Yeah but I think they can add Myanmar and a few other southeast asian areas piecemeal before then.Yes. Someday. But not now, and not anytime soon. Maybe in a year or two.
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Yeah but I think they can add Myanmar and a few other southeast asian areas piecemeal before then.Yes. Someday. But not now, and not anytime soon. Maybe in a year or two.
What? Japan absolutely does. This falls smack into the Kamakura period, which was they heyday of the samurai under the shogunate. The upper stratum structure of Heian Japan would actually work really well with CK3's core structure. Emperor = Emperor. King = Shogun. Duke = Daimyo. Count = Bushi. Bam.China will likely be added first. Japan may or may not be added. Neither China nor Japan really fit well into the CK system. China in CK2 was really not handled well and they'll need to figure out a good way to include it. I think it will depend on how they do with China that will determine whether or not to add Japan. I'd love to see both, but I wouldn't hold out much hope on Japan.
But Japan during the time period is unique in that the Emperor did not hold and de facto power, with the Shogun holding all the power. But you and everyone else already know this, so I don’t see your idea of how Japan can fit into the current system.What? Japan absolutely does. This falls smack into the Kamakura period, which was they heyday of the samurai under the shogunate. The upper stratum structure of Heian Japan would actually work really well with CK3's core structure. Emperor = Emperor. King = Shogun. Duke = Daimyo. Count = Bushi. Bam.
CK3 already runs like 500% faster than CK2. I don't see how people are still using performance as an issue. Even if they added all of China, SEA, and Japan it would likely still run faster than CK2.
Adding ANYTHING to the game has an impact on performance. Adding a single event to the game impacts performance because the game has to make an extra calculation that it didn't have to before.
A lot of people don't seem to appreciate that a game's minimum requirements is the bare minimum to get the game to run at all not to run the game well. If you want the game to run well, then play at recommended requirements.
As far as potential customers go, China is the hottest gaming market in the world right now and every game publisher is trying to get a piece of that. Adding China to the game could pick up a countless number of new players.
But Japan during the time period is unique in that the Emperor did not hold and de facto power, with the Shogun holding all the power. But you and everyone else already know this, so I don’t see your idea of how Japan can fit into the current system.
Also, a shogun would not be a king, as shogun literally means a general, a Japanese king would not style himself as a shogun. It is also debatable whether or not Japan should have multiple kingdoms as well, considering Japan being united for over two hundred years in the 867 start.
There were no daimyo under the Kamakura shogunate - the closest they had were the shugo, which in the time period was more of a provincial constable role. Control over land and revenue was split with civil rulers. (And with aristocrats in their private capacity and elite temples, which is another can of worms.) It's part of what makes the Kamakura era fascinating, but it really would require special flavor mechanics to do justice. And while I roll my eyes at the persistent drumbeat of the Europe first/only crowd here, they have a point that the existing map is sorely lacking flavor and needs attention.What? Japan absolutely does. This falls smack into the Kamakura period, which was they heyday of the samurai under the shogunate. The upper stratum structure of Heian Japan would actually work really well with CK3's core structure. Emperor = Emperor. King = Shogun. Duke = Daimyo. Count = Bushi. Bam.
There were no daimyo under the Kamakura shogunate - the closest they had were the shugo, which in the time period was more of a provincial constable role. Control over land and revenue was split with civil rulers. It's part of what makes the Kamakura era fascinating, but it really would require special flavor mechanics to do justice. And while I roll my eyes at the persistent drumbeat of the Europe first/only crowd here, they have a point that the existing map is sorely lacking flavor and needs attention.
chasing a market of authoritarian genociders
Shogun could probably be turned into a pope like figure to maybe show his lack of secular power? And have him only hold kyoto?But Japan during the time period is unique in that the Emperor did not hold and de facto power, with the Shogun holding all the power. But you and everyone else already know this, so I don’t see your idea of how Japan can fit into the current system.
Also, a shogun would not be a king, as shogun literally means a general, a Japanese king would not style himself as a shogun. It is also debatable whether or not Japan should have multiple kingdoms as well, considering Japan being united for over two hundred years in the 867 start.
Sure, but thinking about how to do this shows that it would involve reworking game concepts to make work. Probably not impossible, and you and I would enjoy it, but meanwhile England, Poland, and Sri Lanka would all play the same and lots of players would resent it.Then call them shugo, and have a late era innovation that shifts their role to that of daimyo. The more we discuss it, the more intriguing it sounds.
You mean emperor. While the emperor in the Imperial Japan era did serve as the head of faith, the emperor at this time was not considered divine since Shintoism at this time was more or less unreformed, being a pluralist polytheistic faith with no leader(compared to Shintoism in Imperial Japan, a highly-organized fundamentalist faith the emperor as the “leader of gods”). While the emperor certainly can be represented as a head of “faith”, that still wouldn’t fit Japan quite well, especially since the emperor theoretically and historically can only be passed down through the emperor’s heirs.(There was a period when there was two emperors, similar to the antipope situation) If paradox choose to do not mechanic update whatsoever with the update, the emperor would probably be represented this way, but Japan should definitely receive its own imperial mechanics(and so should China).Shogun could probably be turned into a pope like figure to maybe show his lack of secular power? And have him only hold kyoto?
Yeah sorry, meant emperor.You mean emperor. While the emperor in the Imperial Japan era did serve as the head of faith, the emperor at this time was not considered divine since Shintoism at this time was more or less unreformed, being a pluralist polytheistic faith with no leader(compared to Shintoism in Imperial Japan, a highly-organized fundamentalist faith the emperor as the “leader of gods”). While the emperor certainly can be represented as a head of “faith”, that still wouldn’t fit Japan quite well, especially since the emperor theoretically and historically can only be passed down through the emperor’s heirs.(There was a period when there was two emperors, similar to the antipope situation) If paradox choose to do not mechanic update whatsoever with the update, the emperor would probably be represented this way, but Japan should definitely receive its own imperial mechanics(and so should China).
I'm not Byzantine but I too ponder the thought of castrating everyone in my game world every day. Maybe that is why I get nothing done in my life.People just have a horrible memory of RoI because it was slow as a snail but it turned out the major reasons was Byzantines considering whether or not to castrate everyone in the world every day and now they misapply it as a turthism.
Right, exactly.CK2 proved that you can add a ton of provinces and still fix it to run faster than ever before in the end.
People just have a horrible memory of RoI because it was slow as a snail but it turned out the major reasons was Byzantines considering whether or not to castrate everyone in the world every day and now they misapply it as a turthism.
Right, exactly.
Here's the early CK2 map:
And here's the latest version:
Not only the map expanded significantly, but the original map bounds got quite a bit more provinces.
As of the game's latest version, there are some 1349 provinces in total. I don't really know the original number. If someone is willing to count, be my guest.
I'm not asking for the same increase for CK3. I'm not even that much enthusiastic about adding China. But I'm pretty sure that a game on a newer engine would not horrifically suffer in performance, if a few hundred extra provinces were added.
YeahEven in CK2 I think the devs said it was too hard to add China from a mechanical standpoint, and performance was a lesser issue.