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Link to previous thread for archival purposes: Fate of Chief Guttier
Yes, this thread is a re-do; I really got my work cut out for me with that intro. The impulsive decision I made on how updates would be given was a bad one. We're starting fresh.
UPDATES WILL BE DONE NORMALLY NOW OR AT LEAST IN THE FASHION THAT WAS MENTIONED IN MY ORIGINAL THREAD.
I was overthinking things when all I really needed to do was simply say this (Feel free to skim):
I am relatively confidant in my writing, however my first unedited or little edited posts are perpetually rough drafts; Being that I am a somewhat unfortunate combination of impulsivity, perfectionism, overthinking and constant worry that my drafts will some how be lost, I cannot guarantee that what you are reading is any where near final.
At least, I can't guarantee it yet. Half the time, I don't even know something is terribly unpolished or that I can add a lot more to it until after I've posted and left to do something else.
This first post will remain relatively unchanged from the previous besides this addition before the hyphenated break. I'll add the so-called "intro" in later when I've "finished" writing a beginning to end draft. That can take some time as even though there's no/little gameplay in it, it requires a LOT of work. I was too nervous about my now-abolished editing method before to actually do much with it, so we're resetting those counters (however, wait for my next post for a promise I'm going to publicly make...).
Whew.
Okay, there. That's my overly long excuse. The barrier to me actually going through with this is gone now.
We start now from a fresh clean slate.
-----------------------------------------------------------------------------------------------
Little introduction I guess. I have no idea what the hell I'm doing, but I'm a writer who doesn't write and I figured I should at least try my hand at actually attempting some form of writing.
Honestly, I only have like 40~60 minutes to write this before I must leave for work, so I guess I'll just do a quick introduction to how I came across this AAR idea.
This particular story involves a rather annoying courtier who showed up one day during my experimental Duke of Toulouse game, which I started in order to understand vassal mechanics (most particularly, voting mechanics) for my glorious 769 Sweden game.
I got a little involved in the Toulouse game, so it got to be a little more than just an experiment. But then, one day I had to make a painful choice with my advisors; Turns out, after King Karl briefly took over Middle Francia, he had too many vassals, so he gifted me a few.
Naturally, they were terrible vassals, and since I was playing Conclave I had to do something about one in particular.
The vassal himself was forgettable; No good stats, bad traits just garbage all around and no intrigue to help him. So naturally, I killed him.
As a result, a lot of his people started flooding my court. I had a bad spymaster I wanted to replace, so I looked over the ones with the most intrigue.
Turns out, there were better ones but none of them were good enough for my goals. One of them still had intrigue too low to reliably forge claims [EDIT: I mean assassinate. I was pretty irritated by my lack of a good chancellor, but I really needed an assassin too] which is something I really wanted to get started on, but also had loyalty potential.
The other one was a 21 intrigue foreigner who threatened my court with deceitful envy and questionable goals.
That courtier, a former spymaster of the deceased vassal, was named Guttier.
In the end, I decided to go with the lower intrigue spymaster and banished Guttier. Which was a shame, because something about him rather intrigued me.
When I checked on him, I noticed that Guttier now existed as a lowly courtier in Ilmen, a Slavic realm.
This got me thinking; With a very high intrigue being his only boon and enemies staring him down at every side, what antics could Guttier and his kin get up to if he was appointed a chief in Novgorod?
----------------------------------------------------
And with that, I'm forced to leave for work. The rest of Guttier's story will be done in prose form [EDIT: I mean in character from Guttier's perspective; Not me describing gameplay [EDIT EDIT: This should teach me to write things at the last minute before I leave for work. I meant to say the story is told from an in-world 3rd person perspective following Guttier as opposed to my perspective as a player; It's *not* going to be first person from Guttier's perspective]]. Since its not an Iron Man game I should be pretty safe from having too short a story if it comes to that.
Hopefully, I didn't do anything wrong in the way that I started this thread? This is the first time I've ever done AAR. Hopefully, I'm not completely misunderstanding the concept or something, but screw it; No indecisiveness. I need to write.
