• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Killer Bob, Brad1 Your requests for leader information has been logged at the bottom of my work file but, unfortunately, you may have something of a wait whilst the AAR catches up to the current position.

Ghostwriter Thank you for the correction (nice to see someone is paying proper attention) and I'm also impressed with your willingness to volunteer to be sunk. I won't of course be trying to get you sunk but you will be taking your chances along with everyone else.

dublish That's a valid point about the speeds except that it is actually too fast for some the ships involved but it does illustrate the fact that the closing rate is only slightly impossible. I think my approach to it is more fun. In reality one could easily construct an argument that the engagement ranges shown are combat estimates and the sudden change is due to the previous range "estimate" having been incorrect.

TheExecuter Not a bad scenario but for some reason the american admiral "the executer" hasn't turned up yet. If he does we may flee in horror at his level 8 skill and over all marvelousness. I haven't seen him yet but its only a matter of time.

noobermenschen You are of course correct that we cannot give in to fear but must fight anyway. The issue is that the AAR so far has been utterly one sided for naval combat. The original massive battle of Scapa Flow was a massive German victory and quite outrageously successful. Since then the focus on the mediterranean has maintained an unfair advantage. It is quite worrying to have to move towards giving this up and engaging the massive allied fleets in the Atlantic.

Medi You are probably right about the CVL and I have already made sure they have a decent priority in the US build scheme. It is hard to decide exactly what the factors are in naval combat since the actual positioning values presented do not give all the relevant information.

Say_my_name Your are correct that the 23 is the right count for the attacking divisions. My issue is that I am quite familiar with checking the total divisions present at Basrah but I have only saved images from attacks and hence none of the images has the true division count which you will appreciate is an awful lot more than those 23. The over all total is temporarily obscured.

Von Uber the obsession with the area around Basrah is a known feature of the AI after the Germans take it. I am assuming that hot spots will be much as they were in "Edge of Darkness". I should warn you all that despite being good at this game I don't actually play it that much (due to time shortage) and am therefore not that familiar with the AI priorities. I could look in the files but I like the odd surprise.

ALL I have a request to make of the audience. Currently the AI is running on completely standard settings making a few things quite predictable. I can't see any practical way of editting it a lot but some limited areas are worth some action. The issue is that if I change it then I know what I have set so the best I can come up with is the audience selects some province IDs.

1) The following two lines are from the US invasion AI and I presume define where troops are gathered (staging) and which provinces they try to invade. Can someone come up with an alternative province IDs (and I promise not to look up the IDs). I am assuming Belfast is one of the target IDs and that is why the AI keeps invading there.

staging_province = { 958 602 23 21 20 }
target = { 20 = 9000 17 = 9000 21 = 9000 23 = 9000 13 = 9000 28 = 9000 22 = 9000 14 = 9000 12 = 9000 11 = 9000 10 = 9000 9 = 9000 }

2) Japan

target = { 1309 = 10 1310 = 10 1258 = 10 1311 = 10 1312 = 10 1249 = 10
1248 = 10 1314 = 10 1313 = 10 1317 = 10 1318 = 10 1320 = 10
1321 = 10 1325 = 10 1319 = 10 1282 = 10 1281 = 10 1327 = 10
1305 = 10 1308 = 10 1362 = 10 1307 = 10 1293 = 10 1294 = 10
1206 = 10 1205 = 10 1204 = 10 1203 = 10 1210 = 10 1211 = 10
1212 = 10 1224 = 10 1215 = 10 1213 = 10 1216 = 10 1214 = 10
1207 = 10 1208 = 10 1272 = 10 1209 = 10 1225 = 10 1226 = 10
1442 = 10 1441 = 10 1273 = 10 1440 = 10 1443 = 10 1274 = 10
1444 = 10 1439 = 10 1270 = 10 1271 = 10 1435 = 10 1445 = 10
1447 = 10 1421 = 10 1432 = 10 1433 = 10 1446 = 10 1430 = 10
1431 = 10 1315 = 10 1316 = 10 }

3) If anyone wants to volunteer to look at any other AI stuff then drop me a PM with your e-mail address and I'll send you a save file to look at (895Kb in compressed "rar" format).

I have already corrected relations between the power blocks so that the "expected" Axis nations, the main allied powers and SU all like each other. The biggest worry in this area is garrisoning of the Soviet - Japanese/Chinese border which could prove a massive waste of AI resources.

p.s. If anyone thinks I may have missed adding them to the game then please post a reminder. Because of the break I fear I may have missed someone and forgetten about it. If you are a volunteer non-german commander then it may be worth reposting anyway as I am feeling like giving out some major promotions (like the executer being skill 8)
 
Last edited:

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
October 10th-11th 1940

5z1zcd3.jpg


18:00 October 10th 1940​

As evening falls the US fleet flees from their most successful action of the war so far under a hail of bombs from the Luftwaffe. Their fleet is looking more than a little damaged and the overall outcome is massively in favour of Germany. In all likelihood they will disappear in the night and not be seen again. Despite my pervasive air patrols AI fleets can often escape from European waters without a second wave of bombing.

