than they will.

This is not good, not good at all BUT I have my wish for some decisive naval combat.

7xcwvp0.jpg


23:00 13th August 1942​

On land my forces continue to advance in southern China. The HQs continue their probes and I am launching a minor encirclement movement through the mountains to pinch of the eastern most end of the Petal Throne lines.

6l8e96o.jpg


01:00 14th August 1942​

“Substantial Petal Throne troops have already been committed to the defence of both British and Russian territory. In the absence of any significant British or Russian forces the Petal Throne has decided to take control of civilian administration as well as military administration so as to restore order throughout the eastern holdings of the European colonial nations”

“In the light of the loss of all specifically British forces control of all British colonies throughout the world has been ceded to local authorities. The remaining British forces in the far east are transferred to Australian command although the merchant fleet has been sent to assist the Petal Throne in their supply efforts for their widespread forces”

“With the collapse of Russia and Britain all occupied territory has been formally absorbed into the Reich. The civil authorities in territory that is not currently under Petal Throne military administration have been invited to incorporate themselves into the Reich and most have done so.”

The main effects in the game are the relief of German occupation costs, in particular large occupied territory charges on TC for Africa. Also the Petal Throne AI now has full responsibility for the defence of the Asian mainland, which should simplify its choices somewhat. The Petal Throne also has full claim over the industrial capacity of Vladivostok, which represents a significant compensation for the loss of China.

6t3frxd.jpg


01:00 14th August 1942 b​

An entire group of TACs has been dedicated to convoy bombing with rapid but limited results. The bombing was maintained for a week but losses only occurred in the first 2 days indicating the supply terminus is not in the sea zone being patrolled. There is little point in a sustained convoy bombing campaign unless I can attack a sea zone the convoys are forced to use. I remain rather puzzled about where the convoy runs.

8662tsx.jpg


02:00 14th August 1942​

After four hours my fleet has fled having sustained substantial damage but no actual losses. I have been fortunate and have managed to sink 2 of their CVs. Their fleet is now badly damaged but there are a few hours to go before the second CAG engages.

8fl3tk0.jpg


02:00 14th August 1942 b​

The situation is now developing in a not particularly attractive way. My naval bombers have set upon the US fleet which is definitely a good thing and may have some good opportunities given the number of damaged targets available. My second CAG fleet is heading for the enemy and will arrive in 3 hours. The first SAG group is sailing towards them as well but are not due for 10 hours (nightfall).

Unfortunately a major Petal Throne fleet has truned up and looks like it may be joining in with all the fun and games. I have a smaller CAG fleet just outside Singapore which looks like it may be drawn into battle with the IPTN fleet. Also, Singapore itself is starting to accumulate forces and is beginning to look like it could soon be a threat. The facilities remain heavily damaged and no doubt all those air units are low org but once they become active my fleet may lose its air cover.

6xh4pr5.jpg


02:00 14th August 1942 c​

The TACs attacking the IOTN fleet have already inflicted significant damage on their first CV. My 18 ship task force has 5 CVs so should be able to happily engage this IPTN fleet for a while. If they manage to sink all the IPTN CVs then it could get nasty as the CVLs mean that the IPTN can close to gunnery range. This should take time so for now I can let events take their course.

The naval bombers attacking the USN fleet are inflicting some damage but they are laso taking heavy losses. As you can see the USN still has many undamaged CVs in their fleet although there are some more seriously damaged ships further down their list. This USN fleet remains extremely potent and there can be no certainty that this won’t be a rerun of the Kriegsmarine’s last fiasco.
 

Kanitatlan

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72jrsr8.jpg


07:00 14th August 1942​

The TACs have taken out the first IPTN CV so the battle is now engaged at odds of 5:2. The out of range warning on the KMS Peter Strasser is worrying and it turns out it is operating an obsolete CAG (oh dear). Looks like I need to pay a bit more attention to my CAG upgrades. Current CAG builds are from a long run of an old model CAG requiring upgrade on deployment. This is economically beneficial but does produce risks like this.

