Driven Assimilators have long been one of the strongest and certainly the quickest snowballing build. They combine total war CB with the ability to assimilate conquered pops rather than kill them off like other genocidal civics. Fanatic Purifier Necrophage seems to beat them now.
Points in favor of FP Necrophage:
- You assimilate conquered pops just the same as your DA brethren. Better, in fact, if we assume that the average AI pop has shitty traits while your main pops are better optimized. Also no unwieldy pop pie chart gore.
- Unlike DA, your civic gives huge bonuses like the other genocidal civics (+33% fire rate/-15% ship cost/+33% naval cap).
- Main pop is the only situation in which you can take good advantage of Slow Breeder trait, stacking it with Unruly to get more trait points than usual. Extremely Adaptive/Intelligent? Adaptive/Intelligent/Thrifty (combine with merchant guilds)?
- Assuming your Prepatent species is a subspecies of your main one, they won't be purged. This also allows dual-specialization, and only the subspecies needs rapid breeders since the main species will (almost?) never grow.
- 2 guaranteed habitable worlds will mean an immediate ~20 extra pops in the early game which only costs you about 200-300 minerals to obtain. Ship them back to the homeworld to avoid culture shock and they'll pay themselves off very quickly and give you a massive headstart. The fact that you'll also have two colonies growing immediately without the massive alloy cost is also a huge boon.
- Eventual fastest growth as soon as you unlock robots. Fan Xenophobe/Rapid Breeder + robots leaves even the most optimized DA in the dust on growth. And you were already winning in the early game before this due to 2 immediate colonies that don't cost 1000 alloys and the assimilated primitive civilizations
- All the overall big benefits of not being a Gestalt (deal with crime lords, more influence, more happiness, ecumenopoli, overpowered Synthetic evolution).
- Basically immortal leaders. Effectively more immortal than Gestalts in fact, since they can die to random failure while you'll probably be able to research repeatables faster than your leaders reach their natural end of life.
- Potentially combines well with lithoid if you want to avoid caring about habitability on all conquered worlds (though you'll lose 35% growth speed from no rapid growth and lithoid penalty). -50% upkeep for lithoids from Necrophage will also be incredibly helpful since miners being weaker than farmers normally leaves them starved. You'll be able to almost ignore needing miners along with completely ignoring food, so max out the energy and make a huge fleet.
Thoughts?
Points in favor of FP Necrophage:
- You assimilate conquered pops just the same as your DA brethren. Better, in fact, if we assume that the average AI pop has shitty traits while your main pops are better optimized. Also no unwieldy pop pie chart gore.
- Unlike DA, your civic gives huge bonuses like the other genocidal civics (+33% fire rate/-15% ship cost/+33% naval cap).
- Main pop is the only situation in which you can take good advantage of Slow Breeder trait, stacking it with Unruly to get more trait points than usual. Extremely Adaptive/Intelligent? Adaptive/Intelligent/Thrifty (combine with merchant guilds)?
- Assuming your Prepatent species is a subspecies of your main one, they won't be purged. This also allows dual-specialization, and only the subspecies needs rapid breeders since the main species will (almost?) never grow.
- 2 guaranteed habitable worlds will mean an immediate ~20 extra pops in the early game which only costs you about 200-300 minerals to obtain. Ship them back to the homeworld to avoid culture shock and they'll pay themselves off very quickly and give you a massive headstart. The fact that you'll also have two colonies growing immediately without the massive alloy cost is also a huge boon.
- Eventual fastest growth as soon as you unlock robots. Fan Xenophobe/Rapid Breeder + robots leaves even the most optimized DA in the dust on growth. And you were already winning in the early game before this due to 2 immediate colonies that don't cost 1000 alloys and the assimilated primitive civilizations
- All the overall big benefits of not being a Gestalt (deal with crime lords, more influence, more happiness, ecumenopoli, overpowered Synthetic evolution).
- Basically immortal leaders. Effectively more immortal than Gestalts in fact, since they can die to random failure while you'll probably be able to research repeatables faster than your leaders reach their natural end of life.
- Potentially combines well with lithoid if you want to avoid caring about habitability on all conquered worlds (though you'll lose 35% growth speed from no rapid growth and lithoid penalty). -50% upkeep for lithoids from Necrophage will also be incredibly helpful since miners being weaker than farmers normally leaves them starved. You'll be able to almost ignore needing miners along with completely ignoring food, so max out the energy and make a huge fleet.
Thoughts?
- 7
- 6
- 3