6ci2qzc.jpg


22:00 October 10th 1940​

In Ireland the reoccupation of the bomber training grounds has been interrupted by another US landing. My assumption of the adequacy of my air patrols proves incorrect and it looks like I will need to send reinforcements to establish proper territorial safety.

4t9gai1.jpg


15:00 October 11th 1940​

Large numbers of CAS bombers, which retired from active duty due to low org, have been transferred to the Baltic with the intention of clearing at the remnant Soviet fleet. They have been unable to find any Soviet ships but the remnants of the Swedish fleet rebadged to the UK is present. They don’t last very long and, I suspect, this is the last mention of the bombing campaign in the Baltic. The CAS carry out a multi-day survey of the whole sea trying to make sure it is completely clear.

6c46lgn.jpg


15:00 October 11th 1940 b​

Further north it turns out that the Soviet fleet hanging around off Murmansk has some troops aboard. This is very annoying and whilst they are a long way from any target I really care about they are also going to take some considerable time and effort to remove.

4koxi51.jpg


15:00 October 11th 1940 c​

Further south the otherwise idle aircraft from the Balkan campaign are bombing the Russian fleet in the black sea. They actually have quite a few ships here and it takes an amazingly long time to sink them all.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
4mufwhu.jpg


06:00 October 12th 1940​

Back in the Mediterranean my transport escort fleet is beginning to approach the pick up location for my troops but has to fight its way through smallish enemy flotillas. Currently the eastern Mediterranean is a no go area for anything less than a major German fleet. It is impressive to see the progress that is taking place in Italy in the relatively short time it takes to sail a fleet of transports from one end of the Mediterranean to the other. Pick up is in Istanbul and the first move is to place troops on the Turkish eastern frontier.

4li0ghf.jpg


12:00 October 12th 1940​

The central Middle Eastern front shows German progress. In the north I have a very weak presence against the Turks and in the south you can see the actual enemy troop numbers for a change. Total allied forces in southern Iraq are even more than you can see as intermittent aerial reconnaissance shows more troops in Kuwait. I am doing well on occupying the entire eastern bank of the Tigris, including Baghdad, and should have little difficulty pushing through northern Iraq to invade Syria. I suspect the AI programming expects a German approach through Turkey and hence is more concerned with threats from the northwest than coming down through Persia. This isn’t entirely foolish of them anyway. I expect the defence will be quite strong in the area of Palestine as well as at Basrah.

4zk8oz7.jpg


13:00 October 12th 1940​

Air intruder missions over the Casablanca area are continuing add taking a steady if unknown levy on enemy aircraft passing by. You can see that I still control Ceuta from annexing Spain but this isn’t going to persist, the allies are just taking their time getting around to occupying it. The benefit of holding it is sufficiently minimal that there is no point making any effort to defend it. I also have no intent of using any bombers to levy a price on their land forces due to the massive presence of enemy air power. The AI may just be shuffling low org air units but they can still screw up my bomber formations from shear numbers.
 

TheExecuter

General
10 Badges
Sep 18, 2006
1.950
166
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
Kanitatlan said:
TheExecuter Not a bad scenario but for some reason the american admiral "the executer" hasn't turned up yet. If he does we may flee in horror at his level 8 skill and over all marvelousness. I haven't seen him yet but its only a matter of time.

Yes, I suspected as much...I went to the chart and realized 'I' was 'too far away' to offer any assistance. I did find it heartening though that even obsolete BBs headed up by an incompetent admiral had the possibility of doing damage. Even though you won the battle and dealt out lots more damage...it almost qualifies as a Pyrrhic victory, or at least gives the impression that the numbers and skill (doctrines) of the US fleet will be able to give your effecient but small fleet a potential series of Pyrrhic victories. I'm particularly heartened by this engagement.

By the way, thanks for the generous skill points allottment....I hope that I can get at least one glorious moment at your expense!
 