71fq9kx.jpg


09:00 14th August 1942​

My forces have received their first rebuff in the advance through the Chinese mountains. Air activity clearly shows a major concentration of enemy forces on the coast here and there is no question of being able to approach those or even trying to isolate them. My forces in southern China are extremely weak and what there is is concentrated around Shanghai.

8f0bu2u.jpg


09:00 14th August 1942 b​

My second carrier group pulls out after a mere four hours of battle. Again I have managed to avoid losing any ships but many of them are badly damaged. This carrier group has all the high experience carriers which has made it an even more powerful weapon than the other group. Massive damage has been inflicted on the USN fleet with a further 5 CVs credited to us. Both of my carrier groups are now in retreat and when both have rendezvoused I will reorganise and see if a single serviceable group can be formed without having to include too many badly damaged ships.

6xtljyd.jpg


12:00 14th August 1942​

My first SAG fleet has arrived at nightfall and brought rain with it. First contact at 60km is immediately brought down to point blank range. I don’t even need the CVLs for this as the enemy has no screens. This couldn’t have turned out more in my favour but this immediately brings the problem of maintaining contact as the biggest problem. Having a low casualty battle overwhelmingly in you favour is of little use if very little damage is done. The main question is how much damage can be done before they break off.

72sckrs.jpg


18:00 14th August 1942​

The second SAG is attempting to intervene in the other battle but has been waylaid by a small USN force. This force is successful in cancelling all movement so far and keeping our fleet busy for several hours. This is a very significant delay in engaging the main IPTN fleet and has only cost them a single DD flotilla.

8e62kqv.jpg


23:00 14th August 1942​

The battle has continued right through the night and at dawn, with one CA very badly damaged and close to sinking, I have broken off the battle. Results are a little disappointing with only another 4 CVs sunk but only a little. Over all this sequence of engagements has been extremely successful. Meanwhile the two carrier groups have rendezvoused and exchanged ships producing one carrier group with the worst damaged ship at 75% strength. The fact that half my carriers are more badly damaged than this is a clear indication of the intensity of the fighting.

72jku1l.jpg


09:00 15th August 1942​

My engagement with the IPTN fleet has unfortunately been continued slightly too long resulting in the loss of a German carrier. We just have to hope Juan de Marco won’t be too upset. The enemy has lost 2 CAs, a CV and a CVL plus uknown other losses to my aircraft. There fleet was 27 strong when first sighted so they have lost 7 ships altogether.

Air attacks on the USN fleet are being disrupted by the presence of other small targets in the sea zone. Currently half the naval bombers are bombing a destroyer flotilla. This is rather annoying since DDs are no easier to sink than carriers so the aircraft really should be concentrating on the important target.

89kiot1.jpg


11:00 15th August 1942​

My follow up carrier fleet has arrived to find the USN carrier fleet has departed. It looks like we have lost it, which is unfortunate, as they must have many badly damaged ships just demanding to be sunk. Since this fleet is IPTN I suspect it can’t even be called a rearguard action to hold of the pursuit. I will now need to marshal my forces and organise some sort of pursuit but there is a degree of guessing about where they might go.
 

unmerged(55467)

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Impressive work with the enormous carrier fleet... although the AI's remarkable stupidity seems to have contributed to your success... I don't think it was designed to handle such large fleets.
 

El Pip

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I have a carrier, what a pleasant surprise. A high experience carrier at that. With such a fine named ship how can anything go wrong? :p

I agree with DCP though, I think the AI has issues with large fleets. Its something of an issue in the 1914 Mod as well with the AIs large fleets consisting of mainly BBs while the escorts form separate small task forces. Whether its an issue of capital ships to screens or if there is some bug in the AI fleet arranging I'm not sure of though.
 

unmerged(53911)

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Feb 13, 2006
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Be careful what you wish for....

It's nice to see some IPT airpower. It does not seem that they are using this branch of their services to any great effect. Maybe they are being horded for the dreadful assault on the home islands. That might be a small prelude for the conquest of the Americas.
 

Kanitatlan

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DirtyCommiePuke, El Pip I feel no sympathy for the incompetent AI. After all I have modded the game to give it volume of resources as a substitute for ability and as a result I am absolutely dependent on every incompetence to give me a chance. I will write some analysis on the situation once this brief naval campaign - really just an extended sea battle - is completely over.

