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unmerged(65250)

First Lieutenant
Jan 26, 2007
214
0
Und Mien Mod Kameraden, Fur die Fartherland, Fur Herzen des Eisens Zwei, Huzaa! Huzaa! Huzaaaa!!
 

unmerged(65250)

First Lieutenant
Jan 26, 2007
214
0
Dunno, trying to be funny and inspiring, instead I look crazy:D
Ah, houzee, ok, similar to huzaah, is an old military 'cheer' from 18th centuary. I thought it was better than saying Si*g or HH; as a full expression can be shortened to Ha Hi (in english, then sounds a bit like some experimental Nihhones Sensha/Japanese Tank, or 'Hi Hi')
 
Last edited:
Feb 16, 2006
560
0
haha allright :D but we need a good spirit but you espacially could say banzai :D but this is my last coment on it or else our great mod fuhrer gen. grant gets pissed off i think
 

General_Grant

Field Marshal
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Jan 13, 2007
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Im compilating every small thing we did already into a file, so in a few days when we will have more i'll send it to everyone in the team. Actually i have:

-danieshannon's save game
-A nice loascreen
-Flags for:
#Russia
#Germany
#Free France
#Imperial China
#Turkestan
#Dietsland
#Italy
-Soon Screaming Eagle will give all his event in files.

Need suggestions for Canadian flag. Considering Canada is now the center of the British Empire, it cant only have its 'dominion' flag. The flag with the mapple leaf is not invented yet.
 
Feb 16, 2006
560
0
General_Grant said:
Im compilating every small thing we did already into a file, so in a few days when we will have more i'll send it to everyone in the team. Actually i have:

-danieshannon's save game
-A nice loascreen
-Flags for:
#Russia
#Germany
#Free France
#Imperial China
#Turkestan
#Dietsland
#Italy
-Soon Screaming Eagle will give all his event in files.

Need suggestions for Canadian flag. Considering Canada is now the center of the British Empire, it cant only have its 'dominion' flag. The flag with the mapple leaf is not invented yet.

also diets fleetplan included ?
 
Feb 16, 2006
560
0
ok guys here are my events for dietsland taking SAF diets and SAf events but nothing for the new state (transvaal or another if someone has an beter name)

diets event
#########################################################################
# The End of South Africa
#########################################################################
event = {
id = 200040
random = no
country = DIE

trigger = {
control = { province = 1121 data = SAF }
atwar = no
exists = SAF
NOT = {
OR = {
ispuppet = SAF
exists = TRA
alliance = { country = SAF country = GER }
#
}
war = { country = SAF country = GER }
}
}
}

name = "EVT_200040_NAME"
desc = "EVT_200040_DESC"
style = 0
picture = "czechs_annexed"

date = { day = 14 month = march year = 1949 }

action_a = {
name = "ACTIONNAME2040A" # Install Transvaal
ai_chance = 90
command = { type = trigger which = 2201 } # SAF
command = { type = relation which = FRA value = -80 }
command = { type = relation which = ENG value = -80 }
command = { type = relation which = USA value = -100 }
command = { type = alliance which = TRA }
command = { type = belligerence which = DIE value = 1 }


command = { type = domestic which = interventionism value = 1 }
command = { type = addcore which = 1116 }


}
action_b = {
name = "ACTIONNAME2040B" # We WAnt it all
ai_chance = 7
command = { type = trigger which = 300002 } # SAF
command = { type = relation which = FRA value = -100 } # increased for 1.3
command = { type = relation which = ENG value = -100 } # increased for 1.3
command = { type = relation which = USA value = -150 } # new for 1.3
command = { type = belligerence which = DIE value = 2 } # increased for 1.3
command = { type = domestic which = interventionism value = 1 }
command = { type = addcore which = 470 } # The rest of SAF change with SAF id's
command = { type = addcore which = 468 }
command = { type = addcore which = 469 }
command = { type = addcore which = 475 }
command = { type = addcore which = 469 }
command = { type = addcore which = 475 }
}
action_c = {
name = "ACTIONNAME2040C" # We do not dare the Allies
ai_chance = 3
command = { type = relation which = SAF value = 30 }
command = { type = relation which = FRA value = 20 }
command = { type = relation which = ENG value = 20 }
command = { type = dissent value = 4 } # new for 1.3
}
}

