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Urpgor

Recruit
Jul 5, 2017
1
0
Fatebinder Cespers retraining UI could do with a few improvements:

The various experience pool boxes on the character sheet make it difficult to see which attribute points affect what skills. This could be fixed by either moving the exp pool boxes to the side (next to the relevant skill sections rather than above them), or by placing the attribute part of the UI outside of the listview (i.e. so the attributes are always on screen).

Secondly, it should be possible to switch between the character sheet and talents pages without prompting a save, particularly when some talents buff particular skills and attributes. Ideally the save prompt would occur when switching characters or trying to close the journal window rather than switching tabs.

Thirdly, it would be great if it were possible to set the UI values to the pre-respec state with one click. This would make it easier to make minor changes (e.g. undo a previous attribute point allocation) without having to reallocate every single point in every attribute and skill manually.

Finally, it would be great if there was an option to leave the respec UI with an option to save or undo changes. At the moment the game won't allow the respec UI to close. The upshot of this is that the player can't do anything until the respec is complete (not even to quit the game). I'm not sure there's much wisdom in forcing players to allocate every single point before closing the UI: Provided the player is warned about the potential for gimping their character, there's no harm in allowing the player to leave the respec UI with some points unallocated; maybe because they haven't got time to finish the respec and need to save game and exit, or are simply undecided and want to do a bit of testing. Some mannequins to test builds on the spire top would be handy too.

Oh, one last thing, when the player does try to close the character sheet, it would be great if the > flashed red to better telegraph stuff yet to be allocated.
 
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