UncleAlias, El Pip In case you were wondering, everyone has a carrier named after them. If you post in the thread then you get a ship named after you. (p.s. I'm afraid to say there is rather bad news coming up for UncleAlias.)

WhisperingDeath I have considered spamming the world with level 10 airfields to give the AI a better chance at effective airpower but it would help me a lot as well. I know from experience that AI is poor at handling airpower unless faced with a long term static situation. It really has no idea of how to manage org and airfield usage.
 

Kanitatlan

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6s8b76u.jpg


17:00 15th August 1942​

My SAG has proved unable to engage the departing IPTN fleet and all we have is minor fleets interfering with my damaged ships retiring to port.

8fwxikz.jpg


21:00 15th August 1942​

A fast pursuit towards Saigon proves fruitless and I am unable to keep up due to the time spent manoeuvring against minor fleets left in our way. Normally it is nice to net a steady stream of cruisers and destroyers but right now they are preventing a proper pursuit.

6lt4rcw.jpg


22:00 15th August 1942​

Scouting for the enemy has produced an encounter with a more significant and rather mixed task force. The US battleship was already badly damaged, probably just been bombed, and so the score from this battle is not bad. Still no carriers.

86h96q8.jpg


03:00 16th August 1942​

I have split my damaged SAG and sent the damaged CAs home. The USN has intercepted them and despite being able to close to CL range they are so badly outgunned that this does them very little good.

73dgo4k.jpg


12:00 16th August 1942​

Cruising around Saigon shows that there is a fleet present but I cannot immediately tell what it consists of. The usual harassment is taking place and as with most night engagements I don’t even manage to sink anything.

However, my naval bombers have found the main USN battle fleet back where it was before. All operational German units now head in their direction. If they want to stay for a fight then I will give them one.

73li6q0.jpg


19:00 16th August 1942​

Over in Africa not much is happening. The strategic bombers are flying anti-naval missions along the coast and having a fair bit of luck bombing small task forces which seem to lurk around here. The TACs are operating on land and bombing French units but seem to be running into the dug-in unit problem. Operations are effectively ended until more ground troops reach the front line.

8a2fyp1.jpg


21:00 16th August 1942​

The Kriegsmarine is rushing back to the Palawan passage for a second shot at the USN carrier fleet but is harassed on the way and forced to stop and sink a few enemy ships.

89lm9mc.jpg


02:00 17th August 1942​

Contact is made in the Spratly Sea and it is immediately apparent that the US forces are in the same parlous state they were when we last saw them. This is a tremendous opportunity that I thought had been missed. We have three task forces to engage with and I will do my best to achieve another all night gunfire action. The current engagement starts at and stays at carrier range due to the unfortunate presence of a passing USN fleet with screens in. If they had been absent then I could have closed and allowed the destroyers to get a few shots in as well.
 

4th Dimension

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Did you mod provinces? I on't remember that there are THAT many mountains on shores of S China. Hills, yes, but mountains short of Yinan no.
 

Kanitatlan

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UncleAlias Sorry

4th Dimension, DirtyCommiePuke I didn't remember China being so bad and I can confirm those mountains are a serious problem.
 

Kanitatlan

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87mk1a1.jpg


04:00 17th August 1942​

More German probes are repelled by vigorous counter-attack. Whilst I will continue to try and filter forward it looks more like I will be facing a broad front allied counter-attack. Things move slowly in this terrain so it isn’t going to happen very fast. Current strategy for this front is to retreat in the face of enenmy attack and allow the Luftwaffe to inflict losses.

6wnynfs.jpg


06:00 17th August 1942​

After four hours I am forced to retreat having lost another CV. This is the second loss in the last few days (we are less than 4 days since the start of this naval campaign). I have sunk two of their CVs but this is not really adequate compensation. We have to hang our best hopes on the follow up surface groups.