Last edited:

unmerged(24320)

Field Marshal
Jan 5, 2004
5.296
25
Kanitatlan: ...Ghostwriter ...I'm also impressed with your willingness to volunteer to be sunk...

technically, that willingness was to be at risk. it may end up being the same, but until then we do have hope that no friendly ships will be lost ! ! ;)

Kanitatlan: ...Pick up is in Istanbul and the first move is to place troops on the Turkish eastern frontier.

wonderful ! ! :D

oh, i thought that you had to control both sides of the straights to pass thru them. do we own both sides ? ? ::can't tell::

awesome updates ! !
:cool:
 

Brad1

Lt. General
48 Badges
Jun 25, 2001
1.458
17
Visit site
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Sword of the Stars II
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Ancient Space
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
Obviously you plan on a landing in Turkey to get around the forces currently in istanbul, but where do you plan on landing? I suggest that you land right behind Istanbul so you instantly create a pocket and then destroy those troops. Then it shouldn't be too hard to reinforce your landing with troops from Europe.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
October 13th-15th 1940

We now skip a day (October 13th) because nothing sufficiently interesting happened. It’s been a while since we skipped a whole day (40 hours in total) so I thought I would just mention it.

5zbfzaw.jpg


05:00 October 14th 1940​

The Kriegsmarine minus damaged ships is starting a combat patrol out from Lisbon to have a quick look see what is around. They have immediately encountered a small Soviet group obviously heading for the Far East (well they can’t get into the Black Sea and they have no port there). This is significant as it suggests there may be quite a few of these small groups wending their way around my coastline. If nothing else it makes port hopping by small transport groups rather dangerous.

This engagement isn’t very exciting and once daylight comes around the naval bombers finish them off.

5x7g4np.jpg


12:00 October 14th 1940​

There has been major progress since the last Italian report with Rome, Casino and Foggia falling but it is almost like there is nothing to report. The German forces appear unstoppable and are simply mopping up the entire country. The focus at this point is attempting to avoid pushing any Italian forces into Sicily and their total lack of presence in the far south suggests I may manage a perfect result. The continuing presence of enemy fleets means that invading Sicily will require massive naval support to prevent the move being disrupted and, potentially, an amphibious landing.

The problem with attacking across straits is that any enemy naval presence cancels all movement so far, which means that you can easily get your move cancelled over and over so that it takes weeks before anyone actually gets across. An amphibious landing, on the other hand, does not get cancelled and although rather slow will progress satisfactorily unless the landing fleet is actually defeated.

52vyzup.jpg


05:00 October 15th 1940​

Progress into eastern Persia has attracted enemy counter action but their rather mixed bag of troops, nominally under Japanese command, is clearly utterly incapable of even disturbing the progress of my forces. As a guess I would estimate they are fighting at 1:5 odds and therefore can be safely completely ignored. My panzer group is heading for southern Persia rather than British India and will turn west after hitting the coast. The intention is to mop up the Persian VP provinces so that Persia can be annexed. The prospects for defending eastern Persia during the period and even afterwards are rather poor. If the hordes that I know exist to the east come over the border in force then the medium term strategy will have to be a defence along the Persian mountain provinces. It is impossible to plan for sufficient forces to overcome large-scale enemy resistance now that the Soviet Union has rejoined the conflict. The only comfort is the complete lack of forces on the Soviet side of the border.

4qn8dqt.jpg


10:00 October 15th 1940​

Operations in Italy have led to a major pocket forming with the bulk of Italian west coast forces pocketed north of Naples. This is a nice achievement as limited enemy forces are now available for any possible escape but I still reckon on bagging the whole lot.

6gvsqbl.jpg


15:00 October 15th 1940​

The Kriegsmarine high seas fleet is now patrolling of the Azores and getting a good view of enemy troops present there. The Azores is now means more or less the same as saying Portugal and seems to still be a purely Portuguese location. The naval situation prevents me from invading yet but there are strong arguments for taking the place before the island fills with divisions from other allied nations which is all to likely a prospect. The image covers the little battle nicely and unfortunately is an accurate portrayal of the sort of enemy fleet I can reliably destroy. Carrier groups just don’t sink things very fast.

6gdx82p.jpg


16:00 October 15th 1940​

In Ireland my mobile division has returned to Portadown to try and defend it from the US troops but it is very quickly obvious that this is a bad idea so they retreat towards Dublin having delayed US progress not at all.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
TheExecuter Even if you don't get a glorious moment I'm willing to bet you will get one classic "run away, run away" moment where the German fleet runs away from you.

GhostWriter Misunderstanding is so much more fun. It does seem that you generally only need one side of the straits to pass through. I'm not sure if this is universal but it seems to apply to the Suez canal which really is a bit wacky so I expect it applies every where. It should actually be based on what forces are present on each side of the straits (including the suez canal) but you can't expect detailed and accurate modelling of everything in a game of this scope and scale.

