Serbia, with its one starting province, only has 55,000 people left. These events are absolutely devastating for small nations and frankly shouldn't hit them so often.
It adds a very big challenge to playing these nations good. Organic chemistry and the poor getting their life needs, and also catching it from your neighbours. Serbia is not in a particularly prosperous neighbourhood.Serbia, with its one starting province, only has 55,000 people left. These events are absolutely devastating for small nations and frankly shouldn't hit them so often.
It adds a very big challenge to playing these nations good. Organic chemistry and the poor getting their life needs, and also catching it from your neighbours. Serbia is not in a particularly prosperous neighbourhood.
I can absolutely understand you and maybe there's a mod to fix this. But in reality it wasn't really different.
If your nation with a large pop is China, no biggie.I decided to play an uncivilized country with a large population and in 10 years I've already lost 200k pops to these events. Who thought this was a good idea or historically accurate?
I think there's a bug in here. Or at least something not working as intended. Namely, event "Famine Strikes Province" has the following check:Serbia, with its one starting province, only has 55,000 people left. These events are absolutely devastating for small nations and frankly shouldn't hit them so often.
trigger = {
NOT = { poor_strata_life_needs = 0.8 }
NOT = { government = democracy }
total_pops = 50000
}
trigger = {
NOT = { poor_strata_life_needs = 0.8 }
NOT = { poor_strata_everyday_needs = 0.20 }
NOT = { government = democracy }
total_pops = 50000
}
I think there's a bug in here. Or at least something not working as intended. Namely, event "Famine Strikes Province" has the following check:
Meaning that it only checks if less than 80% of your poor strata have their life needs fullfilled. In my current game, I kept poor strata tax at 100% for 20 years, not a single event. Since I reduced it to 50% (about 25% effective tax) I got three events in a very short time.Code:trigger = { NOT = { poor_strata_life_needs = 0.8 } NOT = { government = democracy } total_pops = 50000 }
After this change, 54% of my poor strata had their life needs fullfilled, while 42% had their everyday needs fullfilled as well.
View attachment 529083
I fixed this by adding a condition about their everyday needs in the trigger.
Now, I realize it's not perfect, but it works. When I ran the event in the console command I got:Code:trigger = { NOT = { poor_strata_life_needs = 0.8 } NOT = { poor_strata_everyday_needs = 0.20 } NOT = { government = democracy } total_pops = 50000 }
View attachment 529084
To sum up, by lowering your taxes you've been increasing your everyday needs fullfillment, while decreasing life needs, hence you got more these events.
The fix should work for AI controlled countries too.That post was made nearly a year ago but it was AI-controlled Serbia, not player-controlled.