Fastest way to upgrade ships?

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Agamemnic

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I know this system is changing but what's the current meta to achieve this? Is it 1 upgrade per port or yard? Also, if you split up your fleet can you still re-merge with no hassle/bugs?
 

Bankipriel

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Good question. I never thought to split up a fleet into 6 parts. I bet it is faster in the current system. One thing I've noticed in favor of all BB fleets, is that upgrade cost and time seems to largely be a factor of how many things are getting upgraded. So, upgrading 80 L guns on my BB's is significantly faster and cheaper than upgrading 300 S guns on my corvettes. Thank goodness they're looking to change the upgrade time. I play with mods that add more tiers of weapons, armor, etc, and late game when I have alloys to spare, it is often much, much faster to just scrap 23 battleships and build 23 new ones, rather than upgrade. While it's super annoying, I do kind of wonder if it's realistic. Stripping out all the weapons, shields, armor, sensors, power core, and engines on a battleship and then replacing it all probably *would* take a lot longer than just building a new ship.
 

AlanC9

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ATM it's one fleet upgrading per yard. The devs say this is going to be patched soon.
 

Mikhail_Mengsk

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While it's super annoying, I do kind of wonder if it's realistic. Stripping out all the weapons, shields, armor, sensors, power core, and engines on a battleship and then replacing it all probably *would* take a lot longer than just building a new ship.

Yes, over a certain threshold it would be faster to just build a new ship. In the real world old hulls (goes for tanks and aircrafts too) are greatly improved over decades, and at a certain point none of the original systems is left, but this is done in several upgrades over time. If one were to change so much in one go, it would be cheaper to develop a new tank.
 

Gratak

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I usually don't upgrade except for jump drives... Building new ones and getting most old ones killed is more effective imho. Just doesn't work with jump drives since there is "always" at least one ship left preventing you from jumping :p

If I do upgrade, I manually split them before upgrading though. Paid a heavy price last time I did not do that: "that upgrade will easily be finished before the next nanite fleets spawn.... NOPE, not even close..."
 
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Volapyk

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Splitting your fleet into multiple smaller parts, one per shipyard is by far the fastest, and yes a single starbase with multiple shipyards can upgrade multiple fleets at once. It is just the UI is a bit weird, you will only see an ETA for the first fleet, but if you look carefully you can see the progress bar going up for all the upgrades.
 

trojan1234

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I know this system is changing but what's the current meta to achieve this? Is it 1 upgrade per port or yard? Also, if you split up your fleet can you still re-merge with no hassle/bugs?

Yes. For example, upgrading fleet of 4 corvettes take 1/8 time of upgrading fleet of 32 corvettes if they are of same design. This is the fastest way to upgrade. It is easier to handle if you make your fleet multiples of 4 or 8 like 16 corvettes or 32.

I usually don't upgrade except for jump drives... Building new ones and getting most old ones killed is more effective imho.

It is way faster to split and upgrade than to build new ships. The cost seems always cheaper than building new one as far as I checked.
 

Gratak

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It is way faster to split and upgrade than to build new ships. The cost seems always cheaper than building new one as far as I checked.
I said that I know about splitting and upgrading. So I don't understand where you are going there... And yeah, upgrading might be faster and cheaper, but also means that I have less ships to die for me. True, if one plays a peaceful empire that is threatened one probably has no choice because not enough ships get destroyed and the naval cap is stopping you from building new ones.

Also, to make this clear: I never said that I delete ships. Just that I let them die in combat.
 

trojan1234

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I said that I know about splitting and upgrading. So I don't understand where you are going there... And yeah, upgrading might be faster and cheaper, but also means that I have less ships to die for me. True, if one plays a peaceful empire that is threatened one probably has no choice because not enough ships get destroyed and the naval cap is stopping you from building new ones.

Also, to make this clear: I never said that I delete ships. Just that I let them die in combat.
I misread it as deleting. Letting them die in battle sounds not bad. However I don't like my fleets move slowly due to old ships though, that's why I like to upgrade when I needed to use them.