Brad1 You don't mean Istanbul (its on my side of the straits) but I understand what you mean. The plan for Turkey is to land some troops at Batum to secure the eastern flank and start invading there and then follow up with amphibious landings much further west. The scale of forces available will be able to overwhelm the Turkish defence so there is no need for particularly clever tactics. As ever, the golden rule is defeat in detail. Use all your army to defeat part of the enemy, rinse and repeat.
 

Von Uber

Baron
38 Badges
Apr 29, 2005
1.446
2
  • Stellaris: Galaxy Edition
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
If carriers sink things so slow, why not use BB's?
 

Brad1

Lt. General
48 Badges
Jun 25, 2001
1.458
17
Visit site
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Sword of the Stars II
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Ancient Space
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
Von Uber said:
If carriers sink things so slow, why not use BB's?

I'm not entirely sure but I am pretty sure that carriers are much less likely to be sunk because of their range. They maintain distance pretty well and a BB fleet has to close to a relatively short distance before it can affectively attack.
 

Lord E

Non sufficit orbis
16 Badges
Jul 17, 2002
5.107
0
Visit site
  • Hearts of Iron Anthology
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
  • Paradox Order
The progress in Italy looks very good and also in Persia the moves are fine, but if the enemy has the large forces you fear around there it might be hard to defend all of Persia from enemy counter-attacks. Ireland looks under control, but I still think more forces needs to be ferry in to make sure the Americans can't take advantage and increase their forces and then attack south and widen their territory.
 

cncgnxcg

Captain
81 Badges
Jul 12, 2006
391
0
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Battle for Bosporus
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Von Uber said:
If carriers sink things so slow, why not use BB's?

Naval bombers, tacs and cas are all quite good at sinking stuff, so the main prospect of a navy doesn't have to be sinking the enemy ships, but rather be able to hold them at bay while they get pounded by airforce. Cariers are also better at supporting amphibious landings, because they can stop the enemy from attacking your transports, while BBs would need to close in, and thus make the transports vulnerable.
 

unmerged(24320)

Field Marshal
Jan 5, 2004
5.296
25
Kanitatlan: ...In Ireland my mobile division has returned to Portadown to try and defend it from the US troops but it is very quickly obvious that this is a bad idea so they retreat towards Dublin having delayed US progress not at all.

even so, as that is a retreat the unit organization will increase ! ! :D

magnificent updates ! !
:cool:
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Von Uber, Brad1, Say_my_name Say_my_name has the right idea. The carrier fleet has two advantages.

The first is as was previously demonstrated at the battle of Scapa Flow, they can maintain distance and simply pound the enemy fleet to death whilst receiving no return fire. This is actually the historical cause by the progress to bigger and bigger guns on ships once the "modern" naval period began. During WW2 it continued into the dominance of the carrier for the same reason, a range advantage tends to trump a firepower advantage.

The second is the issue of being able to fend off enemy fleets. The game is not entirely realistic in this area since a carrier fleet can only maintain its advantage by tactical retreat but in game I can effectively protect invasion forces using carrier fleets. Even if the enemy has an effective counter-force the low intensity of carrier warfare helps protect my transports.

However, von Uber's suggestion of battleships is not entirely without merit. It is entirely possible to base a strategy on closing in with a heavy gun fleet and win by accumulated sinking of enemy ships. This requires a great deal of tactical and strategic finesse and most battles will tend to be total failures. It is absolutely dependent on maintain a competitive level of leadership and doctrines which are all within my grasp in this AAR. The really damaging argument against battleships is their cost which significantly undermines their value.

I could go on discussing pros and cons over different approaches to naval warfare but I think we better get on with the war.

GhostWriter, Brad1 The benefit from org increasing due to retreat is quite limited in this case and will have no real impact on the campaign but it is always worth bearing in mind. As an aside, I have tried to perform a strategy based on using retreats in this way in the past but it is too inhibiting on maneuvre so the gain is always localised and tactical.

Just for clarity, the rate of org increase is more dependent on maximum org for a unit than it is on morale. This means that my org regain rate is very high in raw numbers.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
63b1bgn.jpg


10:00 October 16th 1940​

The first German troops have arrived at Batum and along with troops from northern Syria a massive assault on eastern Turkey commences. Turkey is the immediate focus for all available German forces in this theatre and no progress is likely to be made elsewhere until it has been annexed. Minor German forces are skirting around the edge of the large allied congregation in southern Iraq but I expect them to push me away if I skirt too close.

Secondary operations will be trying to annex Syria and Lebanon since they constitute quite limited objectives and it is necessary to protect my southern flank anyway. As you will all have realised by now I prefer protection by depth of space rather than by deploying force and hence a line of several provinces across to the coast with very limited forces deployed is my preferred solution.

