Suggestions:
In the mod file
mod_FNS.txt
add a 2nd line as a remark with the version number of the mod, as other mods like Timur do. It allows to check which version one has installed on a quick glance without starting the game, e.g.
Code:
#The Age of Timur
#-----------------------------------------------------------------------------------------------
mod = {
name = "The Age of Timur"
dir = "FTG_Timur"
language = { "english" }
style = { "classic" }
shields = { "classic" }
remark = "Version 1.12"
remark = "For FTG by Garbon"
}
#-----------------------------------------------------------------------------------------------
When selecting the 1776 scenario the the UK has the same scenario description as it does in the Civil War scenario: "During the Civil War (1861-1865)..."
Great Britain gained a lot of it´s possessions only in the Treaty of Paris 1763. I suggest to use "claimcores" instead of "national cores" for the provinces gained in 1763. The same for british cores on the 13 provinces - all those provinces have a divided loyalty and the UK should suffer nationalism/less manpower from them should the occupy and annex them again.
In the starting event is some sort of strange character. It does not read 1775-1783 but:
Possible cause: Did you edit and save the event files with something else than the normal editor or notepad? That can cause those artifacts.
Fog of War and empty provinces:
You make the War of Independance both far easier and far harder than historically.
Easier because you deprive Britain of sources of income like Jamaica and their small Mosquito coast trading post
en.wikipedia.org
and
harder because the USA would never have achieved independance from Britain without financial and military aid from several states, including the Netherlands, Spain, France and Prussia.
Province 86 - Washington D. C.... In 1775 that city did not yet exist. It was formally founded 1790 and named Washington 1791. It is possible to change the name of a provinces city by event so that should happen later by event.