#########################################################################
# The End of South africa - Cape town Returned
#########################################################################
event = {
id = 200006
random = no
country = DIE
# Triggered by CZE 2201
name = "EVT_200006_NAME"
desc = "EVT_200006_DESC"
style = 0
picture = "czechs_annexed"

action_a = {
name = "OK"
command = { type = dissent value = -10 }
command = { type = domestic which = defense_lobby value = 1 }
# new for 1.3
#command = { type = independence which = SLO value = 1 }
command = { type = inherit which = CZE }
command = { type = add_corps which = "Afrikaans Leger" value = land where = 1116 }
command = { type = add_division which = "Wacht Divisie Afrika" value = infantry when = 2 }
command = { type = manpowerpool value = -7 } # Manpower for Wacht Divisie
command = { type = trigger which = 200051 } # Puppeted Transvaal
}
}

#########################################################################
# Puppeted Transvaal
#########################################################################
event = {
id = 200051
random = no
country = DIE

#Triggered by DIE 200050

name = "EVT_200051_NAME"
desc = "EVT_200051_DESC"
style = 0
picture = "slovakia"

action_a = {
name = "ACTIONNAME2033A" # Install a Puppet
command = { type = make_puppet which = TRA }
command = { type = trigger which = 230000 } # The End of SAF use slovak event
}
}
#########################################################################
# The End of SAF - coup failed!
#########################################################################
event = {
id = 200007
random = no
country = DIE
# Triggered by SAF 300001
name = "EVT_200007_NAME"
desc = "EVT_200007_DESC"
style = 0
picture = "czechs_fight"

action_a = {
name = "OK"
}
}
#########################################################################
# The End of SAF - we take it all
#########################################################################
event = {
id = 200011
random = no
country = DIE
# Triggered by SAF 300002
name = "EVT_200011_NAME"
desc = "EVT_200011_DESC"
style = 0
picture = "CZE_Partition"

action_a = {
name = "OK"
command = { type = domestic which = defense_lobby value = 1 }
# new for 1.3
command = { type = dissent value = -5 }

# command = { type = add_corps which = "Afrikaans leger" value = land where = 1116 }
# command = { type = add_division which = "Wacht divisie Afrika" value = infantry when = 2 }
# command = { type = dissent value = 2 }
}
}

SAF events

#########################################################################
# The End of SAF - Transvaal Independent
#########################################################################
event = {
id = 300001
random = no
country = SAF
name = "EVT_300001_NAME"
desc = "EVT_300001_DESC"
style = 0
picture = "End_Czech"

# Triggered by DIE 200001

action_a = {
name = "ACTIONNAME300001A" # Accept the inevitable (Game Over)
ai_chance = 75

# Seventy two units are deleted:
command = { type = leave_alliance }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
###Slovakia Independent###
command = { type = secedeprovince which = DIE value = 1116 } #Capetown
command = { type = independence which = TRA value = 1 }
command = { type = end_mastery which = TRA }
# New for 1.3
# Chech territory
#command = { type = secedeprovince which = DIE value = 476 } #Bratislava
#command = { type = secedeprovince which = DIE value = 477 } #Banska
#command = { type = secedeprovince which = DIE value = 478 } #Zilina
#command = { type = secedeprovince which = DIE value = 490 } #Kosice
# Slovak territory
#command = { type = secedeprovince which = DIE value = 470 }
#command = { type = secedeprovince which = DIE value = 469 }
#command = { type = secedeprovince which = DIE value = 468 }
#command = { type = secedeprovince which = DIE value = 475 }
command = { type = trigger which = 200006 } # DIE
}
action_b = {
name = "ACTIONNAME2201B" # Forget it!
ai_chance = 25
command = { type = leave_alliance }
command = { type = domestic which = political_left value = 2 }
command = { type = dissent value = 30 }
command = { type = relation which = DIE value = -50 }
command = { type = relation which = ENG value = 125 }
command = { type = trigger which = 200007 } # DIE
}
}
#########################################################################
# The End of SAF - Dutch take it all
#########################################################################
event = {
id = 300002
random = no
country = SAF
name = "EVT_2202_NAME"
desc = "EVT_2202_DESC"
style = 0
picture = "CZE_Partition"

