Research
Research
The following images give an indication of my current research status. I can’t claim to have a very sophisticated research policy at the current time and the wide spread of research indicates this.
The Advanced Oil Refining was being pursued so that I had a surplus of energy (by reducing input to conversion) that would then be available for trading. Since that time I have gone to war with the whole world making it a little pointless. Apart from that current focus is on improving my deployed forces and developing access to some new types. All research is focused on current dated technologies with no push on into the future. I could push the envelope in some areas but my interests remain too divers.
As soon as Advanced Destroyer is complete I will be building them in large numbers. They will become the long-term staple for my naval screens. The strategic bomber research is so that I may build a few of this type for potential use where extreme long range is required. They are likely to find use in deep ocean naval reconnaissance.
We are up to date in relevant infantry tech except for marines. I have 2 marines techs which need researching, especially since I have some blueprints. These techs will be essential for long-term effective amphibious operations so they will soon have priority. With 1941 fast approaching it is also time to upgrade the mountain divisions. Deep repair is also on the cards and frontline supply will become a tempting ahead of time development.
Currently I am planning to ignore the mechanised branch of research since I have enough forces with my armoured and motorised divisions. Whilst mechanised divisions might be a better investment it is too late to go back and change things. With my early start it was completely impractical to research mechanised before the war.
There are only very limited areas of interest on this tech tree. The only research I will pursue is Tanks (with the objective of upgrading my divisions), artillery and SP artillery. Everything else is irrelevant since I will not be building any other types of unit. This means this area is idle since all of the next generation are dated 1943 with the following in 1945. The 1945 generation requires a lot of heavy tank research to get to Semi-Modern armour so this might be inserted ahead of time. It is however so distant that this is a foolish waste of resources if done anytime soon.
The only types I have interest in here are destroyers, heavy cruiser, carriers and light carriers. The big CA build sequence is geared up and not worth disrupting so the focus is the destroyers (followed by builds), light carriers (followed by builds) and than fleet carrier to get the CAG upgrade. This means there are only 3 more techs here that I am interested in pursuing prior to 1943 (although I could go 2 steps in CVL).
I am interested in u-boats but that next tech is dated 1944 making it a little far off to take any notice of just now.
Currently I am filling out naval bombers and strategic bombers which will give me a full set of units. The next generation is 1943 which is when the air tree really takes off with rapid progress into jets and rockets. See below for rocket/jet research.
The only surprise here is the lack of rocket research. This is waiting on the completion of my massive rocket base at which point research will leap off at a fantastic rate. This is why I am holding back and I hope to progress to jet powered flight in a ridiculously short time.
I am also ignoring radar research. Currently I have no radar stations and little intention of building any. The theory is that my fronts are never going to be sufficiently static for it to be worth building any so this will languish for some time. If I get a nice collection of blueprints from my spies then I may pursue it further.
This is a mixture of 3 trees due to them being all rather localised in meaningful content. Naval doctrines are currently an area of particular interest as I am trying to get my u-boat forces and carrier fleets up to scratch. This will require significant investment
My only secret weapons research so far is on computers and this is currently stalled by ahead of time penalties. It is quite tempting to try pushing further in this area simply because of the pay off. An additional +5% research whilst being useful represents only a 4% increase in speed since I already have +25%. This means 1 extra tech for every 25 researched which won’t pay of ahead of time penalties as efficiently as simply waiting.
Land doctrines are in a good condition with no realistic opportunity for research until 1943 (or thereabouts).
There are plenty of air doctrines I could be pursuing but most are slightly into the future. There are a good few that are not but their benefit appears quite modest.
Over all research is depressingly slow since the game moves forward so slowly. It is hard to focus on any strategy since so much seems to happen before anything reaches fruition.