While scanning the crusades event file I stumbled upon this event
While I understand that in Medieval many people believed in miracles, I doubt the nobility was so pious (I think that mostly was the case with peasants, who were easy to fool by some tricks) to believe that someone be it God or not can heal serious physical and genetical deformations of human body.
I don't think that this event fits in a rather serious historical simulation game which CK aims to be (at least from what seems to me).
I suggest either the MTTH is tuned down, so that it becomes an exclusive fun event, or it is taken out completely, to be consistent with CK theme.
Excuses, of course, if it happens that my understading of CK doesn't stick together with the official one.
Code:
########################################################
# God will heal your ailments if you join the Crusade #
########################################################
character_event = {
id = 1186
picture = "event_crusades"
trigger = {
condition = { type = ruler }
condition = { type = crusade }
condition = { type = religion value = catholic }
condition = {
type = or
condition = {
type = trait
value = hunchback
}
condition= {
type = trait
value = clubfooted
}
condition = {
type = trait
value = lisp
}
condition = {
type = trait
value = inbred
}
condition = {
type = trait
value = harelip
}
}
condition = {
type = not
value = {
type = trait
value = crusader
}
}
condition = {
type = not
value = {
type = trait
value = excommunicated
}
}
}
mean_time_to_happen = {
months = 360
modifier = {
}
}
action_a = {#Deus Vult!
ai_chance = 85
modifier = {
condition = { type = or
condition = { type = title value = PAPA }
condition = { type = title value = TEMP }
condition = { type = title value = HOSP }
condition = { type = title value = TEUT }
}
factor = 100
}
effect = { type = add_trait value = crusader }
effect = { type = remove_trait value = hunchback }
effect = { type = remove_trait value = clubfooted }
effect = { type = remove_trait value = lisp }
effect = { type = remove_trait value = inbred }
effect = { type = remove_trait value = harelip }
}
action_b = {#Pff!
ai_chance = 15
effect = { type = piety value = -100 }
effect = { type = add_trait value = excommunicated }
}
}
While I understand that in Medieval many people believed in miracles, I doubt the nobility was so pious (I think that mostly was the case with peasants, who were easy to fool by some tricks) to believe that someone be it God or not can heal serious physical and genetical deformations of human body.
I don't think that this event fits in a rather serious historical simulation game which CK aims to be (at least from what seems to me).
I suggest either the MTTH is tuned down, so that it becomes an exclusive fun event, or it is taken out completely, to be consistent with CK theme.
Excuses, of course, if it happens that my understading of CK doesn't stick together with the official one.