@Ovan There are some CK2 mods with quite a fantasy feeling, for example Elder Kings, which takes place in the TES-universe.
I'm aware, been playing Elder Kings actually. I just like the customization that Stellaris gives.
@Ovan There are some CK2 mods with quite a fantasy feeling, for example Elder Kings, which takes place in the TES-universe.
Okay, well then...
I know some guys. We've been working on figuring out this really awesome coding language. It doesn't even use punch cards. Have you heard of FORTRAN 77?Great, so, do you have a team that can make it?![]()
I think he wanted real time ticks instead of turns.You must live in an other dimension if you can't find fantasy themed 4X. There's plenty of them, and actually most 4X are fantasy themed (there's also a lot of SciFI 4X, and history-based 4X are the minority).
Age of Wonders, Warlock, but also Endless Legend, Thea the Awakening, Fallen Enchantress, Eador, King of the Dragon Pass, Dominion, Master of Magic... and that's just the ones that immediately come to my mind. Most of these games aren't civ clones either. Sure they don't play like Stellaris, but if your question is "are there Stellaris clones but in a fantasy world", then you should make it clear, and of course the answer is no, since it would be absurd to play fantasy empires on a galaxy map that use only ships. What we want in a fantasy game aren't the same thing as in a scifi game, even if you don't seem aware of it.
If you like customization and bad Stellaris UI, maybe Dominion might be the game for you. If you want solid, fast gameplay, then try Warlock. Endless Legend has a good atmosphere. AoW has the same kind of focus on warfare as Stellaris, with the same disappointment when you understand that it's extremely repetitive. But there are many other fantasy-themed 4X games. Not many grand strategy ones obviously, since that genre is supposed to be history-based, and calling Stellaris grand strategy is just a mistake or a marketing strategy ("because it's done by Paradox, it must be grand strategy, right?"), but if that's what you're looking for, there's Sovereignty : Crown of Kings.
So it would be quite hard for Paradox to find a market there, except if they made a really good game that could compare with the other game on the market (comparatively, there weren't a lot of relatively casual space 4X when Stellaris was released). A Paradox fantasy game would be nice, but it's false to pretend that there's nothing like that out there.
Vicky 3, Rome 2 (with another name preferably). You know we want it.Great, so, do you have a team that can make it?
Our portfolio of strategy games will grow in the coming years, whether we have something that will scratch that particular itch or not, only time will tell. I'm incredibly excited about what we have in the works though, both internally and externally. Personally, for me, I expect the next generation of games from us to blow the existing ones away (shots fired to current live teams)!
As mentioned above, there are a lot of fantasy 4x games already (although there are also a lot of space 4x games and that didn't stop Paradox making Stellaris).
You must live in an other dimension if you can't find fantasy themed 4X. There's plenty of them, and actually most 4X are fantasy themed (there's also a lot of SciFI 4X, and history-based 4X are the minority).
Age of Wonders, Warlock, but also Endless Legend, Thea the Awakening, Fallen Enchantress, Eador, King of the Dragon Pass, Dominion, Master of Magic... and that's just the ones that immediately come to my mind. Most of these games aren't civ clones either. Sure they don't play like Stellaris, but if your question is "are there Stellaris clones but in a fantasy world", then you should make it clear, and of course the answer is no, since it would be absurd to play fantasy empires on a galaxy map that use only ships. What we want in a fantasy game aren't the same thing as in a scifi game, even if you don't seem aware of it.
The biggest problem with Stellaris is that is lacks replay value. In my opinion this is because it has no 'lore'. In the historical grand strats history is the lore, people love and can relate to thong like resurrecting the Roman Empire.
Finally, someone said it. I mean, if you guys check the discussion in Stellaris as opposed to HoI, CK, EU, or Vic, the theme in Stellaris seems to boil down mostly to just mechanics. Whereas in the other four pillars, the discussion sometimes branches into historical accuracy/inaccuracy.
I think a paradox fantasy game can be great, but at the same time the road from idea to game is a long and difficult one to travel. While insperations of previous work is a good idea, copying is bad and lead to a unnoticable game. While you can have your orcs its a good idea to make them rememberable. Like if everyone else make evil orcs and good elves I think you should maybe do good orcs and evil elves for a change.
How can it be immersion breaking when we are talking about completely different universes? Each universe have their own rules and immersion breaking come from breaking these rules, not that one universe break another universe rules.Nooooo. Good orcs are boring and immersion breaking. What's up with this unlogical post modernist thinking? Change just for the sake of change is always a terrible idea.
And while the sterotypes exist, the importance here is the flexibility of making any race into anything, including humans. It could work well into a fantasy grand strategy game, especially maybe more so if you play as some kind of creator wizard/god.Stellaris has done well exploiting classic sci-fi stereotypes.