ok guys here are my events for dietsland taking SAF diets and SAf events but nothing for the new state (transvaal or another if someone has an beter name)
diets event
#########################################################################
# The End of South Africa
#########################################################################
event = {
id = 200040
random = no
country = DIE
trigger = {
control = { province = 1121 data = SAF }
atwar = no
exists = SAF
NOT = {
OR = {
ispuppet = SAF
exists = TRA
alliance = { country = SAF country = GER }
#
}
war = { country = SAF country = GER }
}
}
}
name = "EVT_200040_NAME"
desc = "EVT_200040_DESC"
style = 0
picture = "czechs_annexed"
date = { day = 14 month = march year = 1949 }
action_a = {
name = "ACTIONNAME2040A" # Install Transvaal
ai_chance = 90
command = { type = trigger which = 2201 } # SAF
command = { type = relation which = FRA value = -80 }
command = { type = relation which = ENG value = -80 }
command = { type = relation which = USA value = -100 }
command = { type = alliance which = TRA }
command = { type = belligerence which = DIE value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = addcore which = 1116 }
}
action_b = {
name = "ACTIONNAME2040B" # We WAnt it all
ai_chance = 7
command = { type = trigger which = 300002 } # SAF
command = { type = relation which = FRA value = -100 } # increased for 1.3
command = { type = relation which = ENG value = -100 } # increased for 1.3
command = { type = relation which = USA value = -150 } # new for 1.3
command = { type = belligerence which = DIE value = 2 } # increased for 1.3
command = { type = domestic which = interventionism value = 1 }
command = { type = addcore which = 470 } # The rest of SAF change with SAF id's
command = { type = addcore which = 468 }
command = { type = addcore which = 469 }
command = { type = addcore which = 475 }
command = { type = addcore which = 469 }
command = { type = addcore which = 475 }
}
action_c = {
name = "ACTIONNAME2040C" # We do not dare the Allies
ai_chance = 3
command = { type = relation which = SAF value = 30 }
command = { type = relation which = FRA value = 20 }
command = { type = relation which = ENG value = 20 }
command = { type = dissent value = 4 } # new for 1.3
}
}
#########################################################################
# The End of South africa - Cape town Returned
#########################################################################
event = {
id = 200006
random = no
country = DIE
# Triggered by CZE 2201
name = "EVT_200006_NAME"
desc = "EVT_200006_DESC"
style = 0
picture = "czechs_annexed"
action_a = {
name = "OK"
command = { type = dissent value = -10 }
command = { type = domestic which = defense_lobby value = 1 }
# new for 1.3
#command = { type = independence which = SLO value = 1 }
command = { type = inherit which = CZE }
command = { type = add_corps which = "Afrikaans Leger" value = land where = 1116 }
command = { type = add_division which = "Wacht Divisie Afrika" value = infantry when = 2 }
command = { type = manpowerpool value = -7 } # Manpower for Wacht Divisie
command = { type = trigger which = 200051 } # Puppeted Transvaal
}
}
#########################################################################
# Puppeted Transvaal
#########################################################################
event = {
id = 200051
random = no
country = DIE
#Triggered by DIE 200050
name = "EVT_200051_NAME"
desc = "EVT_200051_DESC"
style = 0
picture = "slovakia"
action_a = {
name = "ACTIONNAME2033A" # Install a Puppet
command = { type = make_puppet which = TRA }
command = { type = trigger which = 230000 } # The End of SAF use slovak event
}
}
#########################################################################
# The End of SAF - coup failed!
#########################################################################
event = {
id = 200007
random = no
country = DIE
# Triggered by SAF 300001
name = "EVT_200007_NAME"
desc = "EVT_200007_DESC"
style = 0
picture = "czechs_fight"
action_a = {
name = "OK"
}
}
#########################################################################
# The End of SAF - we take it all
#########################################################################
event = {
id = 200011
random = no
country = DIE
# Triggered by SAF 300002
name = "EVT_200011_NAME"
desc = "EVT_200011_DESC"
style = 0
picture = "CZE_Partition"
action_a = {
name = "OK"
command = { type = domestic which = defense_lobby value = 1 }
# new for 1.3
command = { type = dissent value = -5 }
# command = { type = add_corps which = "Afrikaans leger" value = land where = 1116 }
# command = { type = add_division which = "Wacht divisie Afrika" value = infantry when = 2 }
# command = { type = dissent value = 2 }
}
}
SAF events
#########################################################################
# The End of SAF - Transvaal Independent
#########################################################################
event = {
id = 300001
random = no
country = SAF
name = "EVT_300001_NAME"
desc = "EVT_300001_DESC"
style = 0
picture = "End_Czech"
# Triggered by DIE 200001
action_a = {
name = "ACTIONNAME300001A" # Accept the inevitable (Game Over)
ai_chance = 75
# Seventy two units are deleted:
command = { type = leave_alliance }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
###Slovakia Independent###
command = { type = secedeprovince which = DIE value = 1116 } #Capetown
command = { type = independence which = TRA value = 1 }
command = { type = end_mastery which = TRA }
# New for 1.3
# Chech territory
#command = { type = secedeprovince which = DIE value = 476 } #Bratislava
#command = { type = secedeprovince which = DIE value = 477 } #Banska
#command = { type = secedeprovince which = DIE value = 478 } #Zilina
#command = { type = secedeprovince which = DIE value = 490 } #Kosice
# Slovak territory
#command = { type = secedeprovince which = DIE value = 470 }
#command = { type = secedeprovince which = DIE value = 469 }
#command = { type = secedeprovince which = DIE value = 468 }
#command = { type = secedeprovince which = DIE value = 475 }
command = { type = trigger which = 200006 } # DIE
}
action_b = {
name = "ACTIONNAME2201B" # Forget it!
ai_chance = 25
command = { type = leave_alliance }
command = { type = domestic which = political_left value = 2 }
command = { type = dissent value = 30 }
command = { type = relation which = DIE value = -50 }
command = { type = relation which = ENG value = 125 }
command = { type = trigger which = 200007 } # DIE
}
}
#########################################################################
# The End of SAF - Dutch take it all
#########################################################################
event = {
id = 300002
random = no
country = SAF
name = "EVT_2202_NAME"
desc = "EVT_2202_DESC"
style = 0
picture = "CZE_Partition"
# Triggered by DIE 200040
action_a = {
name = "ACTIONNAME2202A" # Accept the inevitable (Game Over)
command = { type = leave_alliance }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
command = { type = secedeprovince which = DIE value = ???? } #
# Slovak territory
command = { type = secedeprovince which = DIE value = ???? }
command = { type = secedeprovince which = DIE value = ???? }
command = { type = secedeprovince which = DIE value = ???? }
command = { type = secedeprovince which = DIE value = ???? }
command = { type = trigger which = 200011 } # DIE
}
action_b = {
name = "ACTIONNAME2202B" # Forget it!
command = { type = leave_alliance }
command = { type = relation which = DIE value = -50 }
command = { type = relation which = GER value = -25 }
command = { type = relation which = ENG value = 15 } # new for 1.3
command = { type = relation which = FRA value = 15 } # new for 1.3
command = { type = domestic which = political_left value = 2 }
command = { type = dissent value = 10 }
command = { type = trigger which = 200012 } # DIE
}
}
if someone could give them the right id's for events and provinces i'd apriciate it

and of course check if they work