# Triggered by DIE 200040

action_a = {
name = "ACTIONNAME2202A" # Accept the inevitable (Game Over)
command = { type = leave_alliance }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }

command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
# Slovak territory
command = { type = secedeprovince which = DIE value = ???? }
command = { type = secedeprovince which = DIE value = ???? }
command = { type = secedeprovince which = DIE value = ???? }
command = { type = secedeprovince which = DIE value = ???? }

command = { type = trigger which = 200011 } # DIE
}
action_b = {
name = "ACTIONNAME2202B" # Forget it!
command = { type = leave_alliance }
command = { type = relation which = DIE value = -50 }
command = { type = relation which = GER value = -25 }
command = { type = relation which = ENG value = 15 } # new for 1.3
command = { type = relation which = FRA value = 15 } # new for 1.3
command = { type = domestic which = political_left value = 2 }
command = { type = dissent value = 10 }
command = { type = trigger which = 200012 } # DIE
}
}


if someone could give them the right id's for events and provinces i'd apriciate it :D and of course check if they work
 

unmerged(65250)

First Lieutenant
Jan 26, 2007
214
0
Ok, got some pictures coming in, mostly propaganda...., still more to come people, here and on tommorrow in my image shack.
propaganda.jpg

501114-Slava_Stalinu.jpg

0000-2111.jpg

Imperialism-is-war!.jpg

name on bomb can be modded to GER, or something, I cant do it, tried and failed.
KJI%20poster.jpg

random photo of worlds crazyest dictator currently alive. Ahh, nice flowers.......
north_korea_jan_2003.jpg

north korean properganda 50's/60's/90's?
chinese_imperial_map.gif

Chinese_Dragon_Poster.jpg

Chinese Dragon after Japanese sun. Very little imperial properganda left, Mao/Party destroyed much, before internet.
 
Last edited:

unmerged(65250)

First Lieutenant
Jan 26, 2007
214
0
chengdu_dragon.jpg

forbidden_first_building.jpg

flag-MacaoCity-lg.gif

Flag of Macao
10627935_l.jpg

Sun Yat-Sen on Right, first mimster for KMT in 1912, for 'old propaganda'
10627980_l.jpg


Idea for Canadian British Flag; As 'Royal & Gov' move there, instead of small union jack on red field, and crest, have other way, large jack, with top back quarter red, with llarger crest in centre of red quater. Good Idea, yes/no?
 

unmerged(65250)

First Lieutenant
Jan 26, 2007
214
0
Interesting, Post WW2 maybe? Chinese with German helmets.
10872493_l.jpg
 

unmerged(65250)

First Lieutenant
Jan 26, 2007
214
0
Nov 2, 2006
591
0
I propose for the Canadian flag:

kanadaun0.png


The South African Union should be independant by now: a fascist regime, led by Afrikaners supremacist (an earlier Apartheid regime)...

And, for the end of the game, I propose December, 30 1968. 1968 was characterized by some troubles in the whole world (student movement in France, Prague uprising, assassination of Martin Luther King, Tet offensive, Tlatelolco massacre in Mexico), and it makes 20 years to destroy all the world! :D

Axis should be a bit shorter...In this world, Germany is yet powerful, but it can change the forces in Nazi Europe or to put some trouble in the Axis...
 
Feb 16, 2006
560
0
Masked Pickle said:
I propose for the Canadian flag:

kanadaun0.png


The South African Union should be independant by now: a fascist regime, led by Afrikaners supremacist (an earlier Apartheid regime)...

