Family fueds for everyone regardless of government type

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Limbojack

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One of the things I really liked about the republics of CK2 was the family feuds, locking two families into generations of conflict. It wasn't done especially well in CK2 but it was none the less a very cool thought, and one I hope they will add to CK3, and not only for republics (when they'll be added through a DLC).

What do you think? I don't remember seeing anything about this in any of the DD's, so should they add it?
 

Denkt

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It fits the game so why not, republics wont be playable at the start but that don't mean they can take insperation from CK2 republics and make them used by everyone like family feuds.
 

Arko

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It would definetly make sense, either inter-dynasties relations (we have dynastic head now) or internally between the houses inside the dynasty.
 

Denkt

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It would definetly make sense, either inter-dynasties relations (we have dynastic head now) or internally between the houses inside the dynasty.
House feuds could be quite cool and make some sense since there is a big advantage of being the top house and controlling the dynast:

Now, what is a House Head or a Dynast?
Within a House there is always a leader, a House Head, that wields power over the rest of the members. A House Head has the power to legitimize bastards, call House members to war, and demand that they adhere to their Faith (refusal to convert will result in them creating a new Cadet Branch). The House Head also has inherent leverage on all House members born after they were made head, by virtue of getting a Hook on them (more on Hooks in another DD). They also gain passive prestige based upon the number of members in their House. House leadership follows the succession of the House Head, so that if you’re the leader of your House you will most likely keep that title on succession.

The Dynast, on the other hand, wields significantly more power than a House Head - with their power encompassing the members of all Houses of the entire Dynasty! The Dynast is always the most powerful House Head of a Dynasty, with leadership being updated on the death of the old Dynast. In addition to everything the House Head can do, the Dynast can also Disinherit/Restore Inheritance, Denounce/Forgive members of the Dynasty (which affects opinion in a major way), personally Claim titles held by Dynasty members, and make Dynasty members end wars they have against each other. All of these powers work against every member of the Dynasty, not just the House they’re a part of. The Dynast also gains prestige for every living member of the Dynasty. Being the Dynast is very powerful indeed, but you have to carefully weigh the powers against other benefits, as they cost Renown.
 

Limbojack

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Yes, it fits the game quite well and is fairly historical. I don't see it being a lot of work to implement neither. Just write a couple of events (more than the "crash the party" and "sabotage ship" in CK2 however), maybe add a modifier that increases the likelihood of the feuding families to plot against each other and decrease the chance of them joining the same faction, vote for the same laws etc. It should be straight forward, and a few hours of the devs brainstorming should be enough to flesh out a pretty decent system based upon what we have in CK2.

One thing I'd love to see is for the rivals to use the church in their feuds, in order to gain claims, excommunicate and maybe even deny marriages (?).