Link to previous thread for archival purposes: Fate of Chief Guttier
Yes, this thread is a re-do; I really got my work cut out for me with that intro. The impulsive decision I made on how updates would be given was a bad one. We're starting fresh.
UPDATES WILL BE DONE NORMALLY NOW OR AT LEAST IN THE FASHION THAT WAS MENTIONED IN MY ORIGINAL THREAD.
I was overthinking things when all I really needed to do was simply say this (Feel free to skim):
I am relatively confidant in my writing, however my first unedited or little edited posts are perpetually rough drafts; Being that I am a somewhat unfortunate combination of impulsivity, perfectionism, overthinking and constant worry that my drafts will some how be lost, I cannot guarantee that what you are reading is any where near final.
At least, I can't guarantee it yet. Half the time, I don't even know something is terribly unpolished or that I can add a lot more to it until after I've posted and left to do something else.
This first post will remain relatively unchanged from the previous besides this addition before the hyphenated break. I'll add the so-called "intro" in later when I've "finished" writing a beginning to end draft. That can take some time as even though there's no/little gameplay in it, it requires a LOT of work. I was too nervous about my now-abolished editing method before to actually do much with it, so we're resetting those counters (however, wait for my next post for a promise I'm going to publicly make...).
Whew.
Okay, there. That's my overly long excuse. The barrier to me actually going through with this is gone now.
We start now from a fresh clean slate.
-----------------------------------------------------------------------------------------------
Little introduction I guess. I have no idea what the hell I'm doing, but I'm a writer who doesn't write and I figured I should at least try my hand at actually attempting some form of writing.
Honestly, I only have like 40~60 minutes to write this before I must leave for work, so I guess I'll just do a quick introduction to how I came across this AAR idea.
This particular story involves a rather annoying courtier who showed up one day during my experimental Duke of Toulouse game, which I started in order to understand vassal mechanics (most particularly, voting mechanics) for my glorious 769 Sweden game.
I got a little involved in the Toulouse game, so it got to be a little more than just an experiment. But then, one day I had to make a painful choice with my advisors; Turns out, after King Karl briefly took over Middle Francia, he had too many vassals, so he gifted me a few.
Naturally, they were terrible vassals, and since I was playing Conclave I had to do something about one in particular.
The vassal himself was forgettable; No good stats, bad traits just garbage all around and no intrigue to help him. So naturally, I killed him.
As a result, a lot of his people started flooding my court. I had a bad spymaster I wanted to replace, so I looked over the ones with the most intrigue.
Turns out, there were better ones but none of them were good enough for my goals. One of them still had intrigue too low to reliably forge claims [EDIT: I mean assassinate. I was pretty irritated by my lack of a good chancellor, but I really needed an assassin too] which is something I really wanted to get started on, but also had loyalty potential.
The other one was a 21 intrigue foreigner who threatened my court with deceitful envy and questionable goals.
That courtier, a former spymaster of the deceased vassal, was named Guttier.
In the end, I decided to go with the lower intrigue spymaster and banished Guttier. Which was a shame, because something about him rather intrigued me.
When I checked on him, I noticed that Guttier now existed as a lowly courtier in Ilmen, a Slavic realm.
This got me thinking; With a very high intrigue being his only boon and enemies staring him down at every side, what antics could Guttier and his kin get up to if he was appointed a chief in Novgorod?
----------------------------------------------------
And with that, I'm forced to leave for work. The rest of Guttier's story will be done in prose form [EDIT: I mean in character from Guttier's perspective; Not me describing gameplay [EDIT EDIT: This should teach me to write things at the last minute before I leave for work. I meant to say the story is told from an in-world 3rd person perspective following Guttier as opposed to my perspective as a player; It's *not* going to be first person from Guttier's perspective]]. Since its not an Iron Man game I should be pretty safe from having too short a story if it comes to that.
Hopefully, I didn't do anything wrong in the way that I started this thread? This is the first time I've ever done AAR. Hopefully, I'm not completely misunderstanding the concept or something, but screw it; No indecisiveness. I need to write.