And, for the end of the game, I propose December, 30 1968. 1968 was characterized by some troubles in the whole world (student movement in France, Prague uprising, assassination of Martin Luther King, Tet offensive, Tlatelolco massacre in Mexico), and it makes 20 years to destroy all the world! :D

Axis should be a bit shorter...In this world, Germany is yet powerful, but it can change the forces in Nazi Europe or to put some trouble in the Axis...

were still in devolpment and the new transvaal state after dutch pupeting wil be NS and ruled by Afrikaners but this are verry anti allies because of england and the boerwars
 

unmerged(65250)

First Lieutenant
Jan 26, 2007
214
0
Nice flag, just need to sort out the Cross of Andrew, its components moved to their correct offsets.
 

unmerged(64536)

Captain
Jan 15, 2007
380
0
Lots of good work here. However, when I read "Fatherland", the Brits had not lost the majority of is's colonial posessions. The wiki tends to bear this out:

"The United Kingdom, admired by Hitler, has retained and enlarged its sprawling empire, as Hitler has little interest in the world beyond the German border, and relies on the British to keep the peace in Africa and Asia."
 
Nov 2, 2006
591
0
Things to respect the book

I read again the book, and I found a lot of things to make:

For Germany:

-Speer's plans for Berlin has been achieved (events for construction? More victory points? More IC?)
-Reinhard Heydrich managed to survive his tentative of assassination in 1942, and is the successor of Himmler (killed in 1962 in a plane crash, certainly sabotage...Or earlier in the game?) as Reichsführer-SS, and certainly successor of Hitler as Führer or true puppet-master in the Nazi regime
-Adolf Hitler is still living in 1964. In this time, he's isolated in the book: he will be certainly dement, becoming a old symbol (don't forget that he was suffering of Parkinson's disease in the end of OTL World War II)
-Hermann Goering will die in 1951 (assassination? Results of his excesses)
-Joseph Goebbels is still minister of Propaganda in 1964 (Foreign minister?)
-Karl Doenitz is the Grand Admiral of Kriegsmarine (Chief of Navy)
-All the participants to Wannsee conference will be dead in 1964
-The United Kingdom was defeated in 1944, one year after Stalin's defeat: Rudolf Hess must have intented his travel in 1940 and is now eliminated for the succession of the Führer
-Occupied Russia is divided into five parts: Reichkomissariat Moscovia, Reichkomissariat Ostland, Reichkomissariat Ukraine, Reichkomissariat Taurida, Reichkomissariat Caucasus (puppet regimes to counter dissent? Like General Government in Poland or Bohemia-Moravia)

http://upload.wikimedia.org/wikipedia/commons/b/bf/FatherlansUE64-ter.jpg

-Saint-Petersbourg is under German control. Simferopol and Sevastopol has been rebaptized respectively Gotenburg and Theodorichshafen, and seemed to be important places of German colonization.

Respectively for the WWII:

-Winston Churchill is the head, or certainly a major figure, of British government in exile
-Edward VIII and Wallis are both King and Queen of the puppet United Kingdom
-Joseph Patrick Kennedy is a major American political figure (Democrat) and President since 1960 and Charles Lindbergh is US Ambassador in Berlin in 1964
-In the plan of Europe seen earlier, Belgium and Netherlands are independant. Partition between Flanders and Wallonia?
-The Balkanic states are not membres of European Union, and they are: Hungary, Croatia, Serbia, Albania (conquered by Italy), Bulgaria, Romania, Greece
-Nazi propaganda denounced Stalinian and Gulag era (certainly unrepresented, because of the risks of political outrage, like Swastikas and Holocaust)
-British empire seems to be still important, but Australia and Canada seems to be independant by know, even if the British government in exile is in Canada
-If the European Union exist, is not sure if United Nations also exist. The International Red Cross continued his work.
 
Feb 16, 2006
560
0
simonmark and mascerd pickle what we are doing is not entirly stuck to the book we have our own inspirations and idea's and we want this mod to be intressting for many players, but help,advise are always welcome
 
Feb 16, 2006
560
0
Masked Pickle said:
I'm sorry, I was just seeing that, for the WWII chronology, General Grant was using the same timeline (Victory of Blue offensive in 1943, reedition of Britain in 1944, V3/A10 over New York in 1946) as Fatherland...

If you want, I can make a first list of Heads of State...

don't mind. sounds good but ask general grant he's the leader of the mod