Land Forces Report
The intelligence ministry reports the following figures for worldwide land strengths
2857 Infantry
48 armour
Including
Canada 70 Inf, 22 Armour
USA 780 inf, 23 arm
Petal Throne 1196 inf
German strength
150 Inf
1 Cav
48 armour
48 motorised
6 Fallschirmjäger
4 Marine
12 gebirgsjäger
62 garrison
6 HQ
Or merging categories to match the intelligence report
289 Inf, 48 armour
This leaves us with an interesting question about the exact mix of units within the enemy “infantry” category. It is likely to be a fairly broad mix, probably containing fewer garrisons than I have (as a proportion) but with rather more specialist divisions (especially marines). Overall I am massively outnumbered except in armour. For armour I have the rather excellent position that the enemy is almost entirely concentrated in north America.
The Canadian army seems particularly excellent especially considering that the AI build file doesn’t reflect what they have. On the other hand intelligence is pretty unreliable. The bottom line is 337 divisions versus 2,900.
One aspect of the intelligence, not revealed in the above report, is that the Comintern is down to about 40 divisions making them about equivalent to a typical South American minor power (yes really).
On another note you might like to consider that most of the US army is at home and they have about 30 mainland beach provinces to defend. That sounds like an interesting landing issue to say the least.
Industrial Report
Current German production has been maintained as was prior to the summer campaign with the following modifications
There are …
8 CVL runs
2 SPA run
5 Militia runs
1 Fallschirmjäger (target build 12)
1 Transport (target build 12)
12 Escort fighters
Other build levels of interest (all long runs subject to early cancellation)
12 Tactical Bombers
4 Strategic Bombers
4 Naval Bombers
6 DD
7 CA
14 CV
2 marines
2 garrisons
2 Interceptors
The current air force is significantly deficient in escort fighters (to preserve range) and I have decided that I can build substantial numbers without seriously depleting the reserve of unescorted long range units.
The total budget is now rather high and running a significant supplies deficit. Income is not well illustrated as this is just after a reload but resource income is just fine. The supply stockpile will be OK for a significant period but current builds definitely represent a long-term and persisting deficit that will sooner or later need to be corrected.
Air Power
Intelligence Reports
197 Fighters
52 Bombers
Germany
60 Int, 64 CAS, 12 SB, 80 Tac, 44 Nav
The air balance is quite interesting, as the AI seems to have a much higher preponderance of fighters than I do. This is mainly because the AI forces consist principally of small fighter forces from dozens of countries. Over all this is the one area where I actually have a major advantage.
I intend to cancel NAV production soon as they do seem a little excessive in ability for their role. The main problem is the long range. Unfortunately aggressive enemy naval tactics are close to making CAS more useful than NAVs since they can deal with aggressive in shore fleets just as well and also bomb them after landings. This is a slightly odd situation and there is a temptation to actually boost the CAS fleet. Due to worldwide range and mission flexibility issues I am going to focus on tactical bombers for the foreseeable future.
AI build editing
I have made a few edits to the save file from a quick run through looking at AI manpower availability and checking the AI build profile for the major powers.
UK – lots of surplus manpower, major redirection of resources to infantry. Increased brigades and focused on infantry attachments
France – lots of surplus manpower, major focus on infantry and militia
All countries with one tech slot and less than 100 manpower - +100 manpower (there are quite a few of these)
Petal Throne – lots of surplus manpower - Infantry focus, fewer destroyers, extra mixed brigades
Canada – manpower boost, more brigades (HA/AC), fewer destroyers, more heavy units, +20 IC and +2 manpower per day (takes them to 5 tech slots)
Australia – more cruisers, more brigades HA/AC
US – manpower exhausted, increased by 3 per day and 2000 reserve