6yd5p9v.jpg


09:00 17th August 1942​

Over in Burma a second attempt at an airfield drop is more successful with kasakka collecting another big stack of aerial souvenirs. This drop required some back up to create a supply path but I am assuming the enemy will be unable to effectively counter-attack. Their only available force is already under intense bombardment and is now cut off from supply.

7x8lwcz.jpg


14:00 17th August 1942​

Just after nightfall both surface groups arrive and quickly pull engagement range down to minimal so all ships can engage. I have 4 CVLs, 21 CAs and 32 DD flotillas against of force which is almost totally made of CVs. This time there is no rain but even so this looks kind of promising especially considering the damage the enemy has already suffered.

6xkwq9v.jpg


19:00 17th August 1942​

The result is massively insulting with but a single enemy DD sent to the bottom. This is dreadful and all rather depressing. I’m not giving up yet and we are setting off in hot pursuit with everything we can.

7x29elf.jpg


23:00 17th August 1942​

A smaller fleet of repaired and new ships has been despatched from Batavia as back up. They immediately encounter several US transports and sink them. The presence of transports is rather worrying and suggests I now need to worry about a US landing which could happen just about anywhere.

8ady9ae.jpg


00:00 18th August 1942​

The fleet may have failed but come first light I have TAC squadrons on the scene bombing the enemy fleet. Hopefully they can bag a few of these barely floating carriers.

7wzv40n.jpg


05:00 18th August 1942​

The retiring carriers pass the advancing surface group and get to have a quick sparing match with the enemy. The most significant aspect, again, is the delay that this introduces into all movement.
 

Kanitatlan

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7xce5ap.jpg


06:00 18th August 1942​

In French Africa I am actually launching an attack with just an HQ. It won’t cost me any casualties and with full air support it may actual succeed so it is worth a go. They win in a couple of hours and the TAC force switches to ground attack to eliminate the enemy division. The French are now far weaker than they used to be but still have rather a lot of divisions available here.

6u906qt.jpg


10:00 18th August 1942​

The pursuit has been successful and this time the enemy has been caught with no screens at all. Range closes to 1.0km and the entire fleet sets to destroying as many CVs as possible before they retire again.

8ek3b6w.jpg


11:00 18th August 1942​

My last, rather wounded, carrier group (incorporating ALL remaining operational carriers) is held up to the south by the usual harassing mini-taskforce.

8bsf8xy.jpg


14:00 18th August 1942​

The USN carriers retreat as soon as they can but another 3 have been sent to the bottom. My force is 57 units so the total of 80 in the province means the USN group is down to 23 units.

7w94s91.jpg


02:00 19th August 1942​

The IPTN taskforce escapes from my carriers but blunders into the main fleet. They are already badly damaged and the cruisers close to finish of the entire force. Meanwhile the Philippines navy gets in on the act and promptly loses a destroyer flotilla. Meanwhile the carriers are escaping and I am not pursuing.

6u9pqoo.jpg


22:00 19th August 1942​

Heading north there is no sign of the USN carrier force and I have no idea which direction to head off in pursuit. They have a massive head start and are probably one sea area ahead of me now and I have no way to catch up. Assuming they are fleeing then I believe there is nothing that can be done to prevent their escape.

89hsbvd.jpg


02:00 20th August 1942​

Here is an updated US intelligence report. Provide your own analysis. I may come back to it when the campaign is resolved if nothing further happens.

6okz6o6.jpg


08:00 20th August 1942​

More Filipino destroyers have come out to engage me but they are near irrelevant since they are so poorly armed. Yet again this doesn’t prevent them escaping without loss.
 

Lord E

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A lot of impressive work here. I must say I am really impressed by the fact that you have annexed and destroyed both the Soviet Union and the United Kingdom, great work sir :)

However I feel that we are seeing too many naval defeats, they might be small defeats, but in the long run several small defeats might hurt your forces and if the ships suffer from hits in ever battle they will sink in the end. Of course at the moment the enemy is suffering harder than you, but that might change quickly… Therefore I think it is soon time to send the fleets into harbour to rest the crew and repair the ships, and then focus on land once again. There are several Asian pockets that must be destroyed and that promises to destroy great numbers of enemy divisions…