Hi All,
didn't notice anywhere in particular to ask following, so here goes.......
As someone who still plays/modds SC4 religiously, never bought SC13/SCS etc, I have a few questions before I part with my hard earned §§ :laugh: that I haven't seen/read addressed anywhere
Neighbour network connections:
-Are they always already established.
-Can these be moved.
-Are they mandatory to have.
City tile playing area (ie dotted lines):
-How exactly do these areas work. I think in one/two videos I've seen they aren't always square/grid like ie on angle, and if so can they be moved. Someone please correct me if I'm wrong.
-can each city be played next to each other or are they actually spaced apart a little.
Networks;
-Can one way roads direction be changed without demolishing it first.
-Elevated networks <> ground <> underground transition; possible? If not, is it on drawing board.
-Double decker parallel networks & bridges; possible? If not, is it on drawing board.
Modding:
-Menu modd-ability/adaptability in relation to custom content. ie how tied to the menu structure are the assets in the game, can they be relocated if necessary &/or can custom (content) menu(s) be added by players.
Thank you CO for making this game. Now I can shelve my project :rofl:
EDIT: on side note, where's the spell-checker?
didn't notice anywhere in particular to ask following, so here goes.......
As someone who still plays/modds SC4 religiously, never bought SC13/SCS etc, I have a few questions before I part with my hard earned §§ :laugh: that I haven't seen/read addressed anywhere
Neighbour network connections:
-Are they always already established.
-Can these be moved.
-Are they mandatory to have.
City tile playing area (ie dotted lines):
-How exactly do these areas work. I think in one/two videos I've seen they aren't always square/grid like ie on angle, and if so can they be moved. Someone please correct me if I'm wrong.
-can each city be played next to each other or are they actually spaced apart a little.
Networks;
-Can one way roads direction be changed without demolishing it first.
-Elevated networks <> ground <> underground transition; possible? If not, is it on drawing board.
-Double decker parallel networks & bridges; possible? If not, is it on drawing board.
Modding:
-Menu modd-ability/adaptability in relation to custom content. ie how tied to the menu structure are the assets in the game, can they be relocated if necessary &/or can custom (content) menu(s) be added by players.
Thank you CO for making this game. Now I can shelve my project :rofl:
EDIT: on side note, where's the spell-checker?