63imcnp.jpg


14:00 October 16th 1940​

The US is continually sending reinforcements towards Ireland but they are not well routed or protected and this single transport will be lucky to make it to shore. They have been intercepted well out to sea but the almighty naval bombers are still unable to sink them in one run. I sometimes wonder about the way naval bombers are built up to be all powerful. The game actual represents them is an awful lot weaker than the reality to compensate for the way the AI foolishly exposes its forces to being bombed. If the AI had a decent routing algorithm which made their forces avoid bombing zones then things would be hugely different.

As it is 400 naval bombers are incapable of sinking a small transport group capable of carrying a single division despite bombing it throughout the day.

6aiplvr.jpg


19:00 October 16th 1940​

The Kriegsmarine has another sea battle and on this occasion we have the suggestion that the transport path to Belfast lies past the Azores although this does seem a little far south. Hanging around out here seems to be paying off fairly well and there have been no signs (yet) of any major allied fleets. I am just hanging about looking to test the waters but there has been very little reaction. Unfortunately the situation in Ireland and the invasion of Sicily are calling and therefore the fleet will have to be withdrawn northwards and then despatched back to the Mediterranean.

6b284dw.jpg


19:00 October 16th 1940b​

That single transport heading for Ireland has been intercepted again and despite the darkness, this time they don’t survive. It is strange that a ship so very close to sinking can still make full speed towards Belfast but it isn’t enough.

I don’t keep a close eye on the minor air-naval actions around here so I cannot be sure of numbers but I do know that I am levying a steady toll in sunk ships and land units lost at sea.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.698
1.201
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
54mx92w.jpg


00:00 October 17th 1940​

There isn’t much happening in this image but it has one key difference from our last look at this theatre – two huge stacks of Russians have appeared. This turns the Soviet border into a critical threat instead of empty space. Prior to this image that lone motorised division had been heading for Chardzhou but immediately had to break off when the Russian trains arrived. I have got off lightly so far from Russian action and I’m guessing that the first wave of strategic movement has finished and that I will be shortly facing major invasion on all fronts with Russia. There is no prospect of defending this frontier and there is no prospect of defending the Urals line further north. Currently I am completing operations elsewhere but sooner or later I must transfer major forces to face the Russians.

63htimv.jpg


11:00 October 17th 1940​

In Ireland the air counter-attack is taking its toll on US forces but despite approximately 2,000 aircraft we appear to be unable to destroy enemy forces faster than they are replaced. The short-term solution is a naval intervention to prevent more forces arriving whilst we clear up those already present followed by a long-term solution based on bringing up more land forces.

An alternative would be to build up the air capacity at Dublin based around the use of CAS which would allow the more rapid destruction of forces making it to shore. Unfortunately this sort of defence is rather brittle and subject to serious bad weather problems.

One option I have considered is abandoning Ireland and using it as a killing ground for the US forces. If I allow them to land then they will have to run convoys and commit extensive forces. This would provide good targets for all types of German action with, potentially, a periodic reinvasion to eliminate all US forces present. This is probably a very effective idea but does seem a little over-exploitive of the AI’s incompetence.

669sax0.jpg


13:00 October 17th 1940​

On its run northwards the Kriegsmarine has encountered allied fleets on two successive days reflecting the relatively high level of allied naval activity. It is always nice to see allied losses but I would need to keep up this level of success continuously simply to prevent the enemy fleets getting larger. It all feels a little daunting once you start collating the statistics. At least my navy is getting bigger as well.

6fyp27b.jpg


15:00 October 17th 1940​

The US divisions in Ireland have advanced and fortunately they have not decided to attack Dublin. They have already been significantly weakened which has saved me from a crisis but this is all just a little to close run for my liking. One alternative is to remove the garrison division and confine them purely to safe locations on the mainland. Unfortunately Dublin is a key location for partisan suppression and I don’t really want to do this. Note that the 3rd division in Portadown is the retreating German infantry division heading for Dublin and not an additional US division.

Naval bombing continues and the US is still sending small independent transport groups. This is definitely a major weakness since they should be trying to concentrate and deliver many divisions at once (which would induce a major defensive crisis).
 

dublish

General
96 Badges
Apr 4, 2006
2.380
1
  • Sengoku
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
I hope I'm not the only one a little daunted by the knowledge that the USN has at least 40 CAs after all the ones it has names for...
 

Von Uber

Baron
38 Badges
Apr 29, 2005
1.446
2
  • Stellaris: Galaxy Edition
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
And I guess the problem is, that as you sink ships, the replacements will